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authorWillian Padovani Germano <wpgermano@gmail.com>2004-11-27 21:32:26 +0300
committerWillian Padovani Germano <wpgermano@gmail.com>2004-11-27 21:32:26 +0300
commite3b7dfe6e2cf4d1d7faf32d287b02c01939dc3e6 (patch)
tree3a6922ea4b0ca5f2c3414eb28d428f0640b23091 /source/blender/python/BPY_interface.c
parentfa5649796d2deb94eefff92d2e1132de3dc5e339 (diff)
BPython:
- fixed bug #1882: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1882&group_id=9 Crash / hang when changing meshes that had edge data. The mesh->totedge value was not being set to 0. Reported by jms, thanks. - fixed bug #1780: https://projects.blender.org/tracker/index.php?func=detail&aid=1780&group_id=9&atid=125. Deleting a Text that was being used as script link crashed Blender. Added a check to unlink the Text from eventual script links when it gets removed. Reported by kaito, thanks. - doc updates (one related to bug #1807: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1807&group_id=9 , actually a little misleading word in the NMesh doc: you can get the subsurfed mesh with NMesh.GetRawFromObject, but it's the display subdivision level that counts).
Diffstat (limited to 'source/blender/python/BPY_interface.c')
-rw-r--r--source/blender/python/BPY_interface.c40
1 files changed, 40 insertions, 0 deletions
diff --git a/source/blender/python/BPY_interface.c b/source/blender/python/BPY_interface.c
index 1fd217656d9..bc691e002fb 100644
--- a/source/blender/python/BPY_interface.c
+++ b/source/blender/python/BPY_interface.c
@@ -1091,6 +1091,46 @@ void BPY_free_scriptlink( struct ScriptLink *slink )
return;
}
+int CheckAllScriptsFromList( ListBase * list, Text * text )
+{
+ ID *id;
+ ScriptLink *scriptlink;
+ int index;
+ int fixed = 0;
+
+ id = list->first;
+
+ while( id != NULL ) {
+ scriptlink = ID_getScriptlink( id );
+ if( scriptlink && scriptlink->totscript ) {
+ for( index = 0; index < scriptlink->totscript; index++) {
+ if ((Text *)scriptlink->scripts[index] == text) {
+ scriptlink->scripts[index] = NULL;
+ fixed++;
+ }
+ }
+ }
+ id = id->next;
+ }
+
+ return fixed;
+}
+
+/* When a Text is deleted, we need to unlink it from eventual scriptlinks */
+int BPY_check_all_scriptlinks( Text * text )
+{
+ int fixed = 0;
+ fixed += CheckAllScriptsFromList( &( G.main->object ), text );
+ fixed += CheckAllScriptsFromList( &( G.main->lamp ), text );
+ fixed += CheckAllScriptsFromList( &( G.main->camera ), text );
+ fixed += CheckAllScriptsFromList( &( G.main->mat ), text );
+ fixed += CheckAllScriptsFromList( &( G.main->world ), text );
+ fixed += CheckAllScriptsFromList( &( G.main->scene ), text );
+
+ return fixed;
+}
+
+
/*****************************************************************************
* Description:
* Notes: