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authorStephen Swaney <sswaney@centurytel.net>2004-09-26 00:30:40 +0400
committerStephen Swaney <sswaney@centurytel.net>2004-09-26 00:30:40 +0400
commita509b8adc9b8952cdb395c69406e821f57a9a6c7 (patch)
tree7c0e3c7b81007acc6b3e268e59a6af5fcb4bd93f /source/blender/python/api2_2x/Bone.c
parentbd371ddb9ff947d4e598ad04af9402d89fa80d5e (diff)
Another round in the Great BPy Cleanup:
Run everything thru indent to cleanup spaces vs tabs. Clean up some of the comments by hand. BGL.c was not touched due to all that macro wackyness. There are no functional changes to the code. Pre-indent versions of source are tagged with tag bpy-cleanup-20040925 , just in case.
Diffstat (limited to 'source/blender/python/api2_2x/Bone.c')
-rw-r--r--source/blender/python/api2_2x/Bone.c2544
1 files changed, 1351 insertions, 1193 deletions
diff --git a/source/blender/python/api2_2x/Bone.c b/source/blender/python/api2_2x/Bone.c
index 52c1e33d586..0367fa99a65 100644
--- a/source/blender/python/api2_2x/Bone.c
+++ b/source/blender/python/api2_2x/Bone.c
@@ -53,200 +53,215 @@
#include "matrix.h"
#include "vector.h"
-//------------------------Python API function prototypes for the Bone module---------------------------
-static PyObject *M_Bone_New (PyObject * self, PyObject * args);
-//------------------------Python API Doc strings for the Bone module--------------------------------------
+//--------------------Python API function prototypes for the Bone module----
+static PyObject *M_Bone_New( PyObject * self, PyObject * args );
+
+//------------------------Python API Doc strings for the Bone module--------
char M_Bone_doc[] = "The Blender Bone module\n\n\
This module provides control over **Bone Data** objects in Blender.\n\n\
Example::\n\n\
from Blender import Armature.Bone\n\
l = Armature.Bone.New()\n";
char M_Bone_New_doc[] = "(name) - return a new Bone of name 'name'.";
-//--------------- Python method structure definition for Blender.Armature.Bone module------------
+
+//----- Python method structure definition for Blender.Armature.Bone module---
struct PyMethodDef M_Bone_methods[] = {
- {"New", (PyCFunction) M_Bone_New, METH_VARARGS, M_Bone_New_doc},
- {NULL, NULL, 0, NULL}
+ {"New", ( PyCFunction ) M_Bone_New, METH_VARARGS, M_Bone_New_doc},
+ {NULL, NULL, 0, NULL}
};
-//--------------- Python BPy_Bone methods declarations:---------------------------------------------------
-static PyObject *Bone_getName (BPy_Bone * self);
-static PyObject *Bone_getRoll (BPy_Bone * self);
-static PyObject *Bone_getHead (BPy_Bone * self);
-static PyObject *Bone_getTail (BPy_Bone * self);
-static PyObject *Bone_getLoc (BPy_Bone * self);
-static PyObject *Bone_getSize (BPy_Bone * self);
-static PyObject *Bone_getQuat (BPy_Bone * self);
-static PyObject *Bone_getParent (BPy_Bone * self);
-static PyObject *Bone_hasParent (BPy_Bone * self);
-static PyObject *Bone_getWeight (BPy_Bone * self);
-static PyObject *Bone_getBoneclass (BPy_Bone * self);
-static PyObject *Bone_hasIK(BPy_Bone * self);
-static PyObject *Bone_getChildren (BPy_Bone * self);
-static PyObject *Bone_clearParent (BPy_Bone * self);
-static PyObject *Bone_clearChildren (BPy_Bone * self);
-static PyObject *Bone_hide (BPy_Bone * self);
-static PyObject *Bone_unhide (BPy_Bone * self);
-static PyObject *Bone_setName (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setRoll (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setHead (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setTail (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setLoc (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setSize (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setQuat (BPy_Bone * self, PyObject * args);
-static PyObject *Bone_setParent(BPy_Bone *self, PyObject *args);
-static PyObject *Bone_setWeight(BPy_Bone *self, PyObject *args);
-static PyObject *Bone_setPose (BPy_Bone *self, PyObject *args);
-static PyObject *Bone_setBoneclass (BPy_Bone *self, PyObject *args);
-static PyObject *Bone_getRestMatrix(BPy_Bone * self, PyObject *args);
-//--------------- Python BPy_Bone methods table:-----------------------------------------------------------------
+//--------------- Python BPy_Bone methods declarations:-------------------
+static PyObject *Bone_getName( BPy_Bone * self );
+static PyObject *Bone_getRoll( BPy_Bone * self );
+static PyObject *Bone_getHead( BPy_Bone * self );
+static PyObject *Bone_getTail( BPy_Bone * self );
+static PyObject *Bone_getLoc( BPy_Bone * self );
+static PyObject *Bone_getSize( BPy_Bone * self );
+static PyObject *Bone_getQuat( BPy_Bone * self );
+static PyObject *Bone_getParent( BPy_Bone * self );
+static PyObject *Bone_hasParent( BPy_Bone * self );
+static PyObject *Bone_getWeight( BPy_Bone * self );
+static PyObject *Bone_getBoneclass( BPy_Bone * self );
+static PyObject *Bone_hasIK( BPy_Bone * self );
+static PyObject *Bone_getChildren( BPy_Bone * self );
+static PyObject *Bone_clearParent( BPy_Bone * self );
+static PyObject *Bone_clearChildren( BPy_Bone * self );
+static PyObject *Bone_hide( BPy_Bone * self );
+static PyObject *Bone_unhide( BPy_Bone * self );
+static PyObject *Bone_setName( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setRoll( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setHead( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setTail( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setLoc( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setSize( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setQuat( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setParent( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setWeight( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setPose( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_setBoneclass( BPy_Bone * self, PyObject * args );
+static PyObject *Bone_getRestMatrix( BPy_Bone * self, PyObject * args );
+
+//--------------- Python BPy_Bone methods table:--------------------------
static PyMethodDef BPy_Bone_methods[] = {
- {"getName", (PyCFunction) Bone_getName, METH_NOARGS,
- "() - return Bone name"},
- {"getRoll", (PyCFunction) Bone_getRoll, METH_NOARGS,
- "() - return Bone roll"},
- {"getHead", (PyCFunction) Bone_getHead, METH_NOARGS,
- "() - return Bone head"},
- {"getTail", (PyCFunction) Bone_getTail, METH_NOARGS,
- "() - return Bone tail"},
- {"getLoc", (PyCFunction) Bone_getLoc, METH_NOARGS, "() - return Bone loc"},
- {"getSize", (PyCFunction) Bone_getSize, METH_NOARGS,
- "() - return Bone size"},
- {"getQuat", (PyCFunction) Bone_getQuat, METH_NOARGS,
- "() - return Bone quat"},
- {"hide", (PyCFunction) Bone_hide, METH_NOARGS,
- "() - hides the bone"},
- {"unhide", (PyCFunction) Bone_unhide, METH_NOARGS,
- "() - unhides the bone"},
- {"getWeight", (PyCFunction) Bone_getWeight, METH_NOARGS,
- "() - return Bone weight"},
- {"getBoneclass", (PyCFunction) Bone_getBoneclass, METH_NOARGS,
- "() - return Bone boneclass"},
- {"hasIK", (PyCFunction)Bone_hasIK, METH_VARARGS,
- "() - get the Bone IKToParent flag."},
- {"getParent", (PyCFunction) Bone_getParent, METH_NOARGS,
- "() - return the parent bone of this one if it exists."
