diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2003-05-08 07:06:46 +0400 |
---|---|---|
committer | Willian Padovani Germano <wpgermano@gmail.com> | 2003-05-08 07:06:46 +0400 |
commit | 1e891f844aa02a59269d74d0dc0283e78a7ebda5 (patch) | |
tree | e1fa359b455a5146aff95ffc5423a2b370dd8fdf /source/blender/python/api2_2x/BGL.c | |
parent | f20e95b73a3f06d7b59c67e33c2061cbc8a8594f (diff) |
* Added submodule Window, including FileSelector and ImageSelector:
Most of the code comes from bpython/intern/opy_window.c, but two
new functions were added, to access the file and image selector
windows in Blender.
* Added submodules Draw (gui) and BGL (OpenGL wrapper):
The code comes from bpython/intern/opy_draw.c, with minor changes
to integrate it in the new implementation.
* Made changes to Camera, Lamp and Image submodules:
The implementation was improved. These files should be good
starting points for interested new coders to look at, now.
* Renamed interface.[ch] to EXPP_interface.[ch] to avoid conflict:
There is another interface.h file in source/blender/include.
Diffstat (limited to 'source/blender/python/api2_2x/BGL.c')
-rw-r--r-- | source/blender/python/api2_2x/BGL.c | 1486 |
1 files changed, 1486 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/BGL.c b/source/blender/python/api2_2x/BGL.c new file mode 100644 index 00000000000..858b343bfe8 --- /dev/null +++ b/source/blender/python/api2_2x/BGL.c @@ -0,0 +1,1486 @@ +/* + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * This is a new part of Blender. + * + * Contributor(s): Willian P. Germano + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** +*/ + +/* This file is the Blender.BGL part of opy_draw.c, from the old + * bpython/intern dir, with minor changes to adapt it to the new Python + * implementation. The BGL submodule "wraps" OpenGL functions and constants, + * allowing script writers to make OpenGL calls in their Python scripts. */ + +#include "BGL.h" + +static int type_size(int type) +{ + switch (type) { + case GL_BYTE: + return sizeof(char); + case GL_SHORT: + return sizeof(short); + case GL_INT: + return sizeof(int); + case GL_FLOAT: + return sizeof(float); + } + return -1; +} + +static Buffer *make_buffer(int type, int ndimensions, int *dimensions) +{ + Buffer *buffer; + void *buf= NULL; + int i, size, length; + + length= 1; + for (i=0; i<ndimensions; i++) length*= dimensions[i]; + + size= type_size(type); + + buf= MEM_mallocN(length*size, "Buffer buffer"); + + buffer= (Buffer *) PyObject_NEW(Buffer, &Buffer_Type); + buffer->parent= NULL; + buffer->ndimensions= ndimensions; + buffer->dimensions= dimensions; + buffer->type= type; + buffer->buf.asvoid= buf; + + for (i= 0; i<length; i++) { + if (type==GL_BYTE) + buffer->buf.asbyte[i]= 0; + + else if (type==GL_SHORT) + buffer->buf.asshort[i]= 0; + + else if (type==GL_INT) + buffer->buf.asint[i]= 0; + + else if (type==GL_FLOAT) + buffer->buf.asfloat[i]= 0.0; + } + + return buffer; +} + +static PyObject *Method_Buffer (PyObject *self, PyObject *args) +{ + PyObject *length_ob= NULL, *template= NULL; + Buffer *buffer; + + int i, type; + int *dimensions = 0, ndimensions = 0; + + if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template)) + return EXPP_ReturnPyObjError(PyExc_AttributeError, + "expected an int and one or two PyObjects"); + + if (type!=GL_BYTE && type!=GL_SHORT && type!=GL_INT && type!=GL_FLOAT) { + PyErr_SetString(PyExc_AttributeError, "type"); + return NULL; + } + + if (PyNumber_Check(length_ob)) { + ndimensions= 1; + dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions"); + dimensions[0]= PyInt_AsLong(length_ob); + + } else if (PySequence_Check(length_ob)) { + ndimensions= PySequence_Length(length_ob); + dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions"); + + for (i=0; i<ndimensions; i++) { + PyObject *ob= PySequence_GetItem(length_ob, i); + + if (!PyNumber_Check(ob)) dimensions[i]= 1; + else dimensions[i]= PyInt_AsLong(ob); + + Py_DECREF(ob); + } + } + + buffer= make_buffer(type, ndimensions, dimensions); + if (template && ndimensions) { + if (Buffer_ass_slice((PyObject *) buffer, 0, dimensions[0], template)) { + Py_DECREF(buffer); + return NULL; + } + } + + return (PyObject *) buffer; +} + +/*@ Buffer sequence methods */ + +static int Buffer_len(PyObject *self) +{ + Buffer *buf= (Buffer *) self; + + return buf->dimensions[0]; +} + +static PyObject *Buffer_item(PyObject *self, int i) +{ + Buffer *buf= (Buffer *) self; + + if (i >= buf->dimensions[0]) { + PyErr_SetString(PyExc_IndexError, "array index out of range"); + return NULL; + } + + if (buf->ndimensions==1) { + switch (buf->type) { + case GL_BYTE: return Py_BuildValue("b", buf->buf.asbyte[i]); + case GL_SHORT: return Py_BuildValue("h", buf->buf.asshort[i]); + case GL_INT: return Py_BuildValue("i", buf->buf.asint[i]); + case GL_FLOAT: return Py_BuildValue("f", buf->buf.asfloat[i]); + } + } else { + Buffer *newbuf; + int j, length, size; + + length= 1; + for (j=1; j<buf->ndimensions; j++) { + length*= buf->dimensions[j]; + } + size= type_size(buf->type); + + newbuf= (Buffer *) PyObject_NEW(Buffer, &Buffer_Type); + + Py_INCREF(self); + newbuf->parent= self; + + newbuf->ndimensions= buf->ndimensions-1; + newbuf->type= buf->type; + newbuf->buf.asvoid= buf->buf.asbyte + i*length*size; + + newbuf->dimensions= MEM_mallocN(newbuf->ndimensions*sizeof(int), + "Buffer dimensions"); + memcpy(newbuf->dimensions, buf->dimensions+1, + newbuf->ndimensions*sizeof(int)); + + return (PyObject *) newbuf; + } + + return NULL; +} + +static PyObject *Buffer_slice(PyObject *self, int begin, int end) +{ + Buffer *buf= (Buffer *) self; + PyObject *list; + int count; + + if (begin<0) begin= 0; + if (end>buf->dimensions[0]) end= buf->dimensions[0]; + if (begin>end) begin= end; + + list= PyList_New(end-begin); + + for (count= begin; count<end; count++) + PyList_SetItem(list, count-begin, Buffer_item(self, count)); + + return list; +} + +static int Buffer_ass_item(PyObject *self, int i, PyObject *v) +{ + Buffer *buf= (Buffer *) self; + + if (i >= buf->dimensions[0]) { + PyErr_SetString(PyExc_IndexError, "array assignment index out of range"); + return -1; + } + + if (buf->ndimensions!