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author | Campbell Barton <ideasman42@gmail.com> | 2010-11-12 15:45:55 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-12 15:45:55 +0300 |
commit | 0a467d5183a71972fec5ad5147c6f869a08aefc6 (patch) | |
tree | 58ed9c8b8d97d291b20dd205d69fcb83873173e6 /source/blender/nodes | |
parent | a102c07f7db1297639cc6251599234f7432023fe (diff) |
bugfix [#24682] Render artifacts with mat node
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/intern/SHD_nodes/SHD_texture.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_texture.c b/source/blender/nodes/intern/SHD_nodes/SHD_texture.c index b2fb3b2261c..ee73fac4c7e 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_texture.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_texture.c @@ -58,6 +58,7 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b /* we should find out if a normal as output is needed, for now we do all */ texres.nor= nor; + texres.tr= texres.tg= texres.tb= 0.0f; if(in[0]->hasinput) { nodestack_get_vec(vec, SOCK_VECTOR, in[0]); |