- " None if not found. You can check this condition with the "
- "hasParent() method."},
- {"hasParent", (PyCFunction) Bone_hasParent, METH_NOARGS,
- "() - return true if bone has a parent"},
- {"getChildren", (PyCFunction) Bone_getChildren, METH_NOARGS,
- "() - return Bone children list"},
- {"clearParent", (PyCFunction) Bone_clearParent, METH_NOARGS,
- "() - clears the bone's parent in the armature and makes it root"},
- {"clearChildren", (PyCFunction) Bone_clearChildren, METH_NOARGS,
- "() - remove the children associated with this bone"},
- {"setName", (PyCFunction) Bone_setName, METH_VARARGS,
- "(str) - rename Bone"},
- {"setRoll", (PyCFunction) Bone_setRoll, METH_VARARGS,
- "(float) - set Bone roll"},
- {"setHead", (PyCFunction) Bone_setHead, METH_VARARGS,
- "(float,float,float) - set Bone head pos"},
- {"setTail", (PyCFunction) Bone_setTail, METH_VARARGS,
- "(float,float,float) - set Bone tail pos"},
- {"setLoc", (PyCFunction) Bone_setLoc, METH_VARARGS,
- "(float,float,float) - set Bone loc"},
- {"setSize", (PyCFunction) Bone_setSize, METH_VARARGS,
- "(float,float,float) - set Bone size"},
- {"setQuat", (PyCFunction) Bone_setQuat, METH_VARARGS,
- "(float,float,float,float) - set Bone quat"},
- {"setParent", (PyCFunction)Bone_setParent, METH_VARARGS,
- "() - set the Bone parent of this one."},
- {"setWeight", (PyCFunction)Bone_setWeight, METH_VARARGS,
- "() - set the Bone weight."},
- {"setPose", (PyCFunction)Bone_setPose, METH_VARARGS,
- "() - set a pose for this bone at a frame."},
- {"setBoneclass", (PyCFunction)Bone_setBoneclass, METH_VARARGS,
- "() - set the Bone boneclass."},
- {"getRestMatrix", (PyCFunction)Bone_getRestMatrix, METH_VARARGS,
- "() - return the rest matrix for this bone"},
- {NULL, NULL, 0, NULL}
+ {"getName", ( PyCFunction ) Bone_getName, METH_NOARGS,
+ "() - return Bone name"},
+ {"getRoll", ( PyCFunction ) Bone_getRoll, METH_NOARGS,
+ "() - return Bone roll"},
+ {"getHead", ( PyCFunction ) Bone_getHead, METH_NOARGS,
+ "() - return Bone head"},
+ {"getTail", ( PyCFunction ) Bone_getTail, METH_NOARGS,
+ "() - return Bone tail"},
+ {"getLoc", ( PyCFunction ) Bone_getLoc, METH_NOARGS,
+ "() - return Bone loc"},
+ {"getSize", ( PyCFunction ) Bone_getSize, METH_NOARGS,
+ "() - return Bone size"},
+ {"getQuat", ( PyCFunction ) Bone_getQuat, METH_NOARGS,
+ "() - return Bone quat"},
+ {"hide", ( PyCFunction ) Bone_hide, METH_NOARGS,
+ "() - hides the bone"},
+ {"unhide", ( PyCFunction ) Bone_unhide, METH_NOARGS,
+ "() - unhides the bone"},
+ {"getWeight", ( PyCFunction ) Bone_getWeight, METH_NOARGS,
+ "() - return Bone weight"},
+ {"getBoneclass", ( PyCFunction ) Bone_getBoneclass, METH_NOARGS,
+ "() - return Bone boneclass"},
+ {"hasIK", ( PyCFunction ) Bone_hasIK, METH_VARARGS,
+ "() - get the Bone IKToParent flag."},
+ {"getParent", ( PyCFunction ) Bone_getParent, METH_NOARGS,
+ "() - return the parent bone of this one if it exists."
+ " None if not found. You can check this condition with the "
+ "hasParent() method."},
+ {"hasParent", ( PyCFunction ) Bone_hasParent, METH_NOARGS,
+ "() - return true if bone has a parent"},
+ {"getChildren", ( PyCFunction ) Bone_getChildren, METH_NOARGS,
+ "() - return Bone children list"},
+ {"clearParent", ( PyCFunction ) Bone_clearParent, METH_NOARGS,
+ "() - clears the bone's parent in the armature and makes it root"},
+ {"clearChildren", ( PyCFunction ) Bone_clearChildren, METH_NOARGS,
+ "() - remove the children associated with this bone"},
+ {"setName", ( PyCFunction ) Bone_setName, METH_VARARGS,
+ "(str) - rename Bone"},
+ {"setRoll", ( PyCFunction ) Bone_setRoll, METH_VARARGS,
+ "(float) - set Bone roll"},
+ {"setHead", ( PyCFunction ) Bone_setHead, METH_VARARGS,
+ "(float,float,float) - set Bone head pos"},
+ {"setTail", ( PyCFunction ) Bone_setTail, METH_VARARGS,
+ "(float,float,float) - set Bone tail pos"},
+ {"setLoc", ( PyCFunction ) Bone_setLoc, METH_VARARGS,
+ "(float,float,float) - set Bone loc"},
+ {"setSize", ( PyCFunction ) Bone_setSize, METH_VARARGS,
+ "(float,float,float) - set Bone size"},
+ {"setQuat", ( PyCFunction ) Bone_setQuat, METH_VARARGS,
+ "(float,float,float,float) - set Bone quat"},
+ {"setParent", ( PyCFunction ) Bone_setParent, METH_VARARGS,
+ "() - set the Bone parent of this one."},
+ {"setWeight", ( PyCFunction ) Bone_setWeight, METH_VARARGS,
+ "() - set the Bone weight."},
+ {"setPose", ( PyCFunction ) Bone_setPose, METH_VARARGS,
+ "() - set a pose for this bone at a frame."},
+ {"setBoneclass", ( PyCFunction ) Bone_setBoneclass, METH_VARARGS,
+ "() - set the Bone boneclass."},
+ {"getRestMatrix", ( PyCFunction ) Bone_getRestMatrix, METH_VARARGS,
+ "() - return the rest matrix for this bone"},
+ {NULL, NULL, 0, NULL}
};
-//--------------- Python TypeBone callback function prototypes----------------------------------------
-static void Bone_dealloc (BPy_Bone * bone);
-static PyObject *Bone_getAttr (BPy_Bone * bone, char *name);
-static int Bone_setAttr (BPy_Bone * bone, char *name, PyObject * v);
-static int Bone_compare (BPy_Bone * a1, BPy_Bone * a2);
-static PyObject *Bone_repr (BPy_Bone * bone);
-//--------------- Python TypeBone structure definition------------------------------------------------------
+
+//--------------- Python TypeBone callback function prototypes----------
+static void Bone_dealloc( BPy_Bone * bone );
+static PyObject *Bone_getAttr( BPy_Bone * bone, char *name );
+static int Bone_setAttr( BPy_Bone * bone, char *name, PyObject * v );
+static int Bone_compare( BPy_Bone * a1, BPy_Bone * a2 );
+static PyObject *Bone_repr( BPy_Bone * bone );
+
+//--------------- Python TypeBone structure definition-------------
PyTypeObject Bone_Type = {
- PyObject_HEAD_INIT (NULL) 0, /* ob_size */
- "Blender Bone", /* tp_name */
- sizeof (BPy_Bone), /* tp_basicsize */
- 0, /* tp_itemsize */
- /* methods */
- (destructor) Bone_dealloc, /* tp_dealloc */
- 0, /* tp_print */
- (getattrfunc) Bone_getAttr, /* tp_getattr */
- (setattrfunc) Bone_setAttr, /* tp_setattr */
- (cmpfunc) Bone_compare, /* tp_compare */
- (reprfunc) Bone_repr, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_as_hash */
- 0, 0, 0, 0, 0, 0,
- 0, /* tp_doc */
- 0, 0, 0, 0, 0, 0,
- BPy_Bone_methods, /* tp_methods */
- 0, /* tp_members */
+ PyObject_HEAD_INIT( NULL )
+ 0, /* ob_size */
+ "Blender Bone", /* tp_name */
+ sizeof( BPy_Bone ), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ /* methods */
+ ( destructor ) Bone_dealloc, /* tp_dealloc */
+ 0, /* tp_print */
+ ( getattrfunc ) Bone_getAttr, /* tp_getattr */
+ ( setattrfunc ) Bone_setAttr, /* tp_setattr */
+ ( cmpfunc ) Bone_compare, /* tp_compare */
+ ( reprfunc ) Bone_repr, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_as_hash */
+ 0, 0, 0, 0, 0, 0,
+ 0, /* tp_doc */
+ 0, 0, 0, 0, 0, 0,
+ BPy_Bone_methods, /* tp_methods */
+ 0, /* tp_members */
};
-//--------------- Bone Module Init----------------------------------------------------------------------------------------
-PyObject *
-Bone_Init (void)
+
+//--------------- Bone Module Init-----------------------------
+PyObject *Bone_Init( void )
{
- PyObject *submodule;
-
- Bone_Type.ob_type = &PyType_Type;
-
- submodule = Py_InitModule3 ("Blender.Armature.Bone",
