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authorLukas Tönne <lukas.toenne@gmail.com>2014-11-17 21:44:42 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:08 +0300
commitd031831a05b0717348df7747c251f623d0d61f55 (patch)
tree5e003e18c932f372e262f68eb0a6a5c3df7c654a /source/blender/physics
parent64a4d4ed2564e8a0dad6bfc1117812b2feabbfa8 (diff)
Randomness factor for hair bending stiffness.
This helps to create some variation in a hair system, which can otherwise become very uniform and boring. It's yet another confusing setting in a system that should have been nodified, but only option for now (broken windows ...) Conflicts: source/blender/blenkernel/intern/particle_system.c source/blender/physics/intern/BPH_mass_spring.cpp
Diffstat (limited to 'source/blender/physics')
-rw-r--r--source/blender/physics/intern/BPH_mass_spring.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
index 67b2aec7863..b59a80ddbcc 100644
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ b/source/blender/physics/intern/BPH_mass_spring.cpp
@@ -114,11 +114,11 @@ void BKE_cloth_solver_set_positions(ClothModifierData *clmd)
Cloth *cloth = clmd->clothObject;
ClothVertex *verts = cloth->verts;
unsigned int numverts = cloth->numverts, i;
- ClothHairRoot *cloth_roots = clmd->roots;
+ ClothHairData *cloth_hairdata = clmd->hairdata;
Implicit_Data *id = cloth->implicit;
for (i = 0; i < numverts; i++) {
- ClothHairRoot *root = &cloth_roots[i];
+ ClothHairData *root = &cloth_hairdata[i];
BPH_mass_spring_set_rest_transform(id, i, root->rot);
BPH_mass_spring_set_motion_state(id, i, verts[i].x, verts[i].v);