diff options
author | Campbell Barton <campbell@blender.org> | 2022-04-20 02:16:24 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-04-20 03:41:31 +0300 |
commit | 16afff2ddc4580cfe3a952c3e60e0950ae0487b6 (patch) | |
tree | 436e2b7c1d265f8d110cc2a52d0cadf926794db2 /source/blender/nodes | |
parent | 42717596d0c8638bd672966c0f1198db8344dcd5 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.cc | 10 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_environment.cc | 6 |
2 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc index d917106807c..f042450700e 100644 --- a/source/blender/nodes/shader/node_shader_tree.cc +++ b/source/blender/nodes/shader/node_shader_tree.cc @@ -722,7 +722,7 @@ static void ntree_shader_weight_tree_invert(bNodeTree *ntree, bNode *output_node } case SH_NODE_ADD_SHADER: { /* Simple passthrough node. Each original inputs will get the same weight. */ - /* TODO(fclem) Better use some kind of reroute node? */ + /* TODO(fclem): Better use some kind of reroute node? */ nodes_copy[id] = nodeAddStaticNode(NULL, ntree, SH_NODE_MATH); nodes_copy[id]->custom1 = NODE_MATH_ADD; nodes_copy[id]->tmp_flag = -2; /* Copy */ @@ -761,14 +761,14 @@ static void ntree_shader_weight_tree_invert(bNodeTree *ntree, bNode *output_node } id++; /* Reroute the weight input to the 3 processing nodes. Simplify linking later-on. */ - /* TODO(fclem) Better use some kind of reroute node? */ + /* TODO(fclem): Better use some kind of reroute node? */ nodes_copy[id] = nodeAddStaticNode(NULL, ntree, SH_NODE_MATH); nodes_copy[id]->custom1 = NODE_MATH_ADD; nodes_copy[id]->tmp_flag = -2; /* Copy */ ((bNodeSocketValueFloat *)ntree_shader_node_input_get(nodes_copy[id], 0)->default_value) ->value = 0.0f; id++; - /* Link between nodes for the substraction. */ + /* Link between nodes for the subtraction. */ fromnode = nodes_copy[id_start]; tonode = nodes_copy[id_start + 1]; fromsock = ntree_shader_node_output_get(fromnode, 0); @@ -890,8 +890,8 @@ static void ntree_shader_weight_tree_invert(bNodeTree *ntree, bNode *output_node break; } - /* Manually add the link to the socket to avoid calling - * BKE_ntree_update_main_tree(G.main, oop, nullptr. */ + /* Manually add the link to the socket to avoid calling: + * `BKE_ntree_update_main_tree(G.main, oop, nullptr)`. */ fromsock->link = nodeAddLink(ntree, fromnode, fromsock, tonode, tosock); BLI_assert(fromsock->link); } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc index dbff092234b..df5fbac3ab5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc @@ -37,15 +37,15 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, NodeTexImage *tex_original = (NodeTexImage *)node_original->storage; ImageUser *iuser = &tex_original->iuser; eGPUSamplerState sampler = GPU_SAMPLER_REPEAT | GPU_SAMPLER_ANISO | GPU_SAMPLER_FILTER; - /* TODO(fclem): For now assume mipmap is always enabled. */ + /* TODO(@fclem): For now assume mipmap is always enabled. */ if (true) { sampler |= GPU_SAMPLER_MIPMAP; } GPUNodeLink *outalpha; - /* HACK(fclem): For lookdev mode: do not compile an empty environment and just create an empty - * texture entry point. We manually bind to it after DRW_shgroup_add_material_resources(). */ + /* HACK(@fclem): For lookdev mode: do not compile an empty environment and just create an empty + * texture entry point. We manually bind to it after #DRW_shgroup_add_material_resources(). */ if (!ima && !GPU_material_flag_get(mat, GPU_MATFLAG_LOOKDEV_HACK)) { return GPU_stack_link(mat, node, "node_tex_environment_empty", in, out); } |