- M_Bone_methods, M_Bone_doc);
-
- PyModule_AddIntConstant(submodule, "ROT", POSE_ROT);
- PyModule_AddIntConstant(submodule, "LOC", POSE_LOC);
- PyModule_AddIntConstant(submodule, "SIZE", POSE_SIZE);
- PyModule_AddIntConstant(submodule, "SKINNABLE", 0);
- PyModule_AddIntConstant(submodule, "UNSKINNABLE", 1);
- PyModule_AddIntConstant(submodule, "HEAD", 2);
- PyModule_AddIntConstant(submodule, "NECK", 3);
- PyModule_AddIntConstant(submodule, "BACK", 4);
- PyModule_AddIntConstant(submodule, "SHOULDER", 5);
- PyModule_AddIntConstant(submodule, "ARM", 6);
- PyModule_AddIntConstant(submodule, "HAND", 7);
- PyModule_AddIntConstant(submodule, "FINGER", 8);
- PyModule_AddIntConstant(submodule, "THUMB", 9);
- PyModule_AddIntConstant(submodule, "PELVIS", 10);
- PyModule_AddIntConstant(submodule, "LEG", 11);
- PyModule_AddIntConstant(submodule, "FOOT", 12);
- PyModule_AddIntConstant(submodule, "TOE", 13);
- PyModule_AddIntConstant(submodule, "TENTACLE", 14);
-
- return (submodule);
+ PyObject *submodule;
+
+ Bone_Type.ob_type = &PyType_Type;
+
+ submodule = Py_InitModule3( "Blender.Armature.Bone",
+ M_Bone_methods, M_Bone_doc );
+
+ PyModule_AddIntConstant( submodule, "ROT", POSE_ROT );
+ PyModule_AddIntConstant( submodule, "LOC", POSE_LOC );
+ PyModule_AddIntConstant( submodule, "SIZE", POSE_SIZE );
+ PyModule_AddIntConstant( submodule, "SKINNABLE", 0 );
+ PyModule_AddIntConstant( submodule, "UNSKINNABLE", 1 );
+ PyModule_AddIntConstant( submodule, "HEAD", 2 );
+ PyModule_AddIntConstant( submodule, "NECK", 3 );
+ PyModule_AddIntConstant( submodule, "BACK", 4 );
+ PyModule_AddIntConstant( submodule, "SHOULDER", 5 );
+ PyModule_AddIntConstant( submodule, "ARM", 6 );
+ PyModule_AddIntConstant( submodule, "HAND", 7 );
+ PyModule_AddIntConstant( submodule, "FINGER", 8 );
+ PyModule_AddIntConstant( submodule, "THUMB", 9 );
+ PyModule_AddIntConstant( submodule, "PELVIS", 10 );
+ PyModule_AddIntConstant( submodule, "LEG", 11 );
+ PyModule_AddIntConstant( submodule, "FOOT", 12 );
+ PyModule_AddIntConstant( submodule, "TOE", 13 );
+ PyModule_AddIntConstant( submodule, "TENTACLE", 14 );
+
+ return ( submodule );
}
-//--------------- Bone module internal callbacks-------------------------------------------------------------
-//--------------- updatePyBone-------------------------------------------------------------------------------------
-int
-updatePyBone(BPy_Bone *self)
+
+//--------------- Bone module internal callbacks-----------------
+
+//--------------- updatePyBone------------------------------------
+int updatePyBone( BPy_Bone * self )
{
- int x,y;
+ int x, y;
char *parent_str = "";
- if(!self->bone){
+ if( !self->bone ) {
//nothing to update - not linked
return 0;
- }else{
- BLI_strncpy(self->name, self->bone->name, strlen(self->bone->name) + 1);
+ } else {
+ BLI_strncpy( self->name, self->bone->name,
+ strlen( self->bone->name ) + 1 );
self->roll = self->bone->roll;
self->flag = self->bone->flag;
self->boneclass = self->bone->boneclass;
self->dist = self->bone->dist;
self->weight = self->bone->weight;
- if(self->bone->parent){
- self->parent = BLI_strncpy(self->parent, self->bone->parent->name, strlen(self->bone->parent->name) + 1);
- }else{
- self->parent = BLI_strncpy(self->parent, parent_str, strlen(parent_str) + 1);
+ if( self->bone->parent ) {
+ self->parent =
+ BLI_strncpy( self->parent,
+ self->bone->parent->name,
+ strlen( self->bone->parent->
+ name ) + 1 );
+ } else {
+ self->parent =
+ BLI_strncpy( self->parent, parent_str,
+ strlen( parent_str ) + 1 );
}
- for(x = 0; x < 3; x++){
+ for( x = 0; x < 3; x++ ) {
self->head->vec[x] = self->bone->head[x];
self->tail->vec[x] = self->bone->tail[x];
self->loc->vec[x] = self->bone->loc[x];
@@ -254,43 +269,49 @@ updatePyBone(BPy_Bone *self)
self->size->vec[x] = self->bone->size[x];
self->dsize->vec[x] = self->bone->dsize[x];
}
- for(x = 0; x < 4; x++){
+ for( x = 0; x < 4; x++ ) {
self->quat->quat[x] = self->bone->quat[x];
self->dquat->quat[x] = self->bone->dquat[x];
}
- for(x = 0; x < 4; x++){
- for(y = 0; y < 4; y++){
- self->obmat->matrix[x][y] = self->bone->obmat[x][y];
- self->parmat->matrix[x][y] = self->bone->parmat[x][y];
- self->defmat->matrix[x][y] = self->bone->defmat[x][y];
- self->irestmat->matrix[x][y] = self->bone->irestmat[x][y];
- self->posemat->matrix[x][y] = self->bone->posemat[x][y];
+ for( x = 0; x < 4; x++ ) {
+ for( y = 0; y < 4; y++ ) {
+ self->obmat->matrix[x][y] =
+ self->bone->obmat[x][y];
+ self->parmat->matrix[x][y] =
+ self->bone->parmat[x][y];
+ self->defmat->matrix[x][y] =
+ self->bone->defmat[x][y];
+ self->irestmat->matrix[x][y] =
+ self->bone->irestmat[x][y];
+ self->posemat->matrix[x][y] =
+ self->bone->posemat[x][y];
}
}
return 1;
}
}
-//--------------- updateBoneData-------------------------------------------------------------------------------------
-int
-updateBoneData(BPy_Bone *self, Bone *parent)
+
+//--------------- updateBoneData------------------------------------
+int updateBoneData( BPy_Bone * self, Bone * parent )
{
//called from Armature.addBone()
- int x,y;
+ int x, y;
- //called in Armature.addBone() to update the Bone * data
- if(!self->bone){
+ //called in Armature.addBone() to update the Bone * data
+ if( !self->bone ) {
//nothing to update - not linked
return 0;
- }else{
- BLI_strncpy(self->bone->name, self->name, strlen(self->name) + 1);
+ } else {
+ BLI_strncpy( self->bone->name, self->name,
+ strlen( self->name ) + 1 );
self->bone->roll = self->roll;
self->bone->flag = self->flag;
self->bone->boneclass = self->boneclass;
self->bone->dist = self->dist;
self->bone->weight = self->weight;
- self->bone->parent = parent; //parent will be checked from self->parent string in addBone()
+ self->bone->parent = parent; //parent will be checked from self->parent string in addBone()
- for(x = 0; x < 3; x++){
+ for( x = 0; x < 3; x++ ) {
self->bone->head[x] = self->head->vec[x];
self->bone->tail[x] = self->tail->vec[x];
self->bone->loc[x] = self->loc->vec[x];
@@ -298,293 +319,370 @@ updateBoneData(BPy_Bone *self, Bone *parent)
self->bone->size[x] = self->size->vec[x];
self->bone->dsize[x] = self->dsize->vec[x];
}
- for(x = 0; x < 4; x++){
+ for( x = 0; x < 4; x++ ) {
self->bone->quat[x] = self->quat->quat[x];
self->bone->dquat[x] = self->dquat->quat[x];
}
- for(x = 0; x < 4; x++){
- for(y = 0; y < 4; y++){
- self->bone->obmat[x][y] = self->obmat->matrix[x][y];
- self->bone->parmat[x][y] = self->parmat->matrix[x][y];
- self->bone->defmat[x][y] = self->defmat->matrix[x][y];
- self->bone->irestmat[x][y] = self->irestmat->matrix[x][y];
- self->bone->posemat[x][y] = self->posemat->matrix[x][y];
+ for( x = 0; x < 4; x++ ) {
+ for( y = 0; y < 4; y++ ) {
+ self->bone->obmat[x][y] =
+ self->obmat->matrix[x][y];
+ self->bone->parmat[x][y] =
+ self->parmat->matrix[x][y];
+ self->bone->defmat[x][y] =
+ self->defmat->matrix[x][y];
+ self->bone->irestmat[x][y] =
+ self->irestmat->matrix[x][y];
+ self->bone->posemat[x][y] =
+ self->posemat->matrix[x][y];
}
}
return 1;
}
}
-//--------------- testChildbase--------------------------------------------------------------------------------
-static int
-testChildbase(Bone *bone, Bone *test)
+
+//--------------- testChildbase----------------------------------
