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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-01 11:07:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-01 11:09:23 +0300 |
commit | 171851a6c87469f27d7f4766fbb62c54c5d05e7d (patch) | |
tree | 596e01683853daf4bed0967771a274f2a1d894a3 /source/blender/nodes | |
parent | 5ff931149b3967005054dbda2a81bf7f593ff03b (diff) |
Material: Hide material output socket Thickness as it is not used for now
This is a EEVEE-Next feature that is not yet implemented. Ideally the
socket should only be displayed when EEVEE is in the selected target
engine.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_output_material.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.cc b/source/blender/nodes/shader/nodes/node_shader_output_material.cc index 54475d547da..133457c167f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_material.cc +++ b/source/blender/nodes/shader/nodes/node_shader_output_material.cc @@ -12,7 +12,7 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_input<decl::Shader>(N_("Surface")); b.add_input<decl::Shader>(N_("Volume")); b.add_input<decl::Vector>(N_("Displacement")).hide_value(); - b.add_input<decl::Float>(N_("Thickness")).hide_value(); + b.add_input<decl::Float>(N_("Thickness")).hide_value().unavailable(); /* Not used for now. */ } static int node_shader_gpu_output_material(GPUMaterial *mat, |