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authorLukas Tönne <lukas.toenne@gmail.com>2014-11-06 14:36:49 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:06 +0300
commit8dbb6f0d5dd923c57af74f16bbb0e86333dd0a51 (patch)
tree30c5d9d64d00f08c70b78447b8c45467f298fe62 /source/blender/physics
parente3dcbc36796fcf8b9c86a3d964a65966a4ad399e (diff)
Removed unused voxel_filter_size DNA property.
This is an artifact of earlier attempts to implement velocity smoothing, but doesn't work anyway. Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp
Diffstat (limited to 'source/blender/physics')
-rw-r--r--source/blender/physics/intern/BPH_mass_spring.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
index 67042014971..15693965fe0 100644
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ b/source/blender/physics/intern/BPH_mass_spring.cpp
@@ -564,11 +564,6 @@ static void cloth_calc_volume_force(ClothModifierData *clmd)
}
BPH_hair_volume_normalize_vertex_grid(vertex_grid);
-#if 0
- /* apply velocity filter */
- BPH_hair_volume_vertex_grid_filter_box(vertex_grid, clmd->sim_parms->voxel_filter_size);
-#endif
-
vert = cloth->verts;
for (i = 0; i < numverts; i++, vert++) {
float x[3], v[3], f[3], dfdx[3][3], dfdv[3][3];
@@ -784,11 +779,6 @@ static void cloth_continuum_step(ClothModifierData *clmd)
cloth_continuum_fill_grid(grid, cloth);
-#if 0
- /* apply velocity filter */
- BPH_hair_volume_vertex_grid_filter_box(vertex_grid, clmd->sim_parms->voxel_filter_size);
-#endif
-
for (i = 0, vert = cloth->verts; i < numverts; i++, vert++) {
float x[3], v[3], nv[3];