+static int testChildbase( Bone * bone, Bone * test )
{
Bone *child;
- for(child = bone->childbase.first; child; child = child->next){
- if(child == test){
+ for( child = bone->childbase.first; child; child = child->next ) {
+ if( child == test ) {
return 1;
}
- if(child->childbase.first != NULL)
- testChildbase(child, test);
+ if( child->childbase.first != NULL )
+ testChildbase( child, test );
}
return 0;
}
-//--------------- returnBoneclassEnum---------------------------------------------------------------------
-static PyObject *
-returnBoneclassEnum(int value)
+
+//--------------- returnBoneclassEnum----------------------------
+static PyObject *returnBoneclassEnum( int value )
{
char *str;
- str = PyMem_Malloc(32 + 1);
-
- switch(value){
- case 0:
- BLI_strncpy(str,"SKINNABLE",32); break;
- case 1:
- BLI_strncpy(str,"UNSKINNABLE",32); break;
- case 2:
- BLI_strncpy(str,"HEAD",32); break;
- case 3:
- BLI_strncpy(str,"NECK",32); break;
- case 4:
- BLI_strncpy(str,"BACK",32); break;
- case 5:
- BLI_strncpy(str,"SHOULDER",32); break;
- case 6:
- BLI_strncpy(str,"ARM",32); break;
- case 7:
- BLI_strncpy(str,"HAND",32); break;
- case 8:
- BLI_strncpy(str,"FINGER",32); break;
- case 9:
- BLI_strncpy(str,"THUMB",32); break;
- case 10:
- BLI_strncpy(str,"PELVIS",32); break;
- case 11:
- BLI_strncpy(str,"LEG",32); break;
- case 12:
- BLI_strncpy(str,"FOOT",32); break;
- case 13:
- BLI_strncpy(str,"TOE",32); break;
- case 14:
- BLI_strncpy(str,"TENTACLE",32); break;
- default:
- BLI_strncpy(str, "SKINNABLE",32); break;
+ str = PyMem_Malloc( 32 + 1 );
+
+ switch ( value ) {
+ case 0:
+ BLI_strncpy( str, "SKINNABLE", 32 );
+ break;
+ case 1:
+ BLI_strncpy( str, "UNSKINNABLE", 32 );
+ break;
+ case 2:
+ BLI_strncpy( str, "HEAD", 32 );
+ break;
+ case 3:
+ BLI_strncpy( str, "NECK", 32 );
+ break;
+ case 4:
+ BLI_strncpy( str, "BACK", 32 );
+ break;
+ case 5:
+ BLI_strncpy( str, "SHOULDER", 32 );
+ break;
+ case 6:
+ BLI_strncpy( str, "ARM", 32 );
+ break;
+ case 7:
+ BLI_strncpy( str, "HAND", 32 );
+ break;
+ case 8:
+ BLI_strncpy( str, "FINGER", 32 );
+ break;
+ case 9:
+ BLI_strncpy( str, "THUMB", 32 );
+ break;
+ case 10:
+ BLI_strncpy( str, "PELVIS", 32 );
+ break;
+ case 11:
+ BLI_strncpy( str, "LEG", 32 );
+ break;
+ case 12:
+ BLI_strncpy( str, "FOOT", 32 );
+ break;
+ case 13:
+ BLI_strncpy( str, "TOE", 32 );
+ break;
+ case 14:
+ BLI_strncpy( str, "TENTACLE", 32 );
+ break;
+ default:
+ BLI_strncpy( str, "SKINNABLE", 32 );
+ break;
}
- return (PyObject*)PyString_FromString(str);
+ return ( PyObject * ) PyString_FromString( str );
}
-//---------------BPy_Bone internal callbacks/methods---------------------------------------------
-//--------------- dealloc---------------------------------------------------------------------------------------
-static void
-Bone_dealloc (BPy_Bone * self)
+
+//---------------BPy_Bone internal callbacks/methods---------------
+
+//--------------- dealloc------------------------------------------
+static void Bone_dealloc( BPy_Bone * self )
{
- PyMem_Free (self->name);
- PyMem_Free (self->parent);
- PyObject_DEL (self);
+ PyMem_Free( self->name );
+ PyMem_Free( self->parent );
+ PyObject_DEL( self );
}
-//---------------getattr---------------------------------------------------------------------------------------
-static PyObject *
-Bone_getAttr (BPy_Bone * self, char *name)
+
+//---------------getattr-------------------------------------------
+static PyObject *Bone_getAttr( BPy_Bone * self, char *name )
{
- PyObject *attr = Py_None;
-
- if (strcmp (name, "name") == 0)
- attr = Bone_getName (self);
- else if (strcmp (name, "roll") == 0)
- attr = Bone_getRoll (self);
- else if (strcmp (name, "head") == 0)
- attr = Bone_getHead (self);
- else if (strcmp (name, "tail") == 0)
- attr = Bone_getTail (self);
- else if (strcmp (name, "size") == 0)
- attr = Bone_getSize (self);
- else if (strcmp (name, "loc") == 0)
- attr = Bone_getLoc (self);
- else if (strcmp (name, "quat") == 0)
- attr = Bone_getQuat (self);
- else if (strcmp (name, "parent") == 0)
- /* Skip the checks for Py_None as its a valid result to this call. */
- return Bone_getParent (self);
- else if (strcmp (name, "children") == 0)
- attr = Bone_getChildren (self);
- else if (strcmp (name, "weight") == 0)
- attr = Bone_getWeight (self);
- else if (strcmp (name, "boneclass") == 0)
- attr = Bone_getBoneclass (self);
- else if (strcmp (name, "ik") == 0)
- attr = Bone_hasIK (self);
- else if (strcmp (name, "__members__") == 0)
- {
- /* 9 entries */
- attr = Py_BuildValue ("[s,s,s,s,s,s,s,s,s,s,s]",
- "name", "roll", "head", "tail", "loc", "size",
- "quat", "parent", "children", "weight", "boneclass", "ik");
- }
-
- if (!attr)
- return (EXPP_ReturnPyObjError (PyExc_MemoryError,
- "couldn't create PyObject"));
-
- if (attr != Py_None)
- return attr; /* member attribute found, return it */
-
- /* not an attribute, search the methods table */
- return Py_FindMethod (BPy_Bone_methods, (PyObject *) self, name);
+ PyObject *attr = Py_None;
+
+ if( strcmp( name, "name" ) == 0 )
+ attr = Bone_getName( self );
+ else if( strcmp( name, "roll" ) == 0 )
+ attr = Bone_getRoll( self );
+ else if( strcmp( name, "head" ) == 0 )
+ attr = Bone_getHead( self );
+ else if( strcmp( name, "tail" ) == 0 )
+ attr = Bone_getTail( self );
+ else if( strcmp( name, "size" ) == 0 )
+ attr = Bone_getSize( self );
+ else if( strcmp( name, "loc" ) == 0 )
+ attr = Bone_getLoc( self );
+ else if( strcmp( name, "quat" ) == 0 )
+ attr = Bone_getQuat( self );
+ else if( strcmp( name, "parent" ) == 0 )
+ /* Skip the checks for Py_None as its a valid result to this call. */
+ return Bone_getParent( self );
+ else if( strcmp( name, "children" ) == 0 )
+ attr = Bone_getChildren( self );
+ else if( strcmp( name, "weight" ) == 0 )
+ attr = Bone_getWeight( self );
+ else if( strcmp( name, "boneclass" ) == 0 )
+ attr = Bone_getBoneclass( self );
+ else if( strcmp( name, "ik" ) == 0 )
+ attr = Bone_hasIK( self );
+ else if( strcmp( name, "__members__" ) == 0 ) {
+ /* 9 entries */
+ attr = Py_BuildValue( "[s,s,s,s,s,s,s,s,s,s,s]",
+ "name", "roll", "head", "tail", "loc",
+ "size", "quat", "parent", "children",
+ "weight", "boneclass", "ik" );
+ }
+
+ if( !attr )
+ return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
+ "couldn't create PyObject" ) );
+
+ if( attr != Py_None )
+ return attr; /* member attribute found, return it */
+
+ /* not an attribute, search the methods table */
+ return Py_FindMethod( BPy_Bone_methods, ( PyObject * ) self, name );
}
-//--------------- setattr---------------------------------------------------------------------------------------
-static int
-Bone_setAttr (BPy_Bone * self, char *name, PyObject * value)
+
+//--------------- setattr-------------------------------------------
+static int Bone_setAttr( BPy_Bone * self, char *name, PyObject * value )
{
- PyObject *valtuple;
- PyObject *error = NULL;
+ PyObject *valtuple;
+ PyObject *error = NULL;
- valtuple = Py_BuildValue ("(O)", value); /* the set* functions expect a tuple */
+ valtuple = Py_BuildValue( "(O)", value ); /* the set* functions expect a tuple */
- if (!valtuple)
- return EXPP_ReturnIntError (PyExc_MemoryError,
