diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-06-18 12:34:24 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-06-22 16:12:03 +0300 |
commit | fffe34531d0ed4b858afcabe4ab38b1b9698ed70 (patch) | |
tree | 5ef9cb2189d339cb1522b0e9ebebc17ec354beb0 /source/blender/physics/intern/BPH_mass_spring.cpp | |
parent | c2fa82e7a417ad98d0dd2ccd7aa084cb03ed11a1 (diff) |
Cloth: Move away from scene stored in cloth modifier data
Diffstat (limited to 'source/blender/physics/intern/BPH_mass_spring.cpp')
-rw-r--r-- | source/blender/physics/intern/BPH_mass_spring.cpp | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp index c8932045c52..738673b0b37 100644 --- a/source/blender/physics/intern/BPH_mass_spring.cpp +++ b/source/blender/physics/intern/BPH_mass_spring.cpp @@ -433,7 +433,7 @@ static void hair_get_boundbox(ClothModifierData *clmd, float gmin[3], float gmax } } -static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), ListBase *effectors, float time) +static void cloth_calc_force(Scene *scene, ClothModifierData *clmd, float UNUSED(frame), ListBase *effectors, float time) { /* Collect forces and derivatives: F, dFdX, dFdV */ Cloth *cloth = clmd->clothObject; @@ -447,9 +447,9 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), ListB #ifdef CLOTH_FORCE_GRAVITY /* global acceleration (gravitation) */ - if (clmd->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) { + if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) { /* scale gravity force */ - mul_v3_v3fl(gravity, clmd->scene->physics_settings.gravity, 0.001f * clmd->sim_parms->effector_weights->global_gravity); + mul_v3_v3fl(gravity, scene->physics_settings.gravity, 0.001f * clmd->sim_parms->effector_weights->global_gravity); } vert = cloth->verts; @@ -487,7 +487,7 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), ListB EffectedPoint epoint; BPH_mass_spring_get_motion_state(data, i, x, v); - pd_point_from_loc(clmd->scene, x, v, i, &epoint); + pd_point_from_loc(scene, x, v, i, &epoint); pdDoEffectors(effectors, NULL, clmd->sim_parms->effector_weights, &epoint, winvec[i], NULL); } @@ -847,7 +847,9 @@ static void cloth_calc_volume_force(ClothModifierData *clmd) /* old collision stuff for cloth, use for continuity * until a good replacement is ready */ -static void cloth_collision_solve_extra(Object *ob, ClothModifierData *clmd, ListBase *effectors, float frame, float step, float dt) +static void cloth_collision_solve_extra( + Scene *scene, Object *ob, ClothModifierData *clmd, ListBase *effectors, + float frame, float step, float dt) { Cloth *cloth = clmd->clothObject; Implicit_Data *id = cloth->implicit; @@ -879,7 +881,8 @@ static void cloth_collision_solve_extra(Object *ob, ClothModifierData *clmd, Lis // call collision function // TODO: check if "step" or "step+dt" is correct - dg - do_extra_solve = cloth_bvh_objcollision(ob, clmd, step / clmd->sim_parms->timescale, dt / clmd->sim_parms->timescale); + do_extra_solve = cloth_bvh_objcollision( + scene, ob, clmd, step / clmd->sim_parms->timescale, dt / clmd->sim_parms->timescale); // copy corrected positions back to simulation for (i = 0; i < mvert_num; i++) { @@ -915,7 +918,7 @@ static void cloth_collision_solve_extra(Object *ob, ClothModifierData *clmd, Lis BPH_mass_spring_clear_forces(id); // calculate forces - cloth_calc_force(clmd, frame, effectors, step); + cloth_calc_force(scene, clmd, frame, effectors, step); // calculate new velocity and position BPH_mass_spring_solve_velocities(id, dt, &result); @@ -967,7 +970,7 @@ static void cloth_record_result(ClothModifierData *clmd, ImplicitSolverResult *r sres->status |= result->status; } -int BPH_cloth_solve(Object *ob, float frame, ClothModifierData *clmd, ListBase *effectors) +int BPH_cloth_solve(Scene *scene, Object *ob, float frame, ClothModifierData *clmd, ListBase *effectors) { /* Hair currently is a cloth sim in disguise ... * Collision detection and volumetrics work differently then. @@ -1017,7 +1020,7 @@ int BPH_cloth_solve(Object *ob, float frame, ClothModifierData *clmd, ListBase * if (is_hair) { /* determine contact points */ if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) { - cloth_find_point_contacts(ob, clmd, 0.0f, tf, &contacts, &totcolliders); + cloth_find_point_contacts(scene, ob, clmd, 0.0f, tf, &contacts, &totcolliders); } /* setup vertex constraints for pinned vertices and contacts */ @@ -1043,7 +1046,7 @@ int BPH_cloth_solve(Object *ob, float frame, ClothModifierData *clmd, ListBase * } // calculate forces - cloth_calc_force(clmd, frame, effectors, step); + cloth_calc_force(scene, clmd, frame, effectors, step); // calculate new velocity and position BPH_mass_spring_solve_velocities(id, dt, &result); @@ -1056,7 +1059,7 @@ int BPH_cloth_solve(Object *ob, float frame, ClothModifierData *clmd, ListBase * BPH_mass_spring_solve_positions(id, dt); if (!is_hair) { - cloth_collision_solve_extra(ob, clmd, effectors, frame, step, dt); + cloth_collision_solve_extra(scene, ob, clmd, effectors, frame, step, dt); } BPH_mass_spring_apply_result(id); |