=1) { + PyObject *row= Buffer_item(self, i); + int ret; + + if (!row) return -1; + + ret= Buffer_ass_slice(row, 0, buf->dimensions[1], v); + Py_DECREF(row); + + return ret; + } + + if (buf->type==GL_BYTE) { + if (!PyArg_Parse(v, "b;Coordinates must be ints", &buf->buf.asbyte[i])) + return -1; + + } else if (buf->type==GL_SHORT) { + if (!PyArg_Parse(v, "h;Coordinates must be ints", &buf->buf.asshort[i])) + return -1; + + } else if (buf->type==GL_INT) { + if (!PyArg_Parse(v, "i;Coordinates must be ints", &buf->buf.asint[i])) + return -1; + + } else if (buf->type==GL_FLOAT) { + if (!PyArg_Parse(v, "f;Coordinates must be floats", &buf->buf.asfloat[i])) + return -1; + } + + return 0; +} + +static int Buffer_ass_slice(PyObject *self, int begin, int end, PyObject *seq) +{ + Buffer *buf= (Buffer *) self; + PyObject *item; + int count, err=0; + + if (begin<0) begin= 0; + if (end>buf->dimensions[0]) end= buf->dimensions[0]; + if (begin>end) begin= end; + + if (!PySequence_Check(seq)) { + PyErr_SetString(PyExc_TypeError, + "illegal argument type for built-in operation"); + return -1; + } + + if (PySequence_Length(seq)!=(end-begin)) { + PyErr_SetString(PyExc_TypeError, "size mismatch in assignment"); + return -1; + } + + for (count= begin; count<end; count++) { + item= PySequence_GetItem(seq, count-begin); + err= Buffer_ass_item(self, count, item); + Py_DECREF(item); + + if (err) break; + } + + return err; +} + +static void Buffer_dealloc(PyObject *self) +{ + Buffer *buf= (Buffer *) self; + + if (buf->parent) Py_DECREF(buf->parent); + else MEM_freeN(buf->buf.asvoid); + + MEM_freeN(buf->dimensions); + + PyMem_DEL(self); +} + +static PyObject *Buffer_tolist(PyObject *self) +{ + int i, len= ((Buffer *)self)->dimensions[0]; + PyObject *list= PyList_New(len); + + for (i=0; i<len; i++) { + PyList_SetItem(list, i, Buffer_item(self, i)); + } + + return list; +} + +static PyObject *Buffer_dimensions(PyObject *self) +{ + Buffer *buffer= (Buffer *) self; + PyObject *list= PyList_New(buffer->ndimensions); + int i; + + for (i= 0; i<buffer->ndimensions; i++) { + PyList_SetItem(list, i, PyInt_FromLong(buffer->dimensions[i])); + } + + return list; +} + +static PyObject *Buffer_getattr(PyObject *self, char *name) +{ + if (strcmp(name, "list")==0) return Buffer_tolist(self); + else if (strcmp(name, "dimensions")==0) return Buffer_dimensions(self); + + PyErr_SetString(PyExc_AttributeError, name); + return NULL; +} + +static PyObject *Buffer_repr(PyObject *self) +{ + PyObject *list= Buffer_tolist(self); + PyObject *repr= PyObject_Repr(list); + Py_DECREF(list); + + return repr; +} + +/* BGL_Wrap defined in BGL.h */ +#ifndef __APPLE__ +BGL_Wrap(2, Accum, void, (GLenum, GLfloat)) +BGL_Wrap(2, AlphaFunc, void, (GLenum, GLclampf)) +BGL_Wrap(3, AreTexturesResident, GLboolean, (GLsizei, GLuintP, GLbooleanP)) +BGL_Wrap(1, Begin, void, (GLenum)) +BGL_Wrap(2, BindTexture, void, (GLenum, GLuint)) +BGL_Wrap(7, Bitmap, void, (GLsizei, GLsizei, GLfloat, + GLfloat, GLfloat, GLfloat, GLubyteP)) +BGL_Wrap(2, BlendFunc, void, (GLenum, GLenum)) +BGL_Wrap(1, CallList, void, (GLuint)) +BGL_Wrap(3, CallLists, void, (GLsizei, GLenum, GLvoidP)) +BGL_Wrap(1, Clear, void, (GLbitfield)) +BGL_Wrap(4, ClearAccum, void, (GLfloat, GLfloat, GLfloat, GLfloat)) +BGL_Wrap(4, ClearColor, void, (GLclampf, GLclampf, GLclampf, GLclampf)) +BGL_Wrap(1, ClearDepth, void, (GLclampd)) +BGL_Wrap(1, ClearIndex, void, (GLfloat)) +BGL_Wrap(1, ClearStencil, void, (GLint)) +BGL_Wrap(2, ClipPlane, void, (GLenum, GLdoubleP)) +BGL_Wrap(3, Color3b, void, (GLbyte, GLbyte, GLbyte)) +BGL_Wrap(1, Color3bv, void, (GLbyteP)) +BGL_Wrap(3, Color3d, void, (GLdouble, GLdouble, GLdouble)) +BGL_Wrap(1, Color3dv, void, (GLdoubleP)) +BGL_Wrap(3, Color3f, void, (GLfloat, GLfloat, GLfloat)) +BGL_Wrap(1, Color3fv, void, (GLfloatP)) +BGL_Wrap(3, Color3i, void, (GLint, GLint, GLint)) +BGL_Wrap(1, Color3iv, void, (GLintP)) +BGL_Wrap(3, Color3s, void, (GLshort, GLshort, GLshort)) +BGL_Wrap(1, Color3sv, void, (GLshortP)) +BGL_Wrap(3, Color3ub, void, (GLubyte, GLubyte, GLubyte)) +BGL_Wrap(1, Color3ubv, void, (GLubyteP)) +BGL_Wrap(3, Color3ui, void, (GLuint, GLuint, GLuint)) +BGL_Wrap(1, Color3uiv, void, (GLuintP)) +BGL_Wrap(3, Color3us, void, (GLushort, GLushort, GLushort)) +BGL_Wrap(1, Color3usv, void, (GLushortP)) +BGL_Wrap(4, Color4b, void, (GLbyte, GLbyte, GLbyte, GLbyte)) +BGL_Wrap(1, Color4bv, void, (GLbyteP)) +BGL_Wrap(4, Color4d, void, (GLdouble, GLdouble, GLdouble, GLdouble)) +BGL_Wrap(1, Color4dv, void, (GLdoubleP)) +BGL_Wrap(4, Color4f, void, (GLfloat, GLfloat, GLfloat, GLfloat)) +BGL_Wrap(1, Color4fv, void, (GLfloatP)) +BGL_Wrap(4, Color4i, void, (GLint, GLint, GLint, GLint)) +BGL_Wrap(1, Color4iv, void, (GLintP)) +BGL_Wrap(4, Color4s, void, (GLshort, GLshort, GLshort, GLshort)) +BGL_Wrap(1, Color4sv, void, (GLshortP)) +BGL_Wrap(4, Color4ub, void, (GLubyte, GLubyte, GLubyte, GLubyte)) +BGL_Wrap(1, Color4ubv, void, (GLubyteP)) +BGL_Wrap(4, Color4ui, void, (GLuint, GLuint, GLuint, GLuint)) +BGL_Wrap(1, Color4uiv, void, (GLuintP)) +BGL_Wrap(4, Color4us, void, (GLushort, GLushort, GLushort, GLushort)) +BGL_Wrap(1, Color4usv, void, (GLushortP)) +BGL_Wrap(4, ColorMask, void, (GLboolean, GLboolean, GLboolean, GLboolean)) +BGL_Wrap(2, ColorMaterial, void, (GLenum, GLenum)) +BGL_Wrap(5, CopyPixels, void, (GLint, GLint, GLsizei, GLsizei, GLenum)) +BGL_Wrap(1, CullFace, void, (GLenum)) +BGL_Wrap(2, DeleteLists, void, (GLuint, GLsizei)) +BGL_Wrap(2, DeleteTextures, void, (GLsizei, GLuintP)) +BGL_Wrap(1, DepthFunc, void, (GLenum)) +BGL_Wrap(1, DepthMask, void, (GLboolean)) +BGL_Wrap(2, DepthRange, void, (GLclampd, GLclampd)) +BGL_Wrap(1, Disable, void, (GLenum)) +BGL_Wrap(1, DrawBuffer, void, (GLenum)) +BGL_Wrap(5, DrawPixels, void, (GLsizei, GLsizei, GLenum, GLenum, GLvoidP)) +BGL_Wrap(1, EdgeFlag, void, (GLboolean)) +BGL_Wrap(1, EdgeFlagv, void, (GLbooleanP)) +BGL_Wrap(1, Enable, void, (GLenum)) +BGL_Wrap(1, End, void, (void)) +BGL_Wrap(1, EndList, void