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author | Martin Poirier <theeth@yahoo.com> | 2005-02-27 22:14:21 +0300 |
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committer | Martin Poirier <theeth@yahoo.com> | 2005-02-27 22:14:21 +0300 |
commit | cfd5439bc698f5dc2693e0ae86cdf3c0c72d03ec (patch) | |
tree | 1f333ebd32887478751198ea67b887fc95453b90 /source/blender/python/api2_2x/BGL.h | |
parent | db892de35fb7f20f93cccf5287d69a9090ec4555 (diff) |
Fixed Constraint projection code in perspective mode. When using a planar constraints, it follows the movement of the mouse exactly instead of just casting on the plane.
In user terms: the motion on screen of the selection follows the motion of the mouse pointer.
Gives some errors when the constraint plane is nearly perpendicular to the view port though.
Added a debug print function for 4D vectors to arithb.c
Optimised the 3D -> view projection functions in view.c (a bit).
Diffstat (limited to 'source/blender/python/api2_2x/BGL.h')
0 files changed, 0 insertions, 0 deletions