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author | Sybren A. Stüvel <sybren@stuvel.eu> | 2015-09-17 11:14:08 +0300 |
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committer | Sybren A. Stüvel <sybren@stuvel.eu> | 2015-09-17 11:14:08 +0300 |
commit | eca704f579981b5d96f56999a298c0a74c3ef582 (patch) | |
tree | 533ba60ad21330f8171a30dd42b7d5b25ff9d5a0 /source/blender/python/SConscript | |
parent | 79c668dbec52f8834ac5013f254c12d8315d4924 (diff) |
Fix T46090: Blender game embedded player crash
SCons didn't pass `-DWITH_AUDASPACE` to the compiler, so it skipped the
instantiation of the "aud" Python module. This caused a crash of the BGE,
which did get the `-DWITH_AUDASPACE` directive, and expected that module
to exist.
Reviewed by: lukastoenne
Diffstat (limited to 'source/blender/python/SConscript')
-rw-r--r-- | source/blender/python/SConscript | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript index f7b01259ead..79c53760302 100644 --- a/source/blender/python/SConscript +++ b/source/blender/python/SConscript @@ -93,8 +93,8 @@ if env['WITH_BF_PYTHON_SAFETY']: if env['BF_BUILDINFO']: defs.append('BUILD_DATE') - -# Audaspace is always on currently +if env['WITH_BF_AUDASPACE']: + defs += env['BF_AUDASPACE_DEF'] if env['WITH_BF_BULLET']: defs.append('WITH_BULLET') |