, (void)) +BGL_Wrap(1, EvalCoord1d, void, (GLdouble)) +BGL_Wrap(1, EvalCoord1dv, void, (GLdoubleP)) +BGL_Wrap(1, EvalCoord1f, void, (GLfloat)) +BGL_Wrap(1, EvalCoord1fv, void, (GLfloatP)) +BGL_Wrap(2, EvalCoord2d, void, (GLdouble, GLdouble)) +BGL_Wrap(1, EvalCoord2dv, void, (GLdoubleP)) +BGL_Wrap(2, EvalCoord2f, void, (GLfloat, GLfloat)) +BGL_Wrap(1, EvalCoord2fv, void, (GLfloatP)) +BGL_Wrap(3, EvalMesh1, void, (GLenum, GLint, GLint)) +BGL_Wrap(5, EvalMesh2, void, (GLenum, GLint, GLint, GLint, GLint)) +BGL_Wrap(1, EvalPoint1, void, (GLint)) +BGL_Wrap(2, EvalPoint2, void, (GLint, GLint)) +BGL_Wrap(3, FeedbackBuffer, void, (GLsizei, GLenum, GLfloatP)) +BGL_Wrap(1, Finish, void, (void)) +BGL_Wrap(1, Flush, void, (void)) +BGL_Wrap(2, Fogf, void, (GLenum, GLfloat)) +BGL_Wrap(2, Fogfv, void, (GLenum, GLfloatP)) +BGL_Wrap(2, Fogi, void, (GLenum, GLint)) +BGL_Wrap(2, Fogiv, void, (GLenum, GLintP)) +BGL_Wrap(1, FrontFace, void, (GLenum)) +BGL_Wrap(6, Frustum, void, (GLdouble, GLdouble, + GLdouble, GLdouble, GLdouble, GLdouble)) +BGL_Wrap(1, GenLists, GLuint, (GLsizei)) +BGL_Wrap(2, GenTextures, void, (GLsizei, GLuintP)) +BGL_Wrap(2, GetBooleanv, void, (GLenum, GLbooleanP)) +BGL_Wrap(2, GetClipPlane, void, (GLenum, GLdoubleP)) +BGL_Wrap(2, GetDoublev, void, (GLenum, GLdoubleP)) +BGL_Wrap(1, GetError, GLenum, (void)) +BGL_Wrap(2, GetFloatv, void, (GLenum, GLfloatP)) +BGL_Wrap(2, GetIntegerv, void, (GLenum, GLintP)) +BGL_Wrap(3, GetLightfv, void, (GLenum, GLenum, GLfloatP)) +BGL_Wrap(3, GetLightiv, void, (GLenum, GLenum, GLintP)) +BGL_Wrap(3, GetMapdv, void, (GLenum, GLenum, GLdoubleP)) +BGL_Wrap(3, GetMapfv, void, (GLenum, GLenum, GLfloatP)) +BGL_Wrap(3, GetMapiv, void, (GLenum, GLenum, GLintP)) +BGL_Wrap(3, GetMaterialfv, void, (GLenum, GLenum, GLfloatP)) +BGL_Wrap(3, GetMaterialiv, void, (GLenum, GLenum, GLintP)) +BGL_Wrap(2, GetPixelMapfv, void, (GLenum, GLfloatP)) +BGL_Wrap(2, GetPixelMapuiv, void, (GLenum, GLuintP)) +BGL_Wrap(2, GetPixelMapusv, void, (GLenum, GLushortP)) +BGL_Wrap(1, GetPolygonStipple,void, (GLubyteP)) +BGL_Wrap(1, GetString, GLstring, (GLenum)) +BGL_Wrap(3, GetTexEnvfv, void, (GLenum, GLenum, GLfloatP)) +BGL_Wrap(3, GetTexEnviv, void, (GLenum, GLenum, GLintP)) +BGL_Wrap(3, GetTexGendv, void, (GLenum, GLenum, GLdoubleP)) +BGL_Wrap(3, GetTexGenfv, void, (GLenum, GLenum, GLfloatP)) +BGL_Wrap(3, GetTexGeniv, void, (GLenum, GLenum, GLintP)) +BGL_Wrap(5, GetTexImage, void, (GLenum, GLint, GLenum, GLenum, GLvoidP)) +BGL_Wrap(4, GetTexLevelParameterfv, void, (GLenum, GLint, GLenum, GLfloatP)) +BGL_Wrap(4, GetTexLevelParameteriv, void, (GLenum, GLint, GLenum, GLintP)) +BGL_Wrap(3, GetTexParameterfv, void, (GLenum, GLenum, GLfloatP)) +BGL_Wrap(3, GetTexParameteriv, void, (GLenum, GLenum, GLintP)) +BGL_Wrap(2, Hint, void, (GLenum, GLenum)) +BGL_Wrap(1, IndexMask, void, (GLuint)) +BGL_Wrap(1, Indexd, void, (GLdouble)) +BGL_Wrap(1, Indexdv, void, (GLdoubleP)) +BGL_Wrap(1, Indexf, void, (GLfloat)) +BGL_Wrap(1, Indexfv, void, (GLfloatP)) +BGL_Wrap(1, Indexi, void, (GLint)) +BGL_Wrap(1, Indexiv, void, (GLintP)) +BGL_Wrap(1, Indexs, void, (GLshort)) +BGL_Wrap(1, Indexsv, void, (GLshortP)) +BGL_Wrap(1, InitNames, void, (void)) +BGL_Wrap(1, IsEnabled, GLboolean, (GLenum)) +BGL_Wrap(1, IsList, GLboolean, (GLuint)) +BGL_Wrap(1, IsTexture, GLboolean, (GLuint)) +BGL_Wrap(2, LightModelf, void, (GLenum, GLfloat)) +BGL_Wrap(2, LightModelfv, void, (GLenum, GLfloatP)) +BGL_Wrap(2, LightModeli, void, (GLenum, GLint)) +BGL_Wrap(2, LightModeliv, void, (GLenum, GLintP)) +BGL_Wrap(3, Lightf, void, (GLenum, GLenum, GLfloat)) +BGL_Wrap(3, Lightfv, void, (GLenum, GLenum, GLfloatP)) +BGL_Wrap(3, Lighti, void, (GLenum, GLenum, GLint)) +BGL_Wrap(3, Lightiv, void, (GLenum, GLenum, GLintP)) +BGL_Wrap(2, LineStipple, void, (GLint, GLushort)) +BGL_Wrap(1, LineWidth, void, (GLfloat)) +BGL_Wrap(1, ListBase, void, (GLuint)) +BGL_Wrap(1, LoadIdentity, void, (void)) +BGL_Wrap(1, LoadMatrixd, void, (GLdoubleP)) +BGL_Wrap(1, LoadMatrixf, void, (GLfloatP)) +BGL_Wrap(1, LoadName, void, (GLuint)) +BGL_Wrap(1, LogicOp, void, (GLenum)) +BGL_Wrap(6, Map1d, void, (GLenum, GLdouble, GLdouble, + GLint, GLint, GLdoubleP)) +BGL_Wrap(6, Map1f, void, (GLenum, GLfloat, GLfloat, + GLint, GLint, GLfloatP)) +BGL_Wrap(10, Map2d, void, (GLenum, GLdouble, GLdouble, + GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdoubleP)) +BGL_Wrap(10, Map2f, void, (GLenum, GLfloat, GLfloat, + GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloatP)) +BGL_Wrap(3, MapGrid1d, void, (GLint, GLdouble, GLdouble)) +BGL_Wrap(3, MapGrid1f, void, (GLint, GLfloat, GLfloat)) +BGL_Wrap(6, MapGrid2d, void, (GLint, GLdouble, GLdouble, + GLint, GLdouble, GLdouble)) +BGL_Wrap(6, MapGrid2f, void, (GLint, GLfloat, GLfloat, + GLint, GLfloat, GLfloat)) +BGL_Wrap(3, Materialf, void, (GLenum, GLenum, GLfloat)) +BGL_Wrap(3, Materialfv, void, (GLenum, GLenum, GLfloatP)) +BGL_Wrap(3, Materiali, void, (GLenum, GLenum, GLint)) +BGL_Wrap(3, Materialiv, void, (GLenum, GLenum, GLintP)) +BGL_Wrap(1, MatrixMode, void, (GLenum)) +BGL_Wrap(1, MultMatrixd, void, (GLdoubleP)) +BGL_Wrap(1, MultMatrixf, void, (GLfloatP)) +BGL_Wrap(2, NewList, void, (GLuint, GLenum)) +BGL_Wrap(3, Normal3b, void, (GLbyte, GLbyte, GLbyte)) +BGL_Wrap(1, Normal3bv, void, (GLbyteP)) +BGL_Wrap(3, Normal3d, void, (GLdouble, GLdouble, GLdouble)) +BGL_Wrap(1, Normal3dv, void, (GLdoubleP)) +BGL_Wrap(3, Normal3f, void, (GLfloat, GLfloat, GLfloat)) +BGL_Wrap(1, Normal3fv, void, (GLfloatP)) +BGL_Wrap(3, Normal3i, void, (GLint, GLint, GLint)) +BGL_Wrap(1, Normal3iv, void, (GLintP)) +BGL_Wrap(3, Normal3s, void, (GLshort, GLshort, GLshort)) +BGL_Wrap(1, Normal3sv, void, (GLshortP)) +BGL_Wrap(6, Ortho, void, (GLdouble, GLdouble, + GLdouble, GLdouble, GLdouble, GLdouble)) +BGL_Wrap(1, PassThrough, void, (GLfloat)) +BGL_Wrap(3, PixelMapfv, void, (GLenum, GLint, GLfloatP)) +BGL_Wrap(3, PixelMapuiv, void, (GLenum, GLint, GLuintP)) +BGL_Wrap(3, PixelMapusv, void, (GLenum, GLint, GLushortP)) +BGL_Wrap(2, PixelStoref, void, (GLenum, GLfloat)) +BGL_Wrap(2, PixelStorei, void, (GLenum, GLint)) +BGL_Wrap(2, PixelTransferf, void, (GLenum, GLfloat)) +BGL_Wrap(2, PixelTransferi, void, (GLenum, GLint)) +BGL_Wrap(2, PixelZoom, void, (GLfloat, GLfloat)) +BGL_Wrap(1, PointSize, void, (GLfloat)) +BGL_Wrap(2, PolygonMode, void, (GLenum, GLenum)) +BGL_Wrap(2, PolygonOffset, void, (GLfloat, GLfloat)) +BGL_Wrap(1, PolygonStipple, void, (GLubyteP)) +BGL_Wrap(1, PopAttrib, void, (void)) +BGL_Wrap(1, PopMatrix, void, (void)) +BGL_Wrap(1, PopName, void, (void)) +BGL_Wrap(3, PrioritizeTextures, void, (GLsizei, GLuintP, GLclampfP)) +BGL_Wrap(1, PushAttrib, void, (GLbitfield)) +BGL_Wrap(1, PushMatrix, void, (void)) +BGL_Wrap(1, PushName, void, (GLuint)) +BGL_Wrap(2, RasterPos2d, void, (GLdouble, GLdouble)) +BGL_Wrap(1, RasterPos2dv, void, (GLdoubleP)) +BGL_Wrap(2, RasterPos2f, void, (GLfloat, GLfloat)) +BGL_Wrap(1, RasterPos2fv, void, (GLfloatP)) +BGL_Wrap(2, RasterPos2i, void, (GLint, GLint)) +BGL_Wrap(1, RasterPos2iv, void, (GLintP)) +BGL_Wrap(2, RasterPos2s, void, (GLshort, GLshort)) +BGL_Wrap(1, RasterPos2sv, void, (GLshortP)) +BGL_Wrap(3, RasterPos3d, void, (GLdouble, GLdouble, GLdouble)) +BGL_Wrap(1, RasterPos3dv, void, (GLdoubleP)) +BGL_Wrap(3, RasterPos3f, void, (GLfloat, GLfloat, GLfloat)) +BGL_Wrap(1, RasterPos3fv, void, (GLfloatP)) +BGL_Wrap(3, RasterPos3i, void, (GLint, GLint, GLint)) +BGL_Wrap(1, RasterPos3iv, void, (GLintP)) +BGL_Wrap(3, RasterPos3s, void, (GLshort, GLshort, GLshort)) +BGL_Wrap(1, RasterPos3sv, void, (GLshortP)) +BGL_Wrap(4, RasterPos4d, void, (GLdouble, GLdouble, GLdouble, GLdouble)) +BGL_Wrap(1, RasterPos4dv, void, (GLdoubleP)) +BGL_Wrap(4, RasterPos4f, void, (GLfloat, GLfloat, GLfloat, GLfloat)) +BGL_Wrap(1, RasterPos4fv, void, (GLfloatP)) +BGL_Wrap(4, RasterPos4i, void, (GLint, GLint, GLint, GLint)) +BGL_Wrap(1, RasterPos4iv, void, (GLintP)) +BGL_Wrap(4, RasterPos4s, void, (GLshort, GLshort, GLshort, GLshort)) +BGL_Wrap(1, RasterPos4sv, void, (GLshortP)) +BGL_Wrap(1, ReadBuffer, void, (GLenum)) +BGL_Wrap(7, ReadPixels, void, (GLint, GLint, GLsizei, + GLsizei, GLenum, GLenum, GLvoidP)) +BGL_Wrap(4, Rectd, void, (GLdouble, GLdouble, GLdouble, GLdouble)) +BGL_Wrap(2, Rectdv, void, (GLdoubleP, GLdoubleP)) +BGL_Wrap(4, Rectf, void, (GLfloat, GLfloat, GLfloat, GLfloat)) +BGL_Wrap(2, Rectfv, void, (GLfloatP, GLfloatP)) +BGL_Wrap(4, Recti, void, (GLint, GLint, GLint, GLint)) +BGL_Wrap(2, Rectiv, void, (GLintP, GLintP)) +BGL_Wrap(4, Rects, void, (GLshort, GLshort, GLshort, GLshort)) +BGL_Wrap(2, Rectsv, void, (GLshortP, GLshortP)) +BGL_Wrap(1, RenderMode, GLint, (GLenum)) +BGL_Wrap(4, Rotated, void, (GLdouble, GLdouble, GLdouble, GLdouble)) +BGL_Wrap(4, Rotatef, void, (GLfloat, GLfloat, GLfloat, GLfloat)) +BGL_Wrap(3, Scaled, void, (GLdouble, GLdouble, GLdouble)) +BGL_Wrap(3, Scalef, void, (GLfloat, GLfloat, GLfloat)) +BGL_Wrap(4, Scissor, void, (GLint, GLint, GLsizei, GLsizei)) +BGL_Wrap(2, SelectBuffer, void, (GLsizei, GLuintP)) +BGL_Wrap(1, ShadeModel, void, (GLenum)) +BGL_Wrap(3, StencilFunc, void, (GLenum, GLint, GLuint)) +BGL_Wrap(1, StencilMask, void, (GLuint)) +BGL_Wrap(3, StencilOp, void, (GLenum, GLenum, GLenum)) +BGL_Wrap(1, TexCoord1d, void, (GLdouble)) +BGL_Wrap(1, TexCoord1dv, void, (GLdoubleP)) +BGL_Wrap(1, TexCoord1f, void, (GLfloat)) +BGL_Wrap(1, TexCoord1fv, void, (GLfloatP)) +BGL_Wrap(1, TexCoord1i, void, (GLint)) +BGL_Wrap(1, TexCoord1iv, void, (GLintP)) +BGL_Wrap(1, TexCoord1s, void, (GLshort)) +BGL_Wrap(1, TexCoord1sv, void, (GLshortP)) +BGL_Wrap(2, TexCoord2d, void, (GLdouble, GLdouble)) +BGL_Wrap(1, TexCoord2dv, void, (GLdoubleP)) +BGL_Wrap(2, TexCoord2f, void, (GLfloat, GLfloat)) +BGL_Wrap(1, TexCoord2fv, void, (GLfloatP)) +BGL_Wrap(2, TexCoord2i, void, (GLint, GLint)) +BGL_Wrap(1, TexCoord2iv, void, (GLintP)) +BGL_Wrap(2, TexCoord2s, void, (GLshort, GLshort)) +BGL_Wrap(1, TexCoord2sv, void, (GLshortP)) +BGL_Wrap(3, TexCoord3d, void, (GLdouble, GLdouble, GLdouble)) +BGL_Wrap(1, TexCoord3dv, void, (GLdoubleP)) +BGL_Wrap(3, TexCoord3f, void, (GLfloat, GLfloat, GLfloat)) +BGL_Wrap(1, TexCoord3fv, void, (GLfloatP)) +BGL_Wrap(3, TexCoord3i, void, (GLint, GLint, GLint)) +BGL_Wrap(1, TexCoord3iv, void, (GLintP)) +BGL_Wrap(3, TexCoord3s, void, (GLshort, GLshort, GLshort)) +BGL_Wrap(1, TexCoord3sv, void, (GLshortP)) +BGL_Wrap(4, TexCoord4d, void, (GLdouble, GLdouble, GLdouble, GLdouble)) +BGL_Wrap(1, TexCoord4dv, void, (GLdoubleP)) +BGL_Wrap(4, TexCoord4f, void, (GLfloat, GLfloat, GLfloat, GLfloat)) +BGL_Wrap(1, TexCoord4fv, void, (GLfloatP)) +BGL_Wrap(4, TexCoord4i, void, (GLint, GLint, GLint, GLint)) +BGL_Wrap(1, TexCoord4iv, void, (GLintP)) +BGL_Wrap(4, TexCoord4s, void, (GLshort, GLshort, GLshort, GLshort)) +BGL_Wrap(1, TexCoord4sv, void, (GLshortP)) +BGL_Wrap(3, TexEnvf, void, (GLenum, GLenum, GLfloat)) +BGL_Wrap(3, TexEnvfv, void, (GLenum, GLenum, GLfloatP)) +BGL_Wrap(3, TexEnvi, void, (GLenum, GLenum, GLint)) +BGL_Wrap(3, TexEnviv, void, (GLenum, GLenum, GLintP)) +BGL_Wrap(3, TexGend, void, (GLenum, GLenum, GLdouble)) +BGL_Wrap(3, TexGendv, void, (GLenum, GLenum, GLdoubleP)) +BGL_Wrap(3, TexGenf, void, (GLenum, GLenum, GLfloat)) +BGL_Wrap(3, TexGenfv, void, (GLenum, GLenum, GLfloatP)) +BGL_Wrap(3, TexGeni, void, (GLenum, GLenum, GLint)) +BGL_Wrap(3, TexGeniv, void, (GLenum, GLenum, GLintP)) +BGL_Wrap(8, TexImage1D, void, (GLenum, GLint, GLint, + GLsizei, GLint, GLenum, GLenum, GLvoidP)) +BGL_Wrap(9, TexImage2D, void, (GLenum, GLint, GLint, + GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP)) +BGL_Wrap(3, TexParameterf, void, (GLenum, GLenum, GLfloat)) +BGL_Wrap(3, TexParameterfv, void, (GLenum, GLenum, GLfloatP)) +BGL_Wrap(3, TexParameteri, void, (GLenum, GLenum, GLint)) +BGL_Wrap(3, TexParameteriv, void, (GLenum, GLenum, GLintP)) +BGL_Wrap(3, Translated, void, (GLdouble, GLdouble, GLdouble)) +BGL_Wrap(3, Translatef, void, (GLfloat, GLfloat, GLfloat)) +BGL_Wrap(2, Vertex2d, void, (GLdouble, GLdouble)) +BGL_Wrap(1, Vertex2dv, void, (GLdoubleP)) +BGL_Wrap(2, Vertex2f, void, (GLfloat, GLfloat)) +BGL_Wrap(1, Vertex2fv, void, (GLfloatP)) +BGL_Wrap(2, Vertex2i, void, (GLint, GLint)) +BGL_Wrap(1, Vertex2iv, void, (