diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-07-16 20:20:52 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-07-16 20:20:52 +0400 |
commit | 3e7c57098af3529fd0b149c485c1604f92190731 (patch) | |
tree | a57fa193cab122847e5550e7f93b6a72acfe02c9 /source/blender/python/SConscript | |
parent | 42459bad2e6dab0f5a3b938494b490c873657d56 (diff) |
Apricot: GLSL
=============
* Moved GLSL setting switching functions into the game engine
python API so they work in the blender player, and can do
better state switching.
* Also fixes bug #17331, error compiling with cmake.
* For the makers of test builds: it would be great if builds of
this revision or newer for various platforms could be made
available. We want to release a file to test and benchmark
GLSL on different graphics cards, and we need test builds for
this. Thanks!
Diffstat (limited to 'source/blender/python/SConscript')
-rw-r--r-- | source/blender/python/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript index 27dd510f944..dfd7dc8cfdc 100644 --- a/source/blender/python/SConscript +++ b/source/blender/python/SConscript @@ -6,7 +6,7 @@ sources = Split('BPY_interface.c BPY_menus.c') + env.Glob('api2_2x/*.c') incs = 'api2_2x ../blenkernel ../nodes ../blenlib ../blenloader' incs += ' ../render/extern/include ../radiosity/extern/include' incs += ' ../makesdna #intern/guardedalloc #intern/bmfont ../imbuf ../include' -incs += ' #extern/glew/include ../gpu' +incs += ' #extern/glew/include' incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_OPENGL_INC'] |