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author | Clément Foucault <foucault.clem@gmail.com> | 2020-11-04 19:16:06 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-11-04 19:16:20 +0300 |
commit | 96e8dadda0b2dda7ce771b1eba2d901a056a039f (patch) | |
tree | 38ff5b1ad61660c50a9321fcc8df8d486c7644e1 /source/blender/nodes | |
parent | 78234eb214641aefe16b3c928dc3173bd0e452f7 (diff) |
Fix T82385 EEVEE: Alpha Clip shadows actually using Alpha Hashed shadows
The shadow path was not using the alpha threshold.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_output_material.c | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.c b/source/blender/nodes/shader/nodes/node_shader_output_material.c index 578262e9f17..fb0b6e7b263 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_material.c @@ -45,18 +45,29 @@ static int node_shader_gpu_output_material(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out) { - GPUNodeLink *outlink, *alpha_threshold_link; - + GPUNodeLink *outlink, *alpha_threshold_link, *shadow_threshold_link; Material *ma = GPU_material_get_material(mat); - if (ma && ma->blend_method == MA_BM_CLIP) { - alpha_threshold_link = GPU_uniform(&ma->alpha_threshold); + + static float no_alpha_threshold = -1.0f; + if (ma) { + alpha_threshold_link = GPU_uniform((ma->blend_method == MA_BM_CLIP) ? &ma->alpha_threshold : + &no_alpha_threshold); + shadow_threshold_link = GPU_uniform((ma->blend_shadow == MA_BS_CLIP) ? &ma->alpha_threshold : + &no_alpha_threshold); } else { - static float no_alpha_threshold = -1.0f; alpha_threshold_link = GPU_uniform(&no_alpha_threshold); + shadow_threshold_link = GPU_uniform(&no_alpha_threshold); } - GPU_stack_link(mat, node, "node_output_material", in, out, alpha_threshold_link, &outlink); + GPU_stack_link(mat, + node, + "node_output_material", + in, + out, + alpha_threshold_link, + shadow_threshold_link, + &outlink); GPU_material_output_link(mat, outlink); return true; |