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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-17 21:11:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-17 21:26:34 +0300 |
commit | b1959a96a2b54e9a425147f4ce3c3806c43c7188 (patch) | |
tree | 6243a6cc9e8aa0641f0ae5ba50326378b2fa7c38 /source/blender/physics/intern/BPH_mass_spring.cpp | |
parent | 2aef1347f933720fd1053e2e0f20a37bdb24e169 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/physics/intern/BPH_mass_spring.cpp')
-rw-r--r-- | source/blender/physics/intern/BPH_mass_spring.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp index 95c16c2f033..07cb3370eec 100644 --- a/source/blender/physics/intern/BPH_mass_spring.cpp +++ b/source/blender/physics/intern/BPH_mass_spring.cpp @@ -393,7 +393,7 @@ BLI_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s) if (s->type & CLOTH_SPRING_TYPE_SEWING) { /* TODO: verify, half verified (couldn't see error) * sewing springs usually have a large distance at first so clamp the force so we don't get - * tunnelling through collision objects. */ + * tunneling through collision objects. */ BPH_mass_spring_force_spring_linear(data, s->ij, s->kl, |