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author | Clément Foucault <foucault.clem@gmail.com> | 2017-06-29 21:22:52 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-06-29 21:23:06 +0300 |
commit | cdb07ff30e860f3fe9066d21f9405dc02dd8b2ad (patch) | |
tree | 26b776d1dbfc361a400dded1779e23b67908d3a5 /source/blender/nodes | |
parent | 98c8b5a6fbdc47eb13d3d2d19457135ef54774cd (diff) |
Eevee: Fix broken default coordinate (reported via IRC by Dalai Felinto).
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_environment.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c index e090f26ab6b..2f8f95b0675 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c @@ -69,10 +69,8 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, bNodeE if (type == GPU_MATERIAL_TYPE_MESH) in[0].link = GPU_builtin(GPU_VIEW_POSITION); - else if (type == GPU_MATERIAL_TYPE_WORLD) - GPU_link(mat, "background_transform_to_world", GPU_builtin(GPU_VIEW_POSITION), &in[0].link); else - GPU_link(mat, "environment_default_vector", &in[0].link); + GPU_link(mat, "background_transform_to_world", GPU_builtin(GPU_VIEW_POSITION), &in[0].link); } node_shader_gpu_tex_mapping(mat, node, in, out); |