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authorCampbell Barton <ideasman42@gmail.com>2019-08-01 06:53:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-01 07:02:41 +0300
commit760dbd1cbf56e13b0a827afb6f7784fa46fff9b4 (patch)
tree09d4f8ddc29c475377c155532c89a8cb6fb0315e /source/blender/physics/intern
parent135413e324b8f3f14307dc47aeadf97e6fd446ad (diff)
Cleanup: misc spelling fixes
T68035 by @luzpaz
Diffstat (limited to 'source/blender/physics/intern')
-rw-r--r--source/blender/physics/intern/BPH_mass_spring.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
index bc404110008..95c16c2f033 100644
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ b/source/blender/physics/intern/BPH_mass_spring.cpp
@@ -393,7 +393,7 @@ BLI_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s)
if (s->type & CLOTH_SPRING_TYPE_SEWING) {
/* TODO: verify, half verified (couldn't see error)
* sewing springs usually have a large distance at first so clamp the force so we don't get
- * tunnelling through colission objects */
+ * tunnelling through collision objects. */
BPH_mass_spring_force_spring_linear(data,
s->ij,
s->kl,