- "BoneSetAttr: couldn't create tuple");
+ if( !valtuple )
+ return EXPP_ReturnIntError( PyExc_MemoryError,
+ "BoneSetAttr: couldn't create tuple" );
- if (strcmp (name, "name") == 0)
- error = Bone_setName (self, valtuple);
- else
- { /* Error */
- Py_DECREF (valtuple);
+ if( strcmp( name, "name" ) == 0 )
+ error = Bone_setName( self, valtuple );
+ else { /* Error */
+ Py_DECREF( valtuple );
- /* ... member with the given name was found */
- return (EXPP_ReturnIntError (PyExc_KeyError, "attribute not found"));
- }
+ /* ... member with the given name was found */
+ return ( EXPP_ReturnIntError
+ ( PyExc_KeyError, "attribute not found" ) );
+ }
- Py_DECREF (valtuple);
+ Py_DECREF( valtuple );
- if (error != Py_None)
- return -1;
+ if( error != Py_None )
+ return -1;
- Py_DECREF (Py_None); /* was incref'ed by the called Bone_set* function */
- return 0; /* normal exit */
+ Py_DECREF( Py_None ); /* was incref'ed by the called Bone_set* function */
+ return 0; /* normal exit */
}
-//--------------- repr---------------------------------------------------------------------------------------
-static PyObject *
-Bone_repr (BPy_Bone * self)
+
+//--------------- repr---------------------------------------------
+static PyObject *Bone_repr( BPy_Bone * self )
{
- if (self->bone)
- return PyString_FromFormat ("[Bone \"%s\"]", self->bone->name);
- else
- return PyString_FromString ("NULL");
+ if( self->bone )
+ return PyString_FromFormat( "[Bone \"%s\"]",
+ self->bone->name );
+ else
+ return PyString_FromString( "NULL" );
}
-//--------------- compare---------------------------------------------------------------------------------------
-static int
-Bone_compare (BPy_Bone * a, BPy_Bone * b)
+
+//--------------- compare------------------------------------------
+static int Bone_compare( BPy_Bone * a, BPy_Bone * b )
{
- Bone *pa = a->bone, *pb = b->bone;
- return (pa == pb) ? 0 : -1;
+ Bone *pa = a->bone, *pb = b->bone;
+ return ( pa == pb ) ? 0 : -1;
}
-//--------------- Bone_CreatePyObject--------------------------------------------------------------------
-PyObject *
-Bone_CreatePyObject (struct Bone * bone)
+
+//--------------- Bone_CreatePyObject---------------------------------
+PyObject *Bone_CreatePyObject( struct Bone * bone )
{
BPy_Bone *blen_bone;
- blen_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type);
+ blen_bone = ( BPy_Bone * ) PyObject_NEW( BPy_Bone, &Bone_Type );
//set the all important Bone flag
blen_bone->bone = bone;
//allocate space for python vars
- blen_bone->name= PyMem_Malloc (32 + 1);
- blen_bone->parent =PyMem_Malloc (32 + 1);
- blen_bone->head = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->tail = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->loc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->dloc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->size = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->dsize = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- blen_bone->quat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
- blen_bone->dquat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
- blen_bone->obmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- blen_bone->parmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- blen_bone->defmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- blen_bone->irestmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- blen_bone->posemat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
-
- if(!updatePyBone(blen_bone))
- return EXPP_ReturnPyObjError (PyExc_AttributeError , "bone struct empty");
-
- return ((PyObject *) blen_bone);
+ blen_bone->name = PyMem_Malloc( 32 + 1 );
+ blen_bone->parent = PyMem_Malloc( 32 + 1 );
+ blen_bone->head =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->tail =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->loc =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->dloc =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->size =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->dsize =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ blen_bone->quat =
+ ( QuaternionObject * )
+ newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) );
+ blen_bone->dquat =
+ ( QuaternionObject * )
+ newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) );
+ blen_bone->obmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ blen_bone->parmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ blen_bone->defmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ blen_bone->irestmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ blen_bone->posemat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+
+ if( !updatePyBone( blen_bone ) )
+ return EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "bone struct empty" );
+
+ return ( ( PyObject * ) blen_bone );
}
-//--------------- Bone_CheckPyObject--------------------------------------------------------------------
-int
-Bone_CheckPyObject (PyObject * py_obj)
+
+//--------------- Bone_CheckPyObject--------------------------------
+int Bone_CheckPyObject( PyObject * py_obj )
{
- return (py_obj->ob_type == &Bone_Type);
+ return ( py_obj->ob_type == &Bone_Type );
}
-//--------------- Bone_FromPyObject--------------------------------------------------------------------
-struct Bone *
-Bone_FromPyObject (PyObject * py_obj)
+
+//--------------- Bone_FromPyObject---------------------------------
+struct Bone *Bone_FromPyObject( PyObject * py_obj )
{
- BPy_Bone *blen_obj;
-
- blen_obj = (BPy_Bone *) py_obj;
- if (!((BPy_Bone*)py_obj)->bone) { //test to see if linked to armature
- //use python vars
- return NULL;
- }else{
- //use bone datastruct
- return (blen_obj->bone);
- }
+ BPy_Bone *blen_obj;
+
+ blen_obj = ( BPy_Bone * ) py_obj;
+ if( !( ( BPy_Bone * ) py_obj )->bone ) { //test to see if linked to armature
+ //use python vars
+ return NULL;
+ } else {
+ //use bone datastruct
+ return ( blen_obj->bone );
+ }
}
-//--------------- Python Bone Module methods------------------------------------------------------------------
-//--------------- Blender.Armature.Bone.New()-----------------------------------------------------------------
-static PyObject *
-M_Bone_New (PyObject * self, PyObject * args)
+
+//--------------- Python Bone Module methods------------------------
+
+//--------------- Blender.Armature.Bone.New()-----------------------
+static PyObject *M_Bone_New( PyObject * self, PyObject * args )
{
char *name_str = "BoneName";
char *parent_str = "";
BPy_Bone *py_bone = NULL; /* for Bone Data object wrapper in Python */
- if (!PyArg_ParseTuple (args, "|s", &name_str))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected string or empty argument"));
+ if( !PyArg_ParseTuple( args, "|s", &name_str ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected string or empty argument" ) );
//create python bone
- py_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type);
+ py_bone = ( BPy_Bone * ) PyObject_NEW( BPy_Bone, &Bone_Type );
//allocate space for python vars
- py_bone->name= PyMem_Malloc (32 + 1);
- py_bone->parent =PyMem_Malloc (32 + 1);
