diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2019-09-04 20:33:26 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2019-09-04 22:05:54 +0300 |
commit | e52ad1835a6aaefab389b173728b9bb7ef2e754a (patch) | |
tree | 12ccf1bb5f18adb57789341215e7112e9427fbb0 /source/blender/physics/intern/BPH_mass_spring.cpp | |
parent | 49ff9ca613a43e72c76628a188efc371e5d854c6 (diff) |
Fix hair collision instability with 'Quality Steps' > 1
This was removed in rB0666ece2e2f9 because it is handled differently for
"real" cloth in cloth_solve_collisions(), but hair still needs this
apparently [does its thing in cloth_continuum_step() instead].
And since we have a default 'Quality Steps' setting of 5, it made many
simulations unstable.
Fixes T65038, T59742 (possibly others)
Reviewers: brecht
Maniphest Tasks: T65038, T59742
Differential Revision: https://developer.blender.org/D5681
Diffstat (limited to 'source/blender/physics/intern/BPH_mass_spring.cpp')
-rw-r--r-- | source/blender/physics/intern/BPH_mass_spring.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp index 07cb3370eec..ce0dc1b49e0 100644 --- a/source/blender/physics/intern/BPH_mass_spring.cpp +++ b/source/blender/physics/intern/BPH_mass_spring.cpp @@ -1111,6 +1111,12 @@ int BPH_cloth_solve( ImplicitSolverResult result; if (is_hair) { + /* copy velocities for collision */ + for (i = 0; i < mvert_num; i++) { + BPH_mass_spring_get_motion_state(id, i, NULL, verts[i].tv); + copy_v3_v3(verts[i].v, verts[i].tv); + } + /* determine contact points */ if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) { cloth_find_point_contacts(depsgraph, ob, clmd, 0.0f, tf, &contacts, &totcolliders); |