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authorLukas Tönne <lukas.toenne@gmail.com>2014-10-31 22:29:51 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:05 +0300
commitd42525a9b5493b758d0f19423bafc43cd335955b (patch)
treecd22c7166cbb9e71a9523dba9b1555163452a6c8 /source/blender/physics/BPH_mass_spring.h
parentcd717f145db9964cede0b46319c79c8dcef9bfd6 (diff)
Reimplemented the voxel texture type for displaying hair continuum grids.
Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp
Diffstat (limited to 'source/blender/physics/BPH_mass_spring.h')
-rw-r--r--source/blender/physics/BPH_mass_spring.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/physics/BPH_mass_spring.h b/source/blender/physics/BPH_mass_spring.h
index 166d0402d1c..c189dea28a4 100644
--- a/source/blender/physics/BPH_mass_spring.h
+++ b/source/blender/physics/BPH_mass_spring.h
@@ -33,7 +33,10 @@ extern "C" {
#endif
struct Implicit_Data;
+struct Object;
struct ClothModifierData;
+struct ListBase;
+struct VoxelData;
typedef enum eMassSpringSolverStatus {
BPH_SOLVER_SUCCESS = (1 << 0),
@@ -50,7 +53,7 @@ void BPH_cloth_solver_free(struct ClothModifierData *clmd);
int BPH_cloth_solve(struct Object *ob, float frame, struct ClothModifierData *clmd, struct ListBase *effectors);
void BKE_cloth_solver_set_positions(struct ClothModifierData *clmd);
-bool implicit_hair_volume_get_texture_data(struct Object *UNUSED(ob), struct ClothModifierData *clmd, struct ListBase *UNUSED(effectors), struct VoxelData *vd);
+bool BPH_cloth_solver_get_texture_data(struct Object *ob, struct ClothModifierData *clmd, struct VoxelData *vd);
#ifdef __cplusplus
}