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authorLuca Rood <dev@lucarood.com>2018-08-29 01:29:37 +0300
committerLuca Rood <dev@lucarood.com>2018-08-31 17:33:59 +0300
commite3d31b8dfbdc3f4412e12fa1594927098ed0654d (patch)
treeabc629afab10eca51ddc52a3d3550cfcc3291565 /source/blender/physics
parentec3357e03ab1cf3bad48b0460a62761aae206278 (diff)
Cloth: Componentize forces
This separates cloth stiffness and damping forces into tension, compression, and shearing components, allowing more control over the cloth behaviour. This also adds a bending model selector (although the new bending model itself is not implemented in this commit). This is because some of the features implemented here only make sense within the new bending model, while the old model is kept for compatibility. This commit makes non-breaking changes, and thus maintains full compatibility with existing simulations. Reviewed By: brecht Differential Revision: http://developer.blender.org/D3655
Diffstat (limited to 'source/blender/physics')
-rw-r--r--source/blender/physics/intern/BPH_mass_spring.cpp38
-rw-r--r--source/blender/physics/intern/implicit.h5
-rw-r--r--source/blender/physics/intern/implicit_blender.c38
3 files changed, 61 insertions, 20 deletions
diff --git a/source/blender/physics/intern/BPH_mass_spring.cpp b/source/blender/physics/intern/BPH_mass_spring.cpp
index 2f24231f992..668e40e71cc 100644
--- a/source/blender/physics/intern/BPH_mass_spring.cpp
+++ b/source/blender/physics/intern/BPH_mass_spring.cpp
@@ -341,31 +341,53 @@ BLI_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s)
Cloth *cloth = clmd->clothObject;
ClothSimSettings *parms = clmd->sim_parms;
Implicit_Data *data = cloth->implicit;
-
- bool no_compress = parms->flags & CLOTH_SIMSETTINGS_FLAG_NO_SPRING_COMPRESS;
+ bool new_compress = parms->bending_model == CLOTH_BENDING_ANGULAR;
+ bool resist_compress = (parms->flags & CLOTH_SIMSETTINGS_FLAG_RESIST_SPRING_COMPRESS) && !new_compress;
s->flags &= ~CLOTH_SPRING_FLAG_NEEDED;
// calculate force of structural + shear springs
- if ((s->type & CLOTH_SPRING_TYPE_STRUCTURAL) || (s->type & CLOTH_SPRING_TYPE_SHEAR) || (s->type & CLOTH_SPRING_TYPE_SEWING) ) {
+ if ((s->type & CLOTH_SPRING_TYPE_STRUCTURAL) || (s->type & CLOTH_SPRING_TYPE_SEWING)) {
#ifdef CLOTH_FORCE_SPRING_STRUCTURAL
- float k, scaling;
+ float k_tension, scaling_tension;
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
- scaling = parms->structural + s->stiffness * fabsf(parms->max_struct - parms->structural);
- k = scaling / (parms->avg_spring_len + FLT_EPSILON);
+ scaling_tension = parms->tension + s->stiffness * fabsf(parms->max_tension - parms->tension);
+ k_tension = scaling_tension / (parms->avg_spring_len + FLT_EPSILON);
if (s->type & CLOTH_SPRING_TYPE_SEWING) {
// TODO: verify, half verified (couldn't see error)
// sewing springs usually have a large distance at first so clamp the force so we don't get tunnelling through colission objects
- BPH_mass_spring_force_spring_linear(data, s->ij, s->kl, s->restlen, k, parms->Cdis, no_compress, parms->max_sewing);
+ BPH_mass_spring_force_spring_linear(data, s->ij, s->kl, s->restlen,
+ k_tension, parms->tension_damp,
+ 0.0f, 0.0f, false, false, parms->max_sewing);
}
else {
- BPH_mass_spring_force_spring_linear(data, s->ij, s->kl, s->restlen, k, parms->Cdis, no_compress, 0.0f);
+ float k_compression, scaling_compression;
+ scaling_compression = parms->compression + s->stiffness * fabsf(parms->max_compression - parms->compression);
+ k_compression = scaling_compression / (parms->avg_spring_len + FLT_EPSILON);
+
+ BPH_mass_spring_force_spring_linear(data, s->ij, s->kl, s->restlen,
+ k_tension, parms->tension_damp,
+ k_compression, parms->compression_damp,
+ resist_compress, new_compress, 0.0f);
}
#endif
}
+ else if (s->type & CLOTH_SPRING_TYPE_SHEAR) {
+#ifdef CLOTH_FORCE_SPRING_SHEAR
+ float k, scaling;
+
+ s->flags |= CLOTH_SPRING_FLAG_NEEDED;
+
+ scaling = parms->shear + s->stiffness * fabsf(parms->max_shear - parms->shear);
+ k = scaling / (parms->avg_spring_len + FLT_EPSILON);
+
+ BPH_mass_spring_force_spring_linear(data, s->ij, s->kl, s->restlen, k, parms->shear_damp,
+ 0.0f, 0.0f, resist_compress, false, 0.0f);
