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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-16 20:20:52 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-16 20:20:52 +0400
commit3e7c57098af3529fd0b149c485c1604f92190731 (patch)
treea57fa193cab122847e5550e7f93b6a72acfe02c9 /source/blender/python/SConscript
parent42459bad2e6dab0f5a3b938494b490c873657d56 (diff)
Apricot: GLSL
============= * Moved GLSL setting switching functions into the game engine python API so they work in the blender player, and can do better state switching. * Also fixes bug #17331, error compiling with cmake. * For the makers of test builds: it would be great if builds of this revision or newer for various platforms could be made available. We want to release a file to test and benchmark GLSL on different graphics cards, and we need test builds for this. Thanks!
Diffstat (limited to 'source/blender/python/SConscript')
-rw-r--r--source/blender/python/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript
index 27dd510f944..dfd7dc8cfdc 100644
--- a/source/blender/python/SConscript
+++ b/source/blender/python/SConscript
@@ -6,7 +6,7 @@ sources = Split('BPY_interface.c BPY_menus.c') + env.Glob('api2_2x/*.c')
incs = 'api2_2x ../blenkernel ../nodes ../blenlib ../blenloader'
incs += ' ../render/extern/include ../radiosity/extern/include'
incs += ' ../makesdna #intern/guardedalloc #intern/bmfont ../imbuf ../include'
-incs += ' #extern/glew/include ../gpu'
+incs += ' #extern/glew/include'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_OPENGL_INC']