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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-01 06:53:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-01 07:02:41 +0300 |
commit | 760dbd1cbf56e13b0a827afb6f7784fa46fff9b4 (patch) | |
tree | 09d4f8ddc29c475377c155532c89a8cb6fb0315e /source/blender/physics | |
parent | 135413e324b8f3f14307dc47aeadf97e6fd446ad (diff) |
Cleanup: misc spelling fixes
T68035 by @luzpaz
Diffstat (limited to 'source/blender/physics')
-rw-r--r-- | source/blender/physics/intern/BPH_mass_spring.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp index bc404110008..95c16c2f033 100644 --- a/source/blender/physics/intern/BPH_mass_spring.cpp +++ b/source/blender/physics/intern/BPH_mass_spring.cpp @@ -393,7 +393,7 @@ BLI_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s) if (s->type & CLOTH_SPRING_TYPE_SEWING) { /* TODO: verify, half verified (couldn't see error) * sewing springs usually have a large distance at first so clamp the force so we don't get - * tunnelling through colission objects */ + * tunnelling through collision objects. */ BPH_mass_spring_force_spring_linear(data, s->ij, s->kl, |