+#endif
+ }
else if (s->type & CLOTH_SPRING_TYPE_BENDING) { /* calculate force of bending springs */
#ifdef CLOTH_FORCE_SPRING_BEND
float kb, cb, scaling;
diff --git a/source/blender/physics/intern/implicit.h b/source/blender/physics/intern/implicit.h
index 2eadd3171b0..ffe9dbbec04 100644
--- a/source/blender/physics/intern/implicit.h
+++ b/source/blender/physics/intern/implicit.h
@@ -50,6 +50,7 @@ extern "C" {
#define CLOTH_FORCE_GRAVITY
#define CLOTH_FORCE_DRAG
#define CLOTH_FORCE_SPRING_STRUCTURAL
+#define CLOTH_FORCE_SPRING_SHEAR
#define CLOTH_FORCE_SPRING_BEND
#define CLOTH_FORCE_SPRING_GOAL
#define CLOTH_FORCE_EFFECTORS
@@ -114,7 +115,9 @@ void BPH_mass_spring_force_edge_wind(struct Implicit_Data *data, int v1, int v2,
void BPH_mass_spring_force_vertex_wind(struct Implicit_Data *data, int v, float radius, const float (*winvec)[3]);
/* Linear spring force between two points */
bool BPH_mass_spring_force_spring_linear(struct Implicit_Data *data, int i, int j, float restlen,
- float stiffness, float damping, bool no_compress, float clamp_force);
+ float stiffness_tension, float damping_tension,
+ float stiffness_compression, float damping_compression,
+ bool resist_compress, bool new_compress, float clamp_force);
/* Bending force, forming a triangle at the base of two structural springs */
bool BPH_mass_spring_force_spring_bending(struct Implicit_Data *data, int i, int j, float restlen, float kb, float cb);
/* Angular bending force based on local target vectors */
diff --git a/source/blender/physics/intern/implicit_blender.c b/source/blender/physics/intern/implicit_blender.c
index ddd71eb93e3..677e566ff39 100644
--- a/source/blender/physics/intern/implicit_blender.c
+++ b/source/blender/physics/intern/implicit_blender.c
@@ -1585,9 +1585,13 @@ BLI_INLINE void apply_spring(Implicit_Data *data, int i, int j, const float f[3]
}
bool BPH_mass_spring_force_spring_linear(Implicit_Data *data, int i, int j, float restlen,
- float stiffness, float damping, bool no_compress, float clamp_force)
+ float stiffness_tension, float damping_tension,
+ float stiffness_compression, float damping_compression,
+ bool resist_compress, bool new_compress, float clamp_force)
{
float extent[3], length, dir[3], vel[3];
+ float f[3], dfdx[3][3], dfdv[3][3];
+ float damping = 0;
// calculate elonglation
spring_length(data, i, j, extent, dir, &length, vel);
@@ -1595,29 +1599,41 @@ bool BPH_mass_spring_force_spring_linear(Implicit_Data *data, int i, int j, floa
/* This code computes not only the force, but also its derivative.
Zero derivative effectively disables the spring for the implicit solver.
Thus length > restlen makes cloth unconstrained at the start of simulation. */
- if ((length >= restlen && length > 0) || no_compress) {
- float stretch_force, f[3], dfdx[3][3], dfdv[3][3];
+ if ((length >= restlen && length > 0) || resist_compress) {
+ float stretch_force;
+
+ damping = damping_tension;
- stretch_force = stiffness * (length - restlen);
+ stretch_force = stiffness_tension * (length - restlen);
if (clamp_force > 0.0f && stretch_force > clamp_force) {
stretch_force = clamp_force;
}
mul_v3_v3fl(f, dir, stretch_force);
- // Ascher & Boxman, p.21: Damping only during elonglation
- // something wrong with it...
- madd_v3_v3fl(f, dir, damping * dot_v3v3(vel, dir));
+ dfdx_spring(dfdx, dir, length, restlen, stiffness_tension);
+ }
+ else if (new_compress) {
+ /* This is based on the Choi and Ko bending model, which works surprisingly well for compression. */
+ float kb = stiffness_compression;
+ float cb = kb; /* cb equal to kb seems to work, but a factor can be added if necessary */
- dfdx_spring(dfdx, dir, length, restlen, stiffness);
- dfdv_damp(dfdv, dir, damping);
+ damping = damping_compression;
- apply_spring(data, i, j, f, dfdx, dfdv);
+ mul_v3_v3fl(f, dir, fbstar(length, restlen, kb, cb));
- return true;
+ outerproduct(dfdx, dir, dir);
+ mul_m3_fl(dfdx, fbstar_jacobi(length, restlen, kb, cb));
}
else {
return false;
}
+
+ madd_v3_v3fl(f, dir, damping * dot_v3v3(vel, dir));
+ dfdv_damp(dfdv, dir, damping);
+
+ apply_spring(data, i, j, f, dfdx, dfdv);
+
+ return true;
}
/* See "Stable but Responsive Cloth" (Choi, Ko 2005) */