GLintP)) +BGL_Wrap(2, Vertex2s, void, (GLshort, GLshort)) +BGL_Wrap(1, Vertex2sv, void, (GLshortP)) +BGL_Wrap(3, Vertex3d, void, (GLdouble, GLdouble, GLdouble)) +BGL_Wrap(1, Vertex3dv, void, (GLdoubleP)) +BGL_Wrap(3, Vertex3f, void, (GLfloat, GLfloat, GLfloat)) +BGL_Wrap(1, Vertex3fv, void, (GLfloatP)) +BGL_Wrap(3, Vertex3i, void, (GLint, GLint, GLint)) +BGL_Wrap(1, Vertex3iv, void, (GLintP)) +BGL_Wrap(3, Vertex3s, void, (GLshort, GLshort, GLshort)) +BGL_Wrap(1, Vertex3sv, void, (GLshortP)) +BGL_Wrap(4, Vertex4d, void, (GLdouble, GLdouble, GLdouble, GLdouble)) +BGL_Wrap(1, Vertex4dv, void, (GLdoubleP)) +BGL_Wrap(4, Vertex4f, void, (GLfloat, GLfloat, GLfloat, GLfloat)) +BGL_Wrap(1, Vertex4fv, void, (GLfloatP)) +BGL_Wrap(4, Vertex4i, void, (GLint, GLint, GLint, GLint)) +BGL_Wrap(1, Vertex4iv, void, (GLintP)) +BGL_Wrap(4, Vertex4s, void, (GLshort, GLshort, GLshort, GLshort)) +BGL_Wrap(1, Vertex4sv, void, (GLshortP)) +BGL_Wrap(4, Viewport, void, (GLint, GLint, GLsizei, GLsizei)) +#endif + +#undef MethodDef +#define MethodDef(func) {"gl"#func, Method_##func, METH_VARARGS} + +/* So that MethodDef(Accum) becomes: + * {"glAccum", Method_Accumfunc, METH_VARARGS} */ + +static struct PyMethodDef BGL_methods[] = { + {"Buffer", Method_Buffer, METH_VARARGS, Method_Buffer_doc}, +#ifndef __APPLE__ + MethodDef( Accum), + MethodDef( AlphaFunc), + MethodDef( AreTexturesResident), + MethodDef( Begin), + MethodDef( BindTexture), + MethodDef( Bitmap), + MethodDef( BlendFunc), + MethodDef( CallList), + MethodDef( CallLists), + MethodDef( Clear), + MethodDef( ClearAccum), + MethodDef( ClearColor), + MethodDef( ClearDepth), + MethodDef( ClearIndex), + MethodDef( ClearStencil), + MethodDef( ClipPlane), + MethodDef( Color3b), + MethodDef( Color3bv), + MethodDef( Color3d), + MethodDef( Color3dv), + MethodDef( Color3f), + MethodDef( Color3fv), + MethodDef( Color3i), + MethodDef( Color3iv), + MethodDef( Color3s), + MethodDef( Color3sv), + MethodDef( Color3ub), + MethodDef( Color3ubv), + MethodDef( Color3ui), + MethodDef( Color3uiv), + MethodDef( Color3us), + MethodDef( Color3usv), + MethodDef( Color4b), + MethodDef( Color4bv), + MethodDef( Color4d), + MethodDef( Color4dv), + MethodDef( Color4f), + MethodDef( Color4fv), + MethodDef( Color4i), + MethodDef( Color4iv), + MethodDef( Color4s), + MethodDef( Color4sv), + MethodDef( Color4ub), + MethodDef( Color4ubv), + MethodDef( Color4ui), + MethodDef( Color4uiv), + MethodDef( Color4us), + MethodDef( Color4usv), + MethodDef( ColorMask), + MethodDef( ColorMaterial), + MethodDef( CopyPixels), + MethodDef( CullFace), + MethodDef( DeleteLists), + MethodDef( DeleteTextures), + MethodDef( DepthFunc), + MethodDef( DepthMask), + MethodDef( DepthRange), + MethodDef( Disable), + MethodDef( DrawBuffer), + MethodDef( DrawPixels), + MethodDef( EdgeFlag), + MethodDef( EdgeFlagv), + MethodDef( Enable), + MethodDef( End), + MethodDef( EndList), + MethodDef( EvalCoord1d), + MethodDef( EvalCoord1dv), + MethodDef( EvalCoord1f), + MethodDef( EvalCoord1fv), + MethodDef( EvalCoord2d), + MethodDef( EvalCoord2dv), + MethodDef( EvalCoord2f), + MethodDef( EvalCoord2fv), + MethodDef( EvalMesh1), + MethodDef( EvalMesh2), + MethodDef( EvalPoint1), + MethodDef( EvalPoint2), + MethodDef( FeedbackBuffer), + MethodDef( Finish), + MethodDef( Flush), + MethodDef( Fogf), + MethodDef( Fogfv), + MethodDef( Fogi), + MethodDef( Fogiv), + MethodDef( FrontFace), + MethodDef( Frustum), + MethodDef( GenLists), + MethodDef( GenTextures), + MethodDef( GetBooleanv), + MethodDef( GetClipPlane), + MethodDef( GetDoublev), + MethodDef( GetError), + MethodDef( GetFloatv), + MethodDef( GetIntegerv), + MethodDef( GetLightfv), + MethodDef( GetLightiv), + MethodDef( GetMapdv), + MethodDef( GetMapfv), + MethodDef( GetMapiv), + MethodDef( GetMaterialfv), + MethodDef( GetMaterialiv), + MethodDef( GetPixelMapfv), + MethodDef( GetPixelMapuiv), + MethodDef( GetPixelMapusv), + MethodDef( GetPolygonStipple), + MethodDef( GetString), + MethodDef( GetTexEnvfv), + MethodDef( GetTexEnviv), + MethodDef( GetTexGendv), + MethodDef( GetTexGenfv), + MethodDef( GetTexGeniv), + MethodDef( GetTexImage), + MethodDef( GetTexLevelParameterfv), + MethodDef( GetTexLevelParameteriv), + MethodDef( GetTexParameterfv), + MethodDef( GetTexParameteriv), + MethodDef( Hint), + MethodDef( IndexMask), + MethodDef( Indexd), + MethodDef( Indexdv), + MethodDef( Indexf), + MethodDef( Indexfv), + MethodDef( Indexi), + MethodDef( Indexiv), + MethodDef( Indexs), + MethodDef( Indexsv), + MethodDef( InitNames), + MethodDef( IsEnabled), + MethodDef( IsList), + MethodDef( IsTexture), + MethodDef( LightModelf), + MethodDef( LightModelfv), + MethodDef( LightModeli), + MethodDef( LightModeliv), + MethodDef( Lightf), + MethodDef( Lightfv), + MethodDef( Lighti), + MethodDef( Lightiv), + MethodDef( LineStipple), + MethodDef( LineWidth), + MethodDef( ListBase), + MethodDef( LoadIdentity), + MethodDef( LoadMatrixd), + MethodDef( LoadMatrixf), + MethodDef( LoadName), + MethodDef( LogicOp), + MethodDef( Map1d), + MethodDef( Map1f), + MethodDef( Map2d), + MethodDef( Map2f), + MethodDef( MapGrid1d), + MethodDef( MapGrid1f), + MethodDef( MapGrid2d), + MethodDef( MapGrid2f), + MethodDef( Materialf), + MethodDef( Materialfv), + MethodDef( Materiali), + MethodDef( Materialiv), + MethodDef( MatrixMode), + MethodDef( MultMatrixd), + MethodDef( MultMatrixf), + MethodDef( NewList), + MethodDef( Normal3b), + MethodDef( Normal3bv), + MethodDef( Normal3d), + MethodDef( Normal3dv), + MethodDef( Normal3f), + MethodDef( Normal3fv), + MethodDef( Normal3i), + MethodDef( Normal3iv), + MethodDef( Normal3s), + MethodDef( Normal3sv), + MethodDef( Ortho), + MethodDef( PassThrough), + MethodDef( PixelMapfv), + MethodDef( PixelMapuiv), + MethodDef( PixelMapusv), + MethodDef( PixelStoref), + MethodDef( PixelStorei), + MethodDef( PixelTransferf), + MethodDef( PixelTransferi), + MethodDef( PixelZoom), + MethodDef( PointSize), + MethodDef( PolygonMode), + MethodDef( PolygonOffset), + MethodDef( PolygonStipple), + MethodDef( PopAttrib), + MethodDef( PopMatrix), + MethodDef( PopName