- py_bone->head = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->tail = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->loc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->dloc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->size = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->dsize = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- py_bone->quat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
- py_bone->dquat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
- py_bone->obmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- py_bone->parmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- py_bone->defmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- py_bone->irestmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
- py_bone->posemat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
-
+ py_bone->name = PyMem_Malloc( 32 + 1 );
+ py_bone->parent = PyMem_Malloc( 32 + 1 );
+ py_bone->head =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->tail =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->loc =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->dloc =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->size =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->dsize =
+ ( VectorObject * )
+ newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ), 3 );
+ py_bone->quat =
+ ( QuaternionObject * )
+ newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) );
+ py_bone->dquat =
+ ( QuaternionObject * )
+ newQuaternionObject( PyMem_Malloc( 4 * sizeof( float ) ) );
+ py_bone->obmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ py_bone->parmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ py_bone->defmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ py_bone->irestmat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+ py_bone->posemat =
+ ( MatrixObject * )
+ newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
+
//default py values
- BLI_strncpy(py_bone->name, name_str, strlen(name_str) + 1);
- BLI_strncpy(py_bone->parent, parent_str, strlen(parent_str) + 1);
+ BLI_strncpy( py_bone->name, name_str, strlen( name_str ) + 1 );
+ BLI_strncpy( py_bone->parent, parent_str, strlen( parent_str ) + 1 );
py_bone->roll = 0.0f;
py_bone->flag = 32;
py_bone->boneclass = BONE_SKINNABLE;
py_bone->dist = 1.0f;
py_bone->weight = 1.0f;
- Vector_Zero(py_bone->head);
- Vector_Zero(py_bone->loc);
- Vector_Zero(py_bone->dloc);
- Vector_Zero(py_bone->size);
- Vector_Zero(py_bone->dsize);
- Quaternion_Identity(py_bone->quat);
- Quaternion_Identity(py_bone->dquat);
- Matrix_Identity(py_bone->obmat);
- Matrix_Identity(py_bone->parmat);
- Matrix_Identity(py_bone->defmat);
- Matrix_Identity(py_bone->irestmat);
- Matrix_Identity(py_bone->posemat);
+ Vector_Zero( py_bone->head );
+ Vector_Zero( py_bone->loc );
+ Vector_Zero( py_bone->dloc );
+ Vector_Zero( py_bone->size );
+ Vector_Zero( py_bone->dsize );
+ Quaternion_Identity( py_bone->quat );
+ Quaternion_Identity( py_bone->dquat );
+ Matrix_Identity( py_bone->obmat );
+ Matrix_Identity( py_bone->parmat );
+ Matrix_Identity( py_bone->defmat );
+ Matrix_Identity( py_bone->irestmat );
+ Matrix_Identity( py_bone->posemat );
//default tail of 2,0,0
py_bone->tail->vec[0] = 2.0f;
@@ -594,734 +692,771 @@ M_Bone_New (PyObject * self, PyObject * args)
//set the datapointer to null (unlinked)
py_bone->bone = NULL;
- return (PyObject *) py_bone;
+ return ( PyObject * ) py_bone;
}
-//--------------- Python BPy_Bone methods------------------------------------------------------------------
-//--------------- BPy_Bone.getName()--------------------------------------------------------------------------
-static PyObject *
-Bone_getName (BPy_Bone * self)
+
+//--------------- Python BPy_Bone methods---------------------------
+
+//--------------- BPy_Bone.getName()--------------------------------
+static PyObject *Bone_getName( BPy_Bone * self )
{
- PyObject *attr = NULL;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- attr = PyString_FromString (self->name);
- }else{
- //use bone datastruct
- attr = PyString_FromString (self->bone->name);
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.name attribute"));
+ PyObject *attr = NULL;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ attr = PyString_FromString( self->name );
+ } else {
+ //use bone datastruct
+ attr = PyString_FromString( self->bone->name );
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.name attribute" ) );
}
-//--------------- BPy_Bone.getRoll()------------------------------------------------------------------------------
-static PyObject *
-Bone_getRoll (BPy_Bone * self)
+
+//--------------- BPy_Bone.getRoll()---------------------------------
+static PyObject *Bone_getRoll( BPy_Bone * self )
{
- PyObject *attr = NULL;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- attr = Py_BuildValue ("f", self->roll);
- }else{
- //use bone datastruct
- attr = Py_BuildValue ("f", self->bone->roll);
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.roll attribute"));
+ PyObject *attr = NULL;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ attr = Py_BuildValue( "f", self->roll );
+ } else {
+ //use bone datastruct
+ attr = Py_BuildValue( "f", self->bone->roll );
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.roll attribute" ) );
}
-//--------------- BPy_Bone.getWeight()----------------------------------------------------------------------------
-static PyObject *
-Bone_getWeight (BPy_Bone * self)
+
+//--------------- BPy_Bone.getWeight()---------------------------------
+static PyObject *Bone_getWeight( BPy_Bone * self )
{
- PyObject *attr = NULL;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- attr = Py_BuildValue ("f", self->weight);
- }else{
- //use bone datastruct
- attr = Py_BuildValue ("f", self->bone->weight);
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.weight attribute"));
+ PyObject *attr = NULL;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ attr = Py_BuildValue( "f", self->weight );
+ } else {
+ //use bone datastruct
+ attr = Py_BuildValue( "f", self->bone->weight );
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.weight attribute" ) );
}
-//--------------- BPy_Bone.getHead()--------------------------------------------------------------------------
-static PyObject *
-Bone_getHead (BPy_Bone * self)
+
+//--------------- BPy_Bone.getHead()----------------------------------
+static PyObject *Bone_getHead( BPy_Bone * self )
{
- PyObject *attr = NULL;
- float *vec;
- int x;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- vec = PyMem_Malloc(3 * sizeof(float));
- for(x = 0; x < 3; x++)
- vec[x] = self->head->vec[x];
- attr = (PyObject *)newVectorObject(vec, 3);
- }else{
- //use bone datastruct
- attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- ((VectorObject*)attr)->vec[0] = self->bone->head[0];
- ((VectorObject*)attr)->vec[1] = self->bone->head[1];
- ((VectorObject*)attr)->vec[2] = self->bone->head[2];
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.head attribute"));
+ PyObject *attr = NULL;
+ float *vec;
+ int x;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ vec = PyMem_Malloc( 3 * sizeof( float ) );
+ for( x = 0; x < 3; x++ )
+ vec[x] = self->head->vec[x];
