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authorLukas Tönne <lukas.toenne@gmail.com>2014-11-06 17:08:25 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:06 +0300
commit74d6f31879f9efedd79b60392e7345f14efd94d7 (patch)
treefbfd76fa7918af54f4ed05973afafcab97204863 /source/blender/physics
parent9cd8e9f146b373e17d36d9ba8b82d2f7f6ec919c (diff)
Updated a few comments.
Diffstat (limited to 'source/blender/physics')
-rw-r--r--source/blender/physics/intern/hair_volume.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/source/blender/physics/intern/hair_volume.cpp b/source/blender/physics/intern/hair_volume.cpp
index 23abe917935..cda56946345 100644
--- a/source/blender/physics/intern/hair_volume.cpp
+++ b/source/blender/physics/intern/hair_volume.cpp
@@ -55,15 +55,9 @@
/* Note about array indexing:
* Generally the arrays here are one-dimensional.
* The relation between 3D indices and the array offset is
- * offset = x + res_x * y + res_y * z
+ * offset = x + res_x * y + res_x * res_y * z
*/
-/* TODO: This is an initial implementation and should be made much better in due time.
- * What should at least be implemented is a grid size parameter and a smoothing kernel
- * for bigger grids.
- */
-
-
static float I[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
BLI_INLINE int hair_grid_size(const int res[3])