), + MethodDef( PrioritizeTextures), + MethodDef( PushAttrib), + MethodDef( PushMatrix), + MethodDef( PushName), + MethodDef( RasterPos2d), + MethodDef( RasterPos2dv), + MethodDef( RasterPos2f), + MethodDef( RasterPos2fv), + MethodDef( RasterPos2i), + MethodDef( RasterPos2iv), + MethodDef( RasterPos2s), + MethodDef( RasterPos2sv), + MethodDef( RasterPos3d), + MethodDef( RasterPos3dv), + MethodDef( RasterPos3f), + MethodDef( RasterPos3fv), + MethodDef( RasterPos3i), + MethodDef( RasterPos3iv), + MethodDef( RasterPos3s), + MethodDef( RasterPos3sv), + MethodDef( RasterPos4d), + MethodDef( RasterPos4dv), + MethodDef( RasterPos4f), + MethodDef( RasterPos4fv), + MethodDef( RasterPos4i), + MethodDef( RasterPos4iv), + MethodDef( RasterPos4s), + MethodDef( RasterPos4sv), + MethodDef( ReadBuffer), + MethodDef( ReadPixels), + MethodDef( Rectd), + MethodDef( Rectdv), + MethodDef( Rectf), + MethodDef( Rectfv), + MethodDef( Recti), + MethodDef( Rectiv), + MethodDef( Rects), + MethodDef( Rectsv), + MethodDef( RenderMode), + MethodDef( Rotated), + MethodDef( Rotatef), + MethodDef( Scaled), + MethodDef( Scalef), + MethodDef( Scissor), + MethodDef( SelectBuffer), + MethodDef( ShadeModel), + MethodDef( StencilFunc), + MethodDef( StencilMask), + MethodDef( StencilOp), + MethodDef( TexCoord1d), + MethodDef( TexCoord1dv), + MethodDef( TexCoord1f), + MethodDef( TexCoord1fv), + MethodDef( TexCoord1i), + MethodDef( TexCoord1iv), + MethodDef( TexCoord1s), + MethodDef( TexCoord1sv), + MethodDef( TexCoord2d), + MethodDef( TexCoord2dv), + MethodDef( TexCoord2f), + MethodDef( TexCoord2fv), + MethodDef( TexCoord2i), + MethodDef( TexCoord2iv), + MethodDef( TexCoord2s), + MethodDef( TexCoord2sv), + MethodDef( TexCoord3d), + MethodDef( TexCoord3dv), + MethodDef( TexCoord3f), + MethodDef( TexCoord3fv), + MethodDef( TexCoord3i), + MethodDef( TexCoord3iv), + MethodDef( TexCoord3s), + MethodDef( TexCoord3sv), + MethodDef( TexCoord4d), + MethodDef( TexCoord4dv), + MethodDef( TexCoord4f), + MethodDef( TexCoord4fv), + MethodDef( TexCoord4i), + MethodDef( TexCoord4iv), + MethodDef( TexCoord4s), + MethodDef( TexCoord4sv), + MethodDef( TexEnvf), + MethodDef( TexEnvfv), + MethodDef( TexEnvi), + MethodDef( TexEnviv), + MethodDef( TexGend), + MethodDef( TexGendv), + MethodDef( TexGenf), + MethodDef( TexGenfv), + MethodDef( TexGeni), + MethodDef( TexGeniv), + MethodDef( TexImage1D), + MethodDef( TexImage2D), + MethodDef( TexParameterf), + MethodDef( TexParameterfv), + MethodDef( TexParameteri), + MethodDef( TexParameteriv), + MethodDef( Translated), + MethodDef( Translatef), + MethodDef( Vertex2d), + MethodDef( Vertex2dv), + MethodDef( Vertex2f), + MethodDef( Vertex2fv), + MethodDef( Vertex2i), + MethodDef( Vertex2iv), + MethodDef( Vertex2s), + MethodDef( Vertex2sv), + MethodDef( Vertex3d), + MethodDef( Vertex3dv), + MethodDef( Vertex3f), + MethodDef( Vertex3fv), + MethodDef( Vertex3i), + MethodDef( Vertex3iv), + MethodDef( Vertex3s), + MethodDef( Vertex3sv), + MethodDef( Vertex4d), + MethodDef( Vertex4dv), + MethodDef( Vertex4f), + MethodDef( Vertex4fv), + MethodDef( Vertex4i), + MethodDef( Vertex4iv), + MethodDef( Vertex4s), + MethodDef( Vertex4sv), + MethodDef( Viewport), +#endif + + {NULL, NULL} +}; + +PyObject *M_BGL_Init(void) +{ + PyObject *mod= Py_InitModule("Blender.BGL", BGL_methods); + PyObject *dict= PyModule_GetDict(mod); + +#define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, PyInt_FromLong(x)) + +/* So, for example: + * EXPP_ADDCONST(GL_CURRENT_BIT) becomes + * PyDict_SetItemString(dict, "GL_CURRENT_BIT", PyInt_FromLong(GL_CURRENT_BIT)) */ + + EXPP_ADDCONST(GL_CURRENT_BIT); + EXPP_ADDCONST(GL_POINT_BIT); + EXPP_ADDCONST(GL_LINE_BIT); + EXPP_ADDCONST(GL_POLYGON_BIT); + EXPP_ADDCONST(GL_POLYGON_STIPPLE_BIT); + EXPP_ADDCONST(GL_PIXEL_MODE_BIT); + EXPP_ADDCONST(GL_LIGHTING_BIT); + EXPP_ADDCONST(GL_FOG_BIT); + EXPP_ADDCONST(GL_DEPTH_BUFFER_BIT); + EXPP_ADDCONST(GL_ACCUM_BUFFER_BIT); + EXPP_ADDCONST(GL_STENCIL_BUFFER_BIT); + EXPP_ADDCONST(GL_VIEWPORT_BIT); + EXPP_ADDCONST(GL_TRANSFORM_BIT); + EXPP_ADDCONST(GL_ENABLE_BIT); + EXPP_ADDCONST(GL_COLOR_BUFFER_BIT); + EXPP_ADDCONST(GL_HINT_BIT); + EXPP_ADDCONST(GL_EVAL_BIT); + EXPP_ADDCONST(GL_LIST_BIT); + EXPP_ADDCONST(GL_TEXTURE_BIT); + EXPP_ADDCONST(GL_SCISSOR_BIT); + EXPP_ADDCONST(GL_ALL_ATTRIB_BITS); + + EXPP_ADDCONST(GL_FALSE); + EXPP_ADDCONST(GL_TRUE); + + EXPP_ADDCONST(GL_POINTS); + EXPP_ADDCONST(GL_LINES); + EXPP_ADDCONST(GL_LINE_LOOP); + EXPP_ADDCONST(GL_LINE_STRIP); + EXPP_ADDCONST(GL_TRIANGLES); + EXPP_ADDCONST(GL_TRIANGLE_STRIP); + EXPP_ADDCONST(GL_TRIANGLE_FAN); + EXPP_ADDCONST(GL_QUADS); + EXPP_ADDCONST(GL_QUAD_STRIP); + EXPP_ADDCONST(GL_POLYGON); + + EXPP_ADDCONST(GL_ACCUM); + EXPP_ADDCONST(GL_LOAD); + EXPP_ADDCONST(GL_RETURN); + EXPP_ADDCONST(GL_MULT); + EXPP_ADDCONST(GL_ADD); + + EXPP_ADDCONST(GL_NEVER); + EXPP_ADDCONST(GL_LESS); + EXPP_ADDCONST(GL_EQUAL); + EXPP_ADDCONST(GL_LEQUAL); + EXPP_ADDCONST(GL_GREATER); + EXPP_ADDCONST(GL_NOTEQUAL); + EXPP_ADDCONST(GL_GEQUAL); + EXPP_ADDCONST(GL_ALWAYS); + + EXPP_ADDCONST(GL_ZERO); + EXPP_ADDCONST(GL_ONE); + EXPP_ADDCONST(GL_SRC_COLOR); + EXPP_ADDCONST(GL_ONE_MINUS_SRC_COLOR); + EXPP_ADDCONST(GL_SRC_ALPHA); + EXPP_ADDCONST(GL_ONE_MINUS_SRC_ALPHA); + EXPP_ADDCONST(GL_DST_ALPHA); + EXPP_ADDCONST(GL_ONE_MINUS_DST_ALPHA); + + EXPP_ADDCONST(GL_DST_COLOR); + EXPP_ADDCONST(GL_ONE_MINUS_DST_COLOR); + EXPP_ADDCONST(GL_SRC_ALPHA_SATURATE); + + EXPP_ADDCONST(GL_NONE); + EXPP_ADDCONST(GL_FRONT_LEFT); + EXPP_ADDCONST(GL_FRONT_RIGHT); + EXPP_ADDCONST(GL_BACK_LEFT); + EXPP_ADDCONST(GL_BACK_RIGHT); + EXPP_ADDCONST(GL_FRONT); + EXPP_ADDCONST(GL_BACK); + EXPP_ADDCONST(GL_LEFT); + EXPP_ADDCONST(GL_RIGHT); + EXPP_ADDCONST(GL_FRONT_AND_BACK); + EXPP_ADDCONST(GL_AUX0); + EXPP_ADDCONST(GL_AUX1); + EXPP_ADDCONST(GL_AUX2); + EXPP_ADDCONST(GL_AUX3); + + EXPP_ADDCONST(GL_NO_ERROR); + EXPP_ADDCONST(GL_INVALID_ENUM); + EXPP_ADDCONST(GL_INVALID_VALUE); + EXPP_ADDCONST(GL_INVALID_OPERATION); + EXPP_ADDCONST(GL_STACK_OVERFLOW); + EXPP_ADDCONST(GL_STACK_UNDERFLOW); + EXPP_ADDCONST(GL_OUT_OF_MEMORY); + + EXPP_