diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-11-09 17:42:38 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2020-11-09 18:19:49 +0300 |
commit | 880b0f981dce558d0661c1b838753fb7a07945c1 (patch) | |
tree | 84860cc0ae2b49d0c3f4a85ee7367408eb34313e /source/blender/nodes | |
parent | 4f66cf3b8bb02f2c7c7c235ad7039ba1aa43212a (diff) |
Cleanup: more renaming in the render/ module for consistency
Diffstat (limited to 'source/blender/nodes')
8 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index ae5da4d2fd2..efd0e48f41a 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -50,7 +50,7 @@ #include "GPU_material.h" -#include "RE_shader_ext.h" +#include "RE_texture.h" #include "NOD_common.h" diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h index c1687e1a349..91454c3c982 100644 --- a/source/blender/nodes/shader/node_shader_util.h +++ b/source/blender/nodes/shader/node_shader_util.h @@ -63,7 +63,7 @@ #include "IMB_colormanagement.h" #include "RE_pipeline.h" -#include "RE_shader_ext.h" +#include "RE_texture.h" #include "GPU_material.h" #include "GPU_texture.h" diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.c b/source/blender/nodes/shader/nodes/node_shader_particle_info.c index b646e806e6e..c6eabc3b2cb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_particle_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.c @@ -18,7 +18,7 @@ */ #include "../node_shader_util.h" -#include "RE_shader_ext.h" +#include "RE_texture.h" static bNodeSocketTemplate outputs[] = { {SOCK_FLOAT, "Index"}, diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.c b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.c index fae1fb283ed..14cd1fd4c0c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.c @@ -19,7 +19,7 @@ #include "../node_shader_util.h" -#include "RE_render_ext.h" +#include "RE_texture.h" /* **************** OUTPUT ******************** */ diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c index 2d593c6218a..48027dc847b 100644 --- a/source/blender/nodes/texture/node_texture_tree.c +++ b/source/blender/nodes/texture/node_texture_tree.c @@ -48,7 +48,7 @@ #include "RNA_access.h" -#include "RE_shader_ext.h" +#include "RE_texture.h" static void texture_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), diff --git a/source/blender/nodes/texture/node_texture_util.h b/source/blender/nodes/texture/node_texture_util.h index 01d1aa5cd62..74f27ef3974 100644 --- a/source/blender/nodes/texture/node_texture_util.h +++ b/source/blender/nodes/texture/node_texture_util.h @@ -61,7 +61,7 @@ #include "IMB_imbuf_types.h" #include "RE_pipeline.h" -#include "RE_shader_ext.h" +#include "RE_texture.h" #ifdef __cplusplus extern "C" { diff --git a/source/blender/nodes/texture/nodes/node_texture_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c index 2cd4e31feb3..a8a82153e58 100644 --- a/source/blender/nodes/texture/nodes/node_texture_proc.c +++ b/source/blender/nodes/texture/nodes/node_texture_proc.c @@ -24,7 +24,7 @@ #include "NOD_texture.h" #include "node_texture_util.h" -#include "RE_shader_ext.h" +#include "RE_texture.h" /* * In this file: wrappers to use procedural textures as nodes diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c index 9551a10ee57..59e2e9be581 100644 --- a/source/blender/nodes/texture/nodes/node_texture_texture.c +++ b/source/blender/nodes/texture/nodes/node_texture_texture.c @@ -24,7 +24,7 @@ #include "NOD_texture.h" #include "node_texture_util.h" -#include "RE_shader_ext.h" +#include "RE_texture.h" static bNodeSocketTemplate inputs[] = { {SOCK_RGBA, N_("Color1"), 1.0f, 1.0f, 1.0f, 1.0f}, |