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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-11 06:50:02 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-11 06:50:02 +0400
commitae9233a5b05ebfc925fd542afbdb3bb9220ed65c (patch)
tree46ed278ee54325ca98540163edf9ea5dd4a88c7f /source/blender/python/api2_2x/Blender.h
parentd3e88eae711e2fd5d678ed555268647e28a9fc18 (diff)
1. Check material names passed to the physics engine (for collision sensors.)
Consider: gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL); It works if matname is "MAblah", but not if matname is "". 2. Added constructor for struct RAS_CameraData. 3. Added initializers to the struct KX_ClientObjectInfo constructor 4. Collision sensors won't detect near sensors. 5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
Diffstat (limited to 'source/blender/python/api2_2x/Blender.h')
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