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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-01-09 20:58:01 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-01-09 20:58:01 +0400 |
commit | d7932ceea82a3c2277a179c00ca72ecb3cfb97cb (patch) | |
tree | 933570102e52c7562b87534e87c0c38bb5eb47ec /source/blender/python/SConscript | |
parent | 47d9c6689be0448b898d18a1e810d2150867938b (diff) |
Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.
Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
Diffstat (limited to 'source/blender/python/SConscript')
-rw-r--r-- | source/blender/python/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript index cd1666d0eed..2a47c2dcb96 100644 --- a/source/blender/python/SConscript +++ b/source/blender/python/SConscript @@ -6,7 +6,7 @@ Import ('env') incs = '. ../editors/include ../makesdna ../makesrna ../blenfont ../blenlib ../blenkernel ../nodes' incs += ' ../imbuf ../blenloader ../gpu ../render/extern/include ../windowmanager' -incs += ' #intern/guardedalloc #intern/memutil #extern/glew/include' +incs += ' #intern/guardedalloc #intern/memutil #extern/glew/include #intern/cycles/blender' incs += ' #intern/audaspace/intern ' + env['BF_PYTHON_INC'] is_debug = (env['OURPLATFORM'] in ('win32-mingw', 'win32-vc','win64-vc') and env['BF_DEBUG']) |