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authorLukas Tönne <lukas.toenne@gmail.com>2014-12-12 15:48:36 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-04-20 13:24:00 +0300
commit48a86af3887c3d93e1a8cf34033e86b23d1edd12 (patch)
treefdef17d96173b9e3f35150055bd0cdfbb51c0552 /source/blender/physics/CMakeLists.txt
parenteacc24ccf1f758597adbdd33c830229737e5839d (diff)
IK solver for hair strands that provides a better solution for keeping
consistent segment lengths when transforming vertices. Warning: The implementation is not correct yet, but all the steps should be there. The main idea is to treat strands as a sequence of joints that are displaced out of their original locations by a transform or other tool. The solver then tries to find a global per-strand solution that keeps the segment lengths unmodified, with a minimum change in angles from the original starting shape. Such a solution is much more usable and efficient than the current O(n^2) attempt of "spreading the error" across the strand. The inverse kinematics method is very flexible. It can also include stretching, which would be very welcome for features like the length tool. Different parts of the strand could be weighted separately using scaling factors for the angle/stretch parameters. Conflicts: source/blender/physics/intern/implicit.h
Diffstat (limited to 'source/blender/physics/CMakeLists.txt')
-rw-r--r--source/blender/physics/CMakeLists.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/physics/CMakeLists.txt b/source/blender/physics/CMakeLists.txt
index 08ff1faca49..12080567585 100644
--- a/source/blender/physics/CMakeLists.txt
+++ b/source/blender/physics/CMakeLists.txt
@@ -28,6 +28,7 @@ set(INC
intern
../blenlib
../blenkernel
+ ../bmesh
../imbuf
../makesdna
../../../intern/guardedalloc
@@ -46,8 +47,10 @@ set(SRC
intern/implicit_blender.c
intern/implicit_eigen.cpp
intern/eigen_utils.h
+ intern/strands.cpp
BPH_mass_spring.h
+ BPH_strands.h
)
blender_add_lib(bf_physics "${SRC}" "${INC}" "${INC_SYS}")