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authorWillian Padovani Germano <wpgermano@gmail.com>2004-01-21 07:38:03 +0300
committerWillian Padovani Germano <wpgermano@gmail.com>2004-01-21 07:38:03 +0300
commit1652884463afa64ec000462e7a23d3267f980b25 (patch)
treeb9c6bb55ea9c56256c9eb4c42787bacb602e22bd /source/blender/python/BPY_interface.c
parent24bb131b7cd987018077418141e566c957f96527 (diff)
BPython:
-- removed struct Script (DNA_script_types.h) from makesdna to blender/include/BPI_script.h (BPI meaning Blender Python-related external Include file). Had agreed with Ton that makesdna was not the proper place for it. -- fixed two small warnings in Ipo.c (variables might be used uninitialized) -- fixed a bug reported on blender.org's python forum by Wim Van Hoydonck (aka tuinbels): Blender would hang if a script failed. My fault, accidentally put a node=node->next type call outside the while loop check, so it never ended. With makesdna/DNA_script_types.h removed and include/BPI_script.h added, msvc projectfiles will need to be updated. Sorry to do it now, but I promissed I'd fix this before next release.
Diffstat (limited to 'source/blender/python/BPY_interface.c')
-rw-r--r--source/blender/python/BPY_interface.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/source/blender/python/BPY_interface.c b/source/blender/python/BPY_interface.c
index e1320bb6b30..3a1fd5c26a0 100644
--- a/source/blender/python/BPY_interface.c
+++ b/source/blender/python/BPY_interface.c
@@ -50,6 +50,8 @@
#include <BKE_main.h>
#include <BKE_text.h>
#include <BKE_utildefines.h>
+#include <BPI_script.h>
+
#include <DNA_camera_types.h>
#include <DNA_ID.h>
#include <DNA_lamp_types.h>
@@ -57,7 +59,6 @@
#include <DNA_object_types.h>
#include <DNA_scene_types.h>
#include <DNA_screen_types.h>
-#include <DNA_script_types.h>
#include <DNA_scriptlink_types.h>
#include <DNA_space_types.h>
#include <DNA_text_types.h>
@@ -419,7 +420,6 @@ int BPY_txt_do_python(struct SpaceText* st)
}
script->id.us = 1;
- script->filename = NULL; /* it's a Blender Text script */
script->flags = SCRIPT_RUNNING;
script->py_draw = NULL;
script->py_event = NULL;
@@ -549,7 +549,6 @@ int BPY_menu_do_python(short menutype, int event)
}
script->id.us = 1;
- script->filename = NULL; /* it's a Blender Text script */
script->flags = SCRIPT_RUNNING;
script->py_draw = NULL;
script->py_event = NULL;
@@ -636,9 +635,6 @@ void BPY_free_finished_script(Script *script)
{
if (!script) return;
- if (script->lastspace != SPACE_SCRIPT)
- newspace (curarea, script->lastspace);
-
free_libblock(&G.main->script, script);
return;
}