diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-11-17 21:44:42 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-20 11:30:08 +0300 |
commit | d031831a05b0717348df7747c251f623d0d61f55 (patch) | |
tree | 5e003e18c932f372e262f68eb0a6a5c3df7c654a /source/blender/physics | |
parent | 64a4d4ed2564e8a0dad6bfc1117812b2feabbfa8 (diff) |
Randomness factor for hair bending stiffness.
This helps to create some variation in a hair system, which can
otherwise become very uniform and boring. It's yet another confusing
setting in a system that should have been nodified, but only option for
now (broken windows ...)
Conflicts:
source/blender/blenkernel/intern/particle_system.c
source/blender/physics/intern/BPH_mass_spring.cpp
Diffstat (limited to 'source/blender/physics')
-rw-r--r-- | source/blender/physics/intern/BPH_mass_spring.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp index 67b2aec7863..b59a80ddbcc 100644 --- a/source/blender/physics/intern/BPH_mass_spring.cpp +++ b/source/blender/physics/intern/BPH_mass_spring.cpp @@ -114,11 +114,11 @@ void BKE_cloth_solver_set_positions(ClothModifierData *clmd) Cloth *cloth = clmd->clothObject;
ClothVertex *verts = cloth->verts;
unsigned int numverts = cloth->numverts, i;
- ClothHairRoot *cloth_roots = clmd->roots;
+ ClothHairData *cloth_hairdata = clmd->hairdata;
Implicit_Data *id = cloth->implicit;
for (i = 0; i < numverts; i++) {
- ClothHairRoot *root = &cloth_roots[i];
+ ClothHairData *root = &cloth_hairdata[i];
BPH_mass_spring_set_rest_transform(id, i, root->rot);
BPH_mass_spring_set_motion_state(id, i, verts[i].x, verts[i].v);
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