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authorWillian Padovani Germano <wpgermano@gmail.com>2003-12-14 04:18:09 +0300
committerWillian Padovani Germano <wpgermano@gmail.com>2003-12-14 04:18:09 +0300
commit49021f7ec4bfc1313c6cdfeae1f9c32e98cc9cdc (patch)
tree44e7c4c38bc8c26b5efe0b52b846402589a4ca9a /source/blender/python/BPY_interface.c
parent6653af79142aa929eb3d131f8fced363b2c4b828 (diff)
BPython - first step for better integration of Python in Blender:
- add a new space: Space Script - add a new dna struct: Script - add these two properly everywhere they are meant to It's not a tiny commit, but most of it is ground work for what is still to be done. Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window Some files are added, so some build systems (not autotools) will need updates
Diffstat (limited to 'source/blender/python/BPY_interface.c')
-rw-r--r--source/blender/python/BPY_interface.c133
1 files changed, 65 insertions, 68 deletions
diff --git a/source/blender/python/BPY_interface.c b/source/blender/python/BPY_interface.c
index 6a217005fce..6ca1b415d48 100644
--- a/source/blender/python/BPY_interface.c
+++ b/source/blender/python/BPY_interface.c
@@ -39,10 +39,10 @@
#include <stdio.h>
#include <MEM_guardedalloc.h>
-
#include <BLI_blenlib.h> /* for BLI_last_slash() */
#include <BKE_global.h>
+#include <BKE_library.h>
#include <BKE_main.h>
#include <BKE_text.h>
#include <DNA_camera_types.h>
@@ -51,15 +51,17 @@
#include <DNA_material_types.h>
#include <DNA_object_types.h>
#include <DNA_scene_types.h>
+#include <DNA_screen_types.h>
+#include <DNA_script_types.h>
#include <DNA_scriptlink_types.h>
#include <DNA_space_types.h>
#include <DNA_text_types.h>
#include <DNA_world_types.h>
-
#include <DNA_userdef_types.h> /* for U.pythondir */
#include "BPY_extern.h"
#include "api2_2x/EXPP_interface.h"
+#include "api2_2x/constant.h"
/* bpy_registryDict is declared in api2_2x/Registry.h and defined
* here. This Python dictionary will be used to store data that scripts
@@ -371,81 +373,77 @@ void BPY_Err_Handle(Text *text)
/* Notes: It is called by blender/src/drawtext.c when a Blender user */
/* presses ALT+PKEY in the script's text window. */
/*****************************************************************************/
-struct _object *BPY_txt_do_python(struct SpaceText* st)
+int BPY_txt_do_python(struct SpaceText* st)
{
- PyObject *dict, *ret;
- PyObject *main_dict = PyModule_GetDict(PyImport_AddModule("__main__"));
-
- if (!st->text) return NULL;
-
-/* The EXPP_releaseGlobalDict global variable controls whether we should run
- * the script with a clean global dictionary or should keep the current one,
- * possibly already "polluted" by other calls to the Python Interpreter.
- * The default is to use a clean one. To change this the script writer must
- * call Blender.ReleaseGlobalDict(bool), with bool == 0, in the script. */
-
- if (EXPP_releaseGlobalDict) {
- printf("Using a clean Global Dictionary.\n");
- st->flags |= ST_CLEAR_NAMESPACE;
- dict = CreateGlobalDictionary();
- }
- else
- dict = main_dict; /* must be careful not to free the main_dict */
+ PyObject *py_dict, *py_result;
+ BPy_constant *tracer;
+ Script *script = G.main->script.first;
+
+ if (!st->text) return 0;
+
+ /* check if this text is already running */
+ while (script) {
+ if (!strcmp(script->id.name+2, st->text->id.name+2)) {
+ /* if this text is already a running script, just move to it: */
+ EXPP_move_to_spacescript (script);
+ return 1;
+ }
+ script = script->id.next;
+ }
+
+ /* Create a new script structure and initialize it: */
+ script = alloc_libblock(&G.main->script, ID_SCRIPT, GetName(st->text));
+
+ if (!script) {
+ printf("couldn't allocate memory for Script struct!");
+ return 0;
+ }
+
+ script->id.us = 1;
+ script->filename = NULL; /* it's a Blender Text script */
+ script->flags = SCRIPT_RUNNING;
+ script->py_draw = NULL;
+ script->py_event = NULL;
+ script->py_button = NULL;
+
+ py_dict = CreateGlobalDictionary();
+
+ script->py_globaldict = py_dict;
+
+/* We will insert a constant dict at this script's namespace, with the name
+ * of the script. Later more info can be added, if necessary. */
+ tracer = (BPy_constant *)M_constant_New(); /*create a constant object*/
+ if (tracer) {
+ constant_insert(tracer, "name", PyString_FromString(script->id.name+2));
+ }
+
+ PyDict_SetItemString(py_dict, "__script__", (PyObject *)tracer);
clearScriptLinks ();
- ret = RunPython (st->text, dict); /* Run the script */
+ py_result = RunPython (st->text, py_dict); /* Run the script */
- if (!ret) { /* Failed execution of the script */
-
- if (EXPP_releaseGlobalDict && (dict != main_dict))
- ReleaseGlobalDictionary(dict);
+ if (!py_result) { /* Failed execution of the script */
BPY_Err_Handle(st->text);
+ ReleaseGlobalDictionary(py_dict);
+ free_libblock(&G.main->script, script);
BPY_end_python();
BPY_start_python();
- return NULL;
- }
-
- else Py_DECREF (ret);
-
-/* Scripts that use the GUI rely on the persistent global namespace, so
- * they need a workaround: The namespace is released when the GUI is exit.'
- * See api2_2x/Draw.c: Method_Register() */
-
-/* Block below: The global dict should only be released if:
- * - a script didn't defined it to be persistent and
- * - Draw.Register() is not in use (no GUI) and
- * - it is not the real __main__ dict (if it is, restart to clean it) */
-
- if (EXPP_releaseGlobalDict) {
- if (st->flags & ST_CLEAR_NAMESPACE) { /* False if the GUI is in use */
-
- if (dict != main_dict) ReleaseGlobalDictionary(dict);
-
- else {
- BPY_end_python(); /* restart to get a fresh __main__ dict */
- BPY_start_python();
- }
-
- }
- }
- else if (dict != main_dict) PyDict_Update (main_dict, dict);
-
-/* Line above: if it should be kept and it's not already the __main__ dict,
- * merge it into the __main__ one. This happens when to release is the
- * current behavior and the script changes that with
- * Blender.ReleaseGlobalDict(0). */
-
-/* Edited from old BPY_main.c:
- * 'The return value is the global namespace dictionary of the script
- * context. This may be stored in the SpaceText instance to give control
- * over namespace persistence. Remember that the same script may be
- * executed in several windows ... Namespace persistence is desired for
- * scripts that use the GUI and store callbacks to the current script.' */
-
- return dict;
+ return 0;
+ }
+ else {
+ Py_DECREF (py_result);
+ script->flags &=~SCRIPT_RUNNING;
+ if (!script->flags) {
+ ReleaseGlobalDictionary(py_dict);
+ script->py_globaldict = NULL;
+ free_libblock(&G.main->script, script);
+ }
+ }
+
+ return 1; /* normal return */
}
/*****************************************************************************/
@@ -460,7 +458,6 @@ void BPY_free_compiled_text(struct Text* text)
return;
}
-
/*****************************************************************************/
/* ScriptLinks */
/*****************************************************************************/