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authorWillian Padovani Germano <wpgermano@gmail.com>2005-03-21 08:26:52 +0300
committerWillian Padovani Germano <wpgermano@gmail.com>2005-03-21 08:26:52 +0300
commit62147bba3030ed79dd37a7d7f63d031ff263570e (patch)
tree6926313e7f15798337aa925752eb9e50ecd75721 /source/blender/python/BPY_menus.h
parent12107e6af2eeeee8a993eca3963ef7bae3eeffe9 (diff)
Scripts (making some changes to the scripts dir):
- moved bpydata/ to scripts/bpydata/ and added a config/ subdir to it; - created scripts/bpymodules for py modules (also got rid of those "mod_"'s appended to the files); - updated scripts accordingly. This will require you to "reinstall" (just copy the scripts/ dir over your older one) if you have a .blender/scripts/ dir somewhere. Otherwise some scripts won't work. You can use the updated "Help->System->System Information" script here to check all is fine. An installer script yet to be written will help users with these issues, specially to make the user defined dir have the same structure expected from the default scripts dir, so the basic facilities (module search; saved config data; scripts: installer, help browser, config editor) are also available for a user's own collection of written and downloaded scripts. BPython: - slikdigit's crash was because he had no <home or blender exe location>/.blender/: proper check added and also now if all else fails the <cvsblender>/release/scripts/ dir is also searched for scripts. All this registration dirs stuff is a little messy (installation!), so please report any troubles (I only tested on linux). - slight change in error report in BPY_interface.c's BPY_menu_do_python; remembering to set globaldict pointer to NULL there, too. - moved bpy_gethome() to EXPP_interface.[ch] - "//" as user defined python dir is ignored while looking for scripts, considering it's only a default some users use, not really meant for a scripts dir.
Diffstat (limited to 'source/blender/python/BPY_menus.h')
-rw-r--r--source/blender/python/BPY_menus.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/python/BPY_menus.h b/source/blender/python/BPY_menus.h
index 8848ba75a45..52ab5e85e4a 100644
--- a/source/blender/python/BPY_menus.h
+++ b/source/blender/python/BPY_menus.h
@@ -39,7 +39,7 @@
* slots are called groups here (Import, Export, etc). This is how it works:
* - scripts at dirs user pref U.pythondir and .blender/scripts/ are scanned
* for registration info.
- * - this data is also saved to a .Bpymenus file at the user's home dir and
+ * - this data is also saved to a Bpymenus file at the user's .blender/ dir and
* only re-created when the scripts folder gets modified.
* - on start-up Blender uses this info to fill a table, which is used to
* create the menu entries when they are needed (see header_info.c or
@@ -91,7 +91,7 @@ typedef enum {
PYMENU_UV,/* UV editing tools, to go in UV/Image editor space, 'UV' menu */
PYMENU_WIZARDS,/* complex 'app' scripts */
- /* entries put below don't appear at the Scripts win->Scripts menu;
+ /* entries put after Wizards don't appear at the Scripts win->Scripts menu;
* see define right below */
PYMENU_FACESELECT,
@@ -102,7 +102,7 @@ typedef enum {
PYMENU_TOTAL
} PYMENUHOOKS;
-#define PYMENU_SCRIPTS_MENU_TOTAL PYMENU_FACESELECT
+#define PYMENU_SCRIPTS_MENU_TOTAL (PYMENU_WIZARDS + 1)
/* BPyMenuTable holds all registered pymenus, as linked lists for each menu
* where they can appear (see PYMENUHOOKS enum above).