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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-11 06:18:24 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-11 06:18:24 +0400
commitc7b587105fae174c47bd29291ac384037af06685 (patch)
treea2f8c88ea1bffb2864350ba3a494f2ceb9601117 /source/blender/python/BPY_extern.h
parent3ed5e2153796fb633f20d49ce7eac0db6bb82a74 (diff)
UI:
* Added very basic loading of .py files on startup to define panels. It now executes all .py files in .blender/ui on startup. Right now this contains the object buttons, the C code for it is commented out. These files should get embedded in the blender executable as well eventually, that's a bit more complicated so this works for now. * For scons and cmake it seems to copy & find the files OK, for make only "make release" works (same with scripts/ folder it seems). * Added BLI_gethome_folder function in BLI_util.h. This is adapted from bpy_gethome, and gives the path to a folder in .blender like scripts or ui. There's plenty of things to figure out here about paths, embedding, caching, user configs ...
Diffstat (limited to 'source/blender/python/BPY_extern.h')
-rw-r--r--source/blender/python/BPY_extern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/python/BPY_extern.h b/source/blender/python/BPY_extern.h
index 690dc7144e6..f46ef0fa670 100644
--- a/source/blender/python/BPY_extern.h
+++ b/source/blender/python/BPY_extern.h
@@ -99,6 +99,7 @@ extern "C" {
/* 2.5 UI Scripts */
int BPY_run_python_script( struct bContext *C, const char *filename, struct Text *text ); // 2.5 working
int BPY_run_script_space_draw(struct bContext *C, struct SpaceScript * sc); // 2.5 working
+ void BPY_run_ui_scripts(struct bContext *C);
// int BPY_run_script_space_listener(struct bContext *C, struct SpaceScript * sc, struct ARegion *ar, struct wmNotifier *wmn); // 2.5 working