+ attr = ( PyObject * ) newVectorObject( vec, 3 );
+ } else {
+ //use bone datastruct
+ attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ),
+ 3 );
+ ( ( VectorObject * ) attr )->vec[0] = self->bone->head[0];
+ ( ( VectorObject * ) attr )->vec[1] = self->bone->head[1];
+ ( ( VectorObject * ) attr )->vec[2] = self->bone->head[2];
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.head attribute" ) );
}
-//--------------- BPy_Bone.getTail()--------------------------------------------------------------------------
-static PyObject *
-Bone_getTail (BPy_Bone * self)
+
+//--------------- BPy_Bone.getTail()---------------------------------
+static PyObject *Bone_getTail( BPy_Bone * self )
{
- PyObject *attr = NULL;
- float *vec;
- int x;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- vec = PyMem_Malloc(3 * sizeof(float));
- for(x = 0; x < 3; x++)
- vec[x] = self->tail->vec[x];
- attr = (PyObject *)newVectorObject(vec, 3);
- }else{
- //use bone datastruct
- attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- ((VectorObject*)attr)->vec[0] = self->bone->tail[0];
- ((VectorObject*)attr)->vec[1] = self->bone->tail[1];
- ((VectorObject*)attr)->vec[2] = self->bone->tail[2];
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.tail attribute"));
+ PyObject *attr = NULL;
+ float *vec;
+ int x;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ vec = PyMem_Malloc( 3 * sizeof( float ) );
+ for( x = 0; x < 3; x++ )
+ vec[x] = self->tail->vec[x];
+ attr = ( PyObject * ) newVectorObject( vec, 3 );
+ } else {
+ //use bone datastruct
+ attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ),
+ 3 );
+ ( ( VectorObject * ) attr )->vec[0] = self->bone->tail[0];
+ ( ( VectorObject * ) attr )->vec[1] = self->bone->tail[1];
+ ( ( VectorObject * ) attr )->vec[2] = self->bone->tail[2];
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.tail attribute" ) );
}
-//--------------- BPy_Bone.getLoc()----------------------------------------------------------------------------
-static PyObject *
-Bone_getLoc (BPy_Bone * self)
+
+//--------------- BPy_Bone.getLoc()---------------------------------
+static PyObject *Bone_getLoc( BPy_Bone * self )
{
- PyObject *attr = NULL;
- float *vec;
- int x;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- vec = PyMem_Malloc(3 * sizeof(float));
- for(x = 0; x < 3; x++)
- vec[x] = self->loc->vec[x];
- attr = (PyObject *)newVectorObject(vec, 3);
- }else{
- //use bone datastruct
- attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- ((VectorObject*)attr)->vec[0] = self->bone->loc[0];
- ((VectorObject*)attr)->vec[1] = self->bone->loc[1];
- ((VectorObject*)attr)->vec[2] = self->bone->loc[2];
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.loc attribute"));
+ PyObject *attr = NULL;
+ float *vec;
+ int x;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ vec = PyMem_Malloc( 3 * sizeof( float ) );
+ for( x = 0; x < 3; x++ )
+ vec[x] = self->loc->vec[x];
+ attr = ( PyObject * ) newVectorObject( vec, 3 );
+ } else {
+ //use bone datastruct
+ attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ),
+ 3 );
+ ( ( VectorObject * ) attr )->vec[0] = self->bone->loc[0];
+ ( ( VectorObject * ) attr )->vec[1] = self->bone->loc[1];
+ ( ( VectorObject * ) attr )->vec[2] = self->bone->loc[2];
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.loc attribute" ) );
}
-//--------------- BPy_Bone.getSize()----------------------------------------------------------------------------
-static PyObject *
-Bone_getSize (BPy_Bone * self)
+
+//--------------- BPy_Bone.getSize()-----------------------------
+static PyObject *Bone_getSize( BPy_Bone * self )
{
- PyObject *attr = NULL;
- float *vec;
- int x;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- vec = PyMem_Malloc(3 * sizeof(float));
- for(x = 0; x < 3; x++)
- vec[x] = self->size->vec[x];
- attr = (PyObject *)newVectorObject(vec, 3);
- }else{
- //use bone datastruct
- attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
- ((VectorObject*)attr)->vec[0] = self->bone->size[0];
- ((VectorObject*)attr)->vec[1] = self->bone->size[1];
- ((VectorObject*)attr)->vec[2] = self->bone->size[2];
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.size attribute"));
+ PyObject *attr = NULL;
+ float *vec;
+ int x;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ vec = PyMem_Malloc( 3 * sizeof( float ) );
+ for( x = 0; x < 3; x++ )
+ vec[x] = self->size->vec[x];
+ attr = ( PyObject * ) newVectorObject( vec, 3 );
+ } else {
+ //use bone datastruct
+ attr = newVectorObject( PyMem_Malloc( 3 * sizeof( float ) ),
+ 3 );
+ ( ( VectorObject * ) attr )->vec[0] = self->bone->size[0];
+ ( ( VectorObject * ) attr )->vec[1] = self->bone->size[1];
+ ( ( VectorObject * ) attr )->vec[2] = self->bone->size[2];
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.size attribute" ) );
}
-//--------------- BPy_Bone.getQuat()----------------------------------------------------------------------------
-static PyObject *
-Bone_getQuat (BPy_Bone * self)
+
+//--------------- BPy_Bone.getQuat()--------------------------------
+static PyObject *Bone_getQuat( BPy_Bone * self )
{
- PyObject *attr = NULL;
- float *quat;
- int x;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars - p.s. - you must return a copy or else
- //python will trash the internal var
- quat = PyMem_Malloc(4 * sizeof(float));
- for(x = 0; x < 4; x++)
- quat[x] = self->quat->quat[x];
- attr = (PyObject *)newQuaternionObject(quat);
- }else{
- //use bone datastruct
- attr = newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
- ((QuaternionObject*)attr)->quat[0] = self->bone->quat[0];
- ((QuaternionObject*)attr)->quat[1] = self->bone->quat[1];
- ((QuaternionObject*)attr)->quat[2] = self->bone->quat[2];
- ((QuaternionObject*)attr)->quat[3] = self->bone->quat[3];
- }
-
- return attr;
+ PyObject *attr = NULL;
+ float *quat;
+ int x;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars - p.s. - you must return a copy or else
+ //python will trash the internal var
+ quat = PyMem_Malloc( 4 * sizeof( float ) );
+ for( x = 0; x < 4; x++ )
+ quat[x] = self->quat->quat[x];
+ attr = ( PyObject * ) newQuaternionObject( quat );
+ } else {
+ //use bone datastruct
+ attr = newQuaternionObject( PyMem_Malloc
+ ( 4 * sizeof( float ) ) );
+ ( ( QuaternionObject * ) attr )->quat[0] = self->bone->quat[0];
+ ( ( QuaternionObject * ) attr )->quat[1] = self->bone->quat[1];
+ ( ( QuaternionObject * ) attr )->quat[2] = self->bone->quat[2];
+ ( ( QuaternionObject * ) attr )->quat[3] = self->bone->quat[3];
+ }
+
+ return attr;
}
-//--------------- BPy_Bone.hasParent()--------------------------------------------------------------------------
-static PyObject *
-Bone_hasParent (BPy_Bone * self)
+
+//--------------- BPy_Bone.hasParent()---------------------------
+static PyObject *Bone_hasParent( BPy_Bone * self )
{
- char * parent_str = "";
+ char *parent_str = "";
- if (!self->bone) { //test to see if linked to armature
+ if( !self->bone ) { //test to see if linked to armature
//use python vars
- if (BLI_streq(self->parent, parent_str)) {
- Py_INCREF (Py_False);
- return Py_False;
- }else{
- Py_INCREF (Py_True);
- return Py_True;
+ if( BLI_streq( self->parent, parent_str ) ) {
