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authorMatt Ebb <matt@mke3.net>2006-02-07 22:04:24 +0300
committerMatt Ebb <matt@mke3.net>2006-02-07 22:04:24 +0300
commit0b1cf0a01f60414f5e9cda3ecac4b4ee439f891b (patch)
treeb0cf949c4745fb1b7c1d561ea8c42d9fa372e7d7 /source/blender/python/SConscript
parent3fe6fca3f6ef8391298332802b26883c21ad655d (diff)
Add the WITH_OPENEXR to sconscript. I needed this for toni's latest SceneRender stuff to work. Strange that it worked ok on his computer without this.
Diffstat (limited to 'source/blender/python/SConscript')
-rw-r--r--source/blender/python/SConscript3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript
index a0622849465..9dad89789dd 100644
--- a/source/blender/python/SConscript
+++ b/source/blender/python/SConscript
@@ -14,5 +14,8 @@ defs = []
if env['WITH_BF_QUICKTIME']==1:
incs += ' ' + env['BF_QUICKTIME_INC']
defs.append('WITH_QUICKTIME')
+
+if env['WITH_BF_OPENEXR'] == 1:
+ defs.append('WITH_OPENEXR')
env.BlenderLib ( libname='blender_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype=['core','game2'], priority = [60,115] )