diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-11-06 14:28:13 +0300 |
---|---|---|
committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-20 11:30:06 +0300 |
commit | dddf088375c78dd47675eeeb734a6380e50bd292 (patch) | |
tree | 0fa9eef27d12557c26be8de318424ec30eadf4b4 /source/blender/physics | |
parent | d05c653ade0a5e80652bb36b4d53c5a013b2fc0f (diff) |
Removed unused "collider grid" struct from hair volumetrics.
This is a leftover from previous approach of hair collisions (with
insufficient results). The hair volumetrics actually implements
"collision" with solid objects as well, but uses a Neumann boundary
condition on the main grid for this purpose.
Diffstat (limited to 'source/blender/physics')
-rw-r--r-- | source/blender/physics/intern/hair_volume.c | 7 | ||||
-rw-r--r-- | source/blender/physics/intern/implicit.h | 1 |
2 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/physics/intern/hair_volume.c b/source/blender/physics/intern/hair_volume.c index 9e9051a3a92..a1c6cb6602a 100644 --- a/source/blender/physics/intern/hair_volume.c +++ b/source/blender/physics/intern/hair_volume.c @@ -93,13 +93,6 @@ typedef struct HairVertexGrid { struct SimDebugData *debug_data; } HairVertexGrid; -typedef struct HairColliderGrid { - HairGridVert *verts; - int res; - float gmin[3], gmax[3]; - float scale[3]; -} HairColliderGrid; - #define HAIR_GRID_INDEX_AXIS(vec, res, gmin, scale, axis) ( min_ii( max_ii( (int)((vec[axis] - gmin[axis]) / scale[axis]), 0), res-2 ) ) BLI_INLINE int hair_grid_offset(const float vec[3], int res, const float gmin[3], const float scale[3]) diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h index c62d26b508f..26f5ba3618f 100644 --- a/source/blender/physics/intern/implicit.h +++ b/source/blender/physics/intern/implicit.h @@ -166,7 +166,6 @@ bool BPH_mass_spring_force_spring_goal(struct Implicit_Data *data, int i, const /* ======== Hair Volumetric Forces ======== */ struct HairVertexGrid; -struct HairColliderGrid; struct Object; struct VoxelData; |