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authorCampbell Barton <ideasman42@gmail.com>2015-07-31 07:00:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-07-31 07:00:07 +0300
commitc582e186d90291a19a4e404111c492f1fd2c41a4 (patch)
tree09d74b019c1b6dd6bd1ea46b0cd02f8086370d4f /source/blender/physics/intern/implicit.h
parent6b7313be94b15441426abd9af12d0a97f05217ba (diff)
Replace MFace w/ vert-tri's for collision modifier
Note that the collision modifier doesn't have any use for Loop indices, so to avoid duplicating the loop array too, MVertTri has been added which simply stores vertex indices (runtime only).
Diffstat (limited to 'source/blender/physics/intern/implicit.h')
-rw-r--r--source/blender/physics/intern/implicit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h
index dba1cd11ae0..d1a75ca5297 100644
--- a/source/blender/physics/intern/implicit.h
+++ b/source/blender/physics/intern/implicit.h
@@ -107,7 +107,7 @@ void BPH_mass_spring_force_drag(struct Implicit_Data *data, float drag);
/* Custom external force */
void BPH_mass_spring_force_extern(struct Implicit_Data *data, int i, const float f[3], float dfdx[3][3], float dfdv[3][3]);
/* Wind force, acting on a face */
-void BPH_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2, int v3, int v4, const float (*winvec)[3]);
+void BPH_mass_spring_force_face_wind(struct Implicit_Data *data, int v1, int v2, int v3, const float (*winvec)[3]);
/* Wind force, acting on an edge */
void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2, float radius1, float radius2, const float (*winvec)[3]);
/* Wind force, acting on a vertex */