ADDCONST(GL_2D); + EXPP_ADDCONST(GL_3D); + EXPP_ADDCONST(GL_3D_COLOR); + EXPP_ADDCONST(GL_3D_COLOR_TEXTURE); + EXPP_ADDCONST(GL_4D_COLOR_TEXTURE); + + EXPP_ADDCONST(GL_PASS_THROUGH_TOKEN); + EXPP_ADDCONST(GL_POINT_TOKEN); + EXPP_ADDCONST(GL_LINE_TOKEN); + EXPP_ADDCONST(GL_POLYGON_TOKEN); + EXPP_ADDCONST(GL_BITMAP_TOKEN); + EXPP_ADDCONST(GL_DRAW_PIXEL_TOKEN); + EXPP_ADDCONST(GL_COPY_PIXEL_TOKEN); + EXPP_ADDCONST(GL_LINE_RESET_TOKEN); + + EXPP_ADDCONST(GL_EXP); + EXPP_ADDCONST(GL_EXP2); + + EXPP_ADDCONST(GL_CW); + EXPP_ADDCONST(GL_CCW); + + EXPP_ADDCONST(GL_COEFF); + EXPP_ADDCONST(GL_ORDER); + EXPP_ADDCONST(GL_DOMAIN); + + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I); + EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A); + EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R); + EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G); + EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B); + EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A); + + EXPP_ADDCONST(GL_CURRENT_COLOR); + EXPP_ADDCONST(GL_CURRENT_INDEX); + EXPP_ADDCONST(GL_CURRENT_NORMAL); + EXPP_ADDCONST(GL_CURRENT_TEXTURE_COORDS); + EXPP_ADDCONST(GL_CURRENT_RASTER_COLOR); + EXPP_ADDCONST(GL_CURRENT_RASTER_INDEX); + EXPP_ADDCONST(GL_CURRENT_RASTER_TEXTURE_COORDS); + EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION); + EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION_VALID); + EXPP_ADDCONST(GL_CURRENT_RASTER_DISTANCE); + EXPP_ADDCONST(GL_POINT_SMOOTH); + EXPP_ADDCONST(GL_POINT_SIZE); + EXPP_ADDCONST(GL_POINT_SIZE_RANGE); + EXPP_ADDCONST(GL_POINT_SIZE_GRANULARITY); + EXPP_ADDCONST(GL_LINE_SMOOTH); + EXPP_ADDCONST(GL_LINE_WIDTH); + EXPP_ADDCONST(GL_LINE_WIDTH_RANGE); + EXPP_ADDCONST(GL_LINE_WIDTH_GRANULARITY); + EXPP_ADDCONST(GL_LINE_STIPPLE); + EXPP_ADDCONST(GL_LINE_STIPPLE_PATTERN); + EXPP_ADDCONST(GL_LINE_STIPPLE_REPEAT); + EXPP_ADDCONST(GL_LIST_MODE); + EXPP_ADDCONST(GL_MAX_LIST_NESTING); + EXPP_ADDCONST(GL_LIST_BASE); + EXPP_ADDCONST(GL_LIST_INDEX); + EXPP_ADDCONST(GL_POLYGON_MODE); + EXPP_ADDCONST(GL_POLYGON_SMOOTH); + EXPP_ADDCONST(GL_POLYGON_STIPPLE); + EXPP_ADDCONST(GL_EDGE_FLAG); + EXPP_ADDCONST(GL_CULL_FACE); + EXPP_ADDCONST(GL_CULL_FACE_MODE); + EXPP_ADDCONST(GL_FRONT_FACE); + EXPP_ADDCONST(GL_LIGHTING); + EXPP_ADDCONST(GL_LIGHT_MODEL_LOCAL_VIEWER); + EXPP_ADDCONST(GL_LIGHT_MODEL_TWO_SIDE); + EXPP_ADDCONST(GL_LIGHT_MODEL_AMBIENT); + EXPP_ADDCONST(GL_SHADE_MODEL); + EXPP_ADDCONST(GL_COLOR_MATERIAL_FACE); + EXPP_ADDCONST(GL_COLOR_MATERIAL_PARAMETER); + EXPP_ADDCONST(GL_COLOR_MATERIAL); + EXPP_ADDCONST(GL_FOG); + EXPP_ADDCONST(GL_FOG_INDEX); + EXPP_ADDCONST(GL_FOG_DENSITY); + EXPP_ADDCONST(GL_FOG_START); + EXPP_ADDCONST(GL_FOG_END); + EXPP_ADDCONST(GL_FOG_MODE); + EXPP_ADDCONST(GL_FOG_COLOR); + EXPP_ADDCONST(GL_DEPTH_RANGE); + EXPP_ADDCONST(GL_DEPTH_TEST); + EXPP_ADDCONST(GL_DEPTH_WRITEMASK); + EXPP_ADDCONST(GL_DEPTH_CLEAR_VALUE); + EXPP_ADDCONST(GL_DEPTH_FUNC); + EXPP_ADDCONST(GL_ACCUM_CLEAR_VALUE); + EXPP_ADDCONST(GL_STENCIL_TEST); + EXPP_ADDCONST(GL_STENCIL_CLEAR_VALUE); + EXPP_ADDCONST(GL_STENCIL_FUNC); + EXPP_ADDCONST(GL_STENCIL_VALUE_MASK); + EXPP_ADDCONST(GL_STENCIL_FAIL); + EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_FAIL); + EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_PASS); + EXPP_ADDCONST(GL_STENCIL_REF); + EXPP_ADDCONST(GL_STENCIL_WRITEMASK); + EXPP_ADDCONST(GL_MATRIX_MODE); + EXPP_ADDCONST(GL_NORMALIZE); + EXPP_ADDCONST(GL_VIEWPORT); + EXPP_ADDCONST(GL_MODELVIEW_STACK_DEPTH); + EXPP_ADDCONST(GL_PROJECTION_STACK_DEPTH); + EXPP_ADDCONST(GL_TEXTURE_STACK_DEPTH); + EXPP_ADDCONST(GL_MODELVIEW_MATRIX); + EXPP_ADDCONST(GL_PROJECTION_MATRIX); + EXPP_ADDCONST(GL_TEXTURE_MATRIX); + EXPP_ADDCONST(GL_ATTRIB_STACK_DEPTH); + EXPP_ADDCONST(GL_ALPHA_TEST); + EXPP_ADDCONST(GL_ALPHA_TEST_FUNC); + EXPP_ADDCONST(GL_ALPHA_TEST_REF); + EXPP_ADDCONST(GL_DITHER); + EXPP_ADDCONST(GL_BLEND_DST); + EXPP_ADDCONST(GL_BLEND_SRC); + EXPP_ADDCONST(GL_BLEND); + EXPP_ADDCONST(GL_LOGIC_OP_MODE); + EXPP_ADDCONST(GL_LOGIC_OP); + EXPP_ADDCONST(GL_AUX_BUFFERS); + EXPP_ADDCONST(GL_DRAW_BUFFER); + EXPP_ADDCONST(GL_READ_BUFFER); + EXPP_ADDCONST(GL_SCISSOR_BOX); + EXPP_ADDCONST(GL_SCISSOR_TEST); + EXPP_ADDCONST(GL_INDEX_CLEAR_VALUE); + EXPP_ADDCONST(GL_INDEX_WRITEMASK); + EXPP_ADDCONST(GL_COLOR_CLEAR_VALUE); + EXPP_ADDCONST(GL_COLOR_WRITEMASK); + EXPP_ADDCONST(GL_INDEX_MODE); + EXPP_ADDCONST(GL_RGBA_MODE); + EXPP_ADDCONST(GL_DOUBLEBUFFER); + EXPP_ADDCONST(GL_STEREO); + EXPP_ADDCONST(GL_RENDER_MODE); + EXPP_ADDCONST(GL_PERSPECTIVE_CORRECTION_HINT); + EXPP_ADDCONST(GL_POINT_SMOOTH_HINT); + EXPP_ADDCONST(GL_LINE_SMOOTH_HINT); + EXPP_ADDCONST(GL_POLYGON_SMOOTH_HINT); + EXPP_ADDCONST(GL_FOG_HINT); + EXPP_ADDCONST(GL_TEXTURE_GEN_S); + EXPP_ADDCONST(GL_TEXTURE_GEN_T); + EXPP_ADDCONST(GL_TEXTURE_GEN_R); + EXPP_ADDCONST(GL_TEXTURE_GEN_Q); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A_SIZE); + EXPP_ADDCONST(GL_UNPACK_SWAP_BYTES); + EXPP_ADDCONST(GL_UNPACK_LSB_FIRST); + EXPP_ADDCONST(GL_UNPACK_ROW_LENGTH); + EXPP_ADDCONST(GL_UNPACK_SKIP_ROWS); + EXPP_ADDCONST(GL_UNPACK_SKIP_PIXELS); + EXPP_ADDCONST(GL_UNPACK_ALIGNMENT); + EXPP_ADDCONST(GL_PACK_SWAP_BYTES); + EXPP_ADDCONST(GL_PACK_LSB_FIRST); + EXPP_ADDCONST(GL_PACK_ROW_LENGTH); + EXPP_ADDCONST(GL_PACK_SKIP_ROWS); + EXPP_ADDCONST(GL_PACK_SKIP_PIXELS); + EXPP_ADDCONST(GL_PACK_ALIGNMENT); + EXPP_ADDCONST(GL_MAP_COLOR); + EXPP_ADDCONST(GL_MAP_STENCIL); + EXPP_ADDCONST(GL_INDEX_SHIFT); + EXPP_ADDCONST(GL_INDEX_OFFSET); + EXPP_ADDCONST(GL_RED_SCALE); + EXPP_ADDCONST(GL_RED_BIAS); + EXPP_ADDCONST(GL_ZOOM_X); + EXPP_ADDCONST(GL_ZOOM_Y); + EXPP_ADDCONST(GL_GREEN_SCALE); + EXPP_ADDCONST(GL_GREEN_BIAS); + EXPP_ADDCONST(GL_BLUE_SCALE); + EXPP_ADDCONST(GL_BLUE_BIAS); + EXPP_ADDCONST(GL_ALPHA_SCALE); + EXPP_ADDCONST(GL_ALPHA_BIAS); + EXPP_ADDCONST(GL_DEPTH_SCALE); + EXPP_ADDCONST(GL_DEPTH_BIAS); + EXPP_ADDCONST(GL_MAX_EVAL_ORDER); + EXPP_ADDCONST(GL_MAX_LIGHTS); + EXPP_ADDCONST(GL_MAX_CLIP_PLANES); + EXPP_ADDCONST(GL_MAX_TEXTURE_SIZE); + EXPP_ADDCONST(GL_MAX_PIXEL_MAP_TABLE); + EXPP_ADDCONST(GL_MAX_ATTRIB_STACK_DEPTH); + EXPP_ADDCONST(GL_MAX_MODELVIEW_STACK_DEPTH); + EXPP_ADDCONST(GL_MAX_NAME_STACK_DEPTH); + EXPP_ADDCONST(GL_MAX_PROJECTION_STACK_DEPTH); + EXPP_ADDCONST(GL_MAX_TEXTURE_STACK_DEPTH); + EXPP_ADDCONST(GL_MAX_VIEWPORT_DIMS); + EXPP_ADDCONST(GL_SUBPIXEL_BITS); + EXPP_ADDCONST(GL_INDEX_BITS); + EXPP_ADDCONST(GL_RED_BITS); + EXPP_ADDCONST(GL_GREEN_BITS); + EXPP_ADDCONST(GL_BLUE_BITS); + EXPP_ADDCONST(GL_ALPHA_BITS); + EXPP_ADDCONST(GL_DEPTH_BITS); + EXPP_ADDCONST(GL_STENCIL_BITS); + EXPP_ADDCONST(GL_ACCUM_RED_BITS); + EXPP_ADDCONST(GL_ACCUM_GREEN_BITS); + EXPP_ADDCONST(GL_ACCUM_BLUE_BITS); + EXPP_ADDCONST(GL_ACCUM_ALPHA_BITS); + EXPP_ADDCONST(GL_NAME_STACK_DEPTH); + EXPP_ADDCONST(GL_AUTO_NORMAL); + EXPP_ADDCONST(GL_MAP1_COLOR_4); + EXPP_ADDCONST(GL_MAP1_INDEX); + EXPP_ADDCONST(GL_MAP1_NORMAL); + EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_1); + EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_2); + EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_3); + EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_4); + EXPP_ADDCONST(GL_MAP1_VERTEX_3); + EXPP_ADDCONST(GL_MAP1_VERTEX_4); + EXPP_ADDCONST(GL_MAP2_COLOR_4); + EXPP_ADDCONST(GL_MAP2_INDEX); + EXPP_ADDCONST(GL_MAP2_NORMAL); + EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_1); + EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_2); + EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_3); + EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_4); + EXPP_ADDCONST(GL_MAP2_VERTEX_3); + EXPP_ADDCONST(GL_MAP2_VERTEX_4); + EXPP_ADDCONST(GL_MAP1_GRID_DOMAIN); + EXPP_ADDCONST(GL_MAP1_GRID_SEGMENTS); + EXPP_ADDCONST(GL_MAP2_GRID_DOMAIN); + EXPP_ADDCONST(GL_MAP2_GRID_SEGMENTS); + EXPP_ADDCONST(GL_TEXTURE_1D); + EXPP_ADDCONST(GL_TEXTURE_2D); + + EXPP_ADDCONST(GL_TEXTURE_WIDTH); + EXPP_ADDCONST(GL_TEXTURE_HEIGHT); + EXPP_ADDCONST(GL_TEXTURE_COMPONENTS); + EXPP_ADDCONST(GL_TEXTURE_BORDER_COLOR); + EXPP_ADDCONST(GL_TEXTURE_BORDER); + + EXPP_ADDCONST(GL_DONT_CARE); + EXPP_ADDCONST(GL_FASTEST); + EXPP_ADDCONST(GL_NICEST); + + EXPP_ADDCONST(GL_AMBIENT); + EXPP_ADDCONST(GL_DIFFUSE); + EXPP_ADDCONST(GL_SPECULAR); + EXPP_ADDCONST(GL_POSITION); + EXPP_ADDCONST(GL_SPOT_DIRECTION); + EXPP_ADDCONST(GL_SPOT_EXPONENT); + EXPP_ADDCONST(GL_SPOT_CUTOFF); + EXPP_ADDCONST(GL_CONSTANT_ATTENUATION); + EXPP_ADDCONST(GL_LINEAR_ATTENUATION); + EXPP_ADDCONST(GL_QUADRATIC_ATTENUATION); + + EXPP_ADDCONST(GL_COMPILE); + EXPP_ADDCONST(GL_COMPILE_AND_EXECUTE); + + EXPP_ADDCONST(GL_BYTE); + EXPP_ADDCONST(GL_UNSIGNED_BYTE); + EXPP_ADDCONST(GL_SHORT); + EXPP_ADDCONST(GL_UNSIGNED_SHORT); + EXPP_ADDCONST(GL_INT); + EXPP_ADDCONST(GL_UNSIGNED_INT); + EXPP_ADDCONST(GL_FLOAT); + EXPP_ADDCONST(GL_2_BYTES); + EXPP_ADDCONST(GL_3_BYTES); + EXPP_ADDCONST(GL_4_BYTES); + + EXPP_ADDCONST(GL_CLEAR); + EXPP_ADDCONST(GL_AND); + EXPP_ADDCONST(GL_AND_REVERSE); + EXPP_ADDCONST(GL_COPY); + EXPP_ADDCONST(GL_AND_INVERTED); + EXPP_ADDCONST(GL_NOOP); + EXPP_ADDCONST(GL_XOR); + EXPP_ADDCONST(GL_OR); + EXPP_ADDCONST(GL_NOR); + EXPP_ADDCONST(GL_EQUIV); + EXPP_ADDCONST(GL_INVERT); + EXPP_ADDCONST(GL_OR_REVERSE); + EXPP_ADDCONST(GL_COPY_INVERTED); + EXPP_ADDCONST(GL_OR_INVERTED); + EXPP_ADDCONST(GL_NAND); + EXPP_ADDCONST(GL_SET); + + EXPP_ADDCONST(GL_EMISSION); + EXPP_ADDCONST(GL_SHININESS); + EXPP_ADDCONST(GL_AMBIENT_AND_DIFFUSE); + EXPP_ADDCONST(GL_COLOR_INDEXES); + + EXPP_ADDCONST(GL_MODELVIEW); + EXPP_ADDCONST(GL_PROJECTION); + EXPP_ADDCONST(GL_TEXTURE); + + EXPP_ADDCONST(GL_COLOR); + EXPP_ADDCONST(GL_DEPTH); + EXPP_ADDCONST(GL_STENCIL); + + EXPP_ADDCONST(GL_COLOR_INDEX); + EXPP_ADDCONST(GL_STENCIL_INDEX); + EXPP_ADDCONST(GL_DEPTH_COMPONENT); + EXPP_ADDCONST(GL_RED); + EXPP_ADDCONST(GL_GREEN); + EXPP_ADDCONST(GL_BLUE); + EXPP_ADDCONST(GL_ALPHA); + EXPP_ADDCONST(GL_RGB); + EXPP_ADDCONST(GL_RGBA); + EXPP_ADDCONST(GL_LUMINANCE); + EXPP_ADDCONST(GL_LUMINANCE_ALPHA); + + EXPP_ADDCONST(GL_BITMAP); + + EXPP_ADDCONST(GL_POINT); + EXPP_ADDCONST(GL_LINE); + EXPP_ADDCONST(GL_FILL); + + EXPP_ADDCONST(GL_RENDER); + EXPP_ADDCONST(GL_FEEDBACK); + EXPP_ADDCONST(GL_SELECT); + + EXPP_ADDCONST(GL_FLAT); + EXPP_ADDCONST(GL_SMOOTH); + + EXPP_ADDCONST(GL_KEEP); + EXPP_ADDCONST(GL_REPLACE); + EXPP_ADDCONST(GL_INCR); + EXPP_ADDCONST(GL_DECR); + + EXPP_ADDCONST(GL_VENDOR); + EXPP_ADDCONST(GL_RENDERER); + EXPP_ADDCONST(GL_VERSION); + EXPP_ADDCONST(GL_EXTENSIONS); + + EXPP_ADDCONST(GL_S); + EXPP_ADDCONST(GL_T); + EXPP_ADDCONST(GL_R); + EXPP_ADDCONST(GL_Q); + + EXPP_ADDCONST(GL_MODULATE); + EXPP_ADDCONST(GL_DECAL); + + EXPP_ADDCONST(GL_TEXTURE_ENV_MODE); + EXPP_ADDCONST(GL_TEXTURE_ENV_COLOR); + + EXPP_ADDCONST(GL_TEXTURE_ENV); + + EXPP_ADDCONST(GL_EYE_LINEAR); + EXPP_ADDCONST(GL_OBJECT_LINEAR); + EXPP_ADDCONST(GL_SPHERE_MAP); + + EXPP_ADDCONST(GL_TEXTURE_GEN_MODE); + EXPP_ADDCONST(GL_OBJECT_PLANE); + EXPP_ADDCONST(GL_EYE_PLANE); + + EXPP_ADDCONST(GL_NEAREST); + EXPP_ADDCONST(GL_LINEAR); + + EXPP_ADDCONST(GL_NEAREST_MIPMAP_NEAREST); + EXPP_ADDCONST(GL_LINEAR_MIPMAP_NEAREST); + EXPP_ADDCONST(GL_NEAREST_MIPMAP_LINEAR); + EXPP_ADDCONST(GL_LINEAR_MIPMAP_LINEAR); + + EXPP_ADDCONST(GL_TEXTURE_MAG_FILTER); + EXPP_ADDCONST(GL_TEXTURE_MIN_FILTER); + EXPP_ADDCONST(GL_TEXTURE_WRAP_S); + EXPP_ADDCONST(GL_TEXTURE_WRAP_T); + + EXPP_ADDCONST(GL_CLAMP); + EXPP_ADDCONST(GL_REPEAT); + + EXPP_ADDCONST(GL_CLIP_PLANE0); + EXPP_ADDCONST(GL_CLIP_PLANE1); + EXPP_ADDCONST(GL_CLIP_PLANE2); + EXPP_ADDCONST(GL_CLIP_PLANE3); + EXPP_ADDCONST(GL_CLIP_PLANE4); + EXPP_ADDCONST(GL_CLIP_PLANE5); + + EXPP_ADDCONST(GL_LIGHT0); + EXPP_ADDCONST(GL_LIGHT1); + EXPP_ADDCONST(GL_LIGHT2); + EXPP_ADDCONST(GL_LIGHT3); + EXPP_ADDCONST(GL_LIGHT4); + EXPP_ADDCONST(GL_LIGHT5); + EXPP_ADDCONST(GL_LIGHT6); + EXPP_ADDCONST(GL_LIGHT7); + + EXPP_ADDCONST(GL_POLYGON_OFFSET_UNITS); + EXPP_ADDCONST(GL_POLYGON_OFFSET_POINT); + EXPP_ADDCONST(GL_POLYGON_OFFSET_LINE); + EXPP_ADDCONST(GL_POLYGON_OFFSET_FILL); + EXPP_ADDCONST(GL_POLYGON_OFFSET_FACTOR); + + EXPP_ADDCONST(GL_TEXTURE_PRIORITY); + EXPP_ADDCONST(GL_TEXTURE_RESIDENT); + EXPP_ADDCONST(GL_TEXTURE_BINDING_1D); + EXPP_ADDCONST(GL_TEXTURE_BINDING_2D); + + return mod; +} |