+ Py_INCREF( Py_False );
+ return Py_False;
+ } else {
+ Py_INCREF( Py_True );
+ return Py_True;
}
- }else{
+ } else {
//use bone datastruct
- if (self->bone->parent) {
- Py_INCREF (Py_True);
- return Py_True;
- }else{
- Py_INCREF (Py_False);
- return Py_False;
+ if( self->bone->parent ) {
+ Py_INCREF( Py_True );
+ return Py_True;
+ } else {
+ Py_INCREF( Py_False );
+ return Py_False;
}
}
}
-//--------------- BPy_Bone.getParent()--------------------------------------------------------------------------
-static PyObject *
-Bone_getParent (BPy_Bone * self)
+
+//--------------- BPy_Bone.getParent()------------------------------
+static PyObject *Bone_getParent( BPy_Bone * self )
{
- char * parent_str = "";
- if (!self->bone) { //test to see if linked to armature
+ char *parent_str = "";
+ if( !self->bone ) { //test to see if linked to armature
//use python vars
- if (BLI_streq(self->parent, parent_str)) {
- return EXPP_incr_ret (Py_None);
- }else{
- return PyString_FromString(self->parent);
- }
- }else{
+ if( BLI_streq( self->parent, parent_str ) ) {
+ return EXPP_incr_ret( Py_None );
+ } else {
+ return PyString_FromString( self->parent );
+ }
+ } else {
//use bone datastruct
- if (self->bone->parent) {
- return Bone_CreatePyObject (self->bone->parent);
- }else{
- return EXPP_incr_ret (Py_None);
+ if( self->bone->parent ) {
+ return Bone_CreatePyObject( self->bone->parent );
+ } else {
+ return EXPP_incr_ret( Py_None );
}
}
}
-//--------------- BPy_Bone.getChildren()--------------------------------------------------------------------------
-static PyObject *
-Bone_getChildren (BPy_Bone * self)
+
+//--------------- BPy_Bone.getChildren()-----------------------------
+static PyObject *Bone_getChildren( BPy_Bone * self )
{
- int totbones = 0;
- Bone *current = NULL;
- PyObject *listbones = NULL;
- int i;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- return EXPP_incr_ret (Py_None);
- }else{
- //use bone datastruct
- current = self->bone->childbase.first;
- for (; current; current = current->next)
- totbones++;
-
- /* Create a list with a bone wrapper for each bone */
- current = self->bone->childbase.first;
- listbones = PyList_New (totbones);
- for (i = 0; i < totbones; i++){
- assert (current);
- PyList_SetItem (listbones, i, Bone_CreatePyObject (current));
- current = current->next;
- }
- return listbones;
- }
+ int totbones = 0;
+ Bone *current = NULL;
+ PyObject *listbones = NULL;
+ int i;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ return EXPP_incr_ret( Py_None );
+ } else {
+ //use bone datastruct
+ current = self->bone->childbase.first;
+ for( ; current; current = current->next )
+ totbones++;
+
+ /* Create a list with a bone wrapper for each bone */
+ current = self->bone->childbase.first;
+ listbones = PyList_New( totbones );
+ for( i = 0; i < totbones; i++ ) {
+ assert( current );
+ PyList_SetItem( listbones, i,
+ Bone_CreatePyObject( current ) );
+ current = current->next;
+ }
+ return listbones;
+ }
}
-//--------------- BPy_Bone.setName()--------------------------------------------------------------------------
-static PyObject *
-Bone_setName (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setName()---------------------------------
+static PyObject *Bone_setName( BPy_Bone * self, PyObject * args )
{
- char *name;
-
- if (!PyArg_ParseTuple (args, "s", &name))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected string argument"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- BLI_strncpy(self->name, name, strlen(name) + 1);
- }else{
- //use bone datastruct
- BLI_strncpy(self->bone->name, name, strlen(name) + 1);
- }
- return EXPP_incr_ret (Py_None);
+ char *name;
+
+ if( !PyArg_ParseTuple( args, "s", &name ) )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_AttributeError,
+ "expected string argument" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ BLI_strncpy( self->name, name, strlen( name ) + 1 );
+ } else {
+ //use bone datastruct
+ BLI_strncpy( self->bone->name, name, strlen( name ) + 1 );
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setRoll()--------------------------------------------------------------------------
-PyObject *
-Bone_setRoll (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setRoll()--------------------------------
+PyObject *Bone_setRoll( BPy_Bone * self, PyObject * args )
{
- float roll;
-
- if (!PyArg_ParseTuple (args, "f", &roll))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected float argument"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->roll = roll;
- }else{
- //use bone datastruct
- self->bone->roll = roll;
- }
- return EXPP_incr_ret (Py_None);
+ float roll;
+
+ if( !PyArg_ParseTuple( args, "f", &roll ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected float argument" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->roll = roll;
+ } else {
+ //use bone datastruct
+ self->bone->roll = roll;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setHead()--------------------------------------------------------------------------
-static PyObject *
-Bone_setHead (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setHead()---------------------------------
+static PyObject *Bone_setHead( BPy_Bone * self, PyObject * args )
{
- float f1, f2, f3;
- int status;
+ float f1, f2, f3;
+ int status;
- if (PyObject_Length (args) == 3)
- status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
- else
- status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
+ if( PyObject_Length( args ) == 3 )
+ status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
+ else
+ status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
- if (!status)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected 3 (or a list of 3) float arguments"));
+ if( !status )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected 3 (or a list of 3) float arguments" ) );
- if (!self->bone) { //test to see if linked to armature
+ if( !self->bone ) { //test to see if linked to armature
//use python vars
self->head->vec[0] = f1;
self->head->vec[1] = f2;
self->head->vec[2] = f3;
- }else{
+ } else {
//use bone datastruct
self->bone->head[0] = f1;
self->bone->head[1] = f2;
self->bone->head[2] = f3;
- }
- return EXPP_incr_ret (Py_None);
-}
-//--------------- BPy_Bone.setTail()--------------------------------------------------------------------------
-static PyObject *
-Bone_setTail (BPy_Bone * self, PyObject * args)
-{
- float f1, f2, f3;
- int status;
-
- if (PyObject_Length (args) == 3)
- status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
- else
- status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
-
- if (!status)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected 3 (or a list of 3) float arguments"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->tail->vec[0] = f1;
- self->tail->vec[1] = f2;
- self->tail->vec[2] = f3;
- }else{
- //use bone datastruct
- self->bone->tail[0] = f1;
- self->bone->tail[1] = f2;
- self->bone->tail[2] = f3;
- }
- return EXPP_incr_ret (Py_None);
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setLoc()--------------------------------------------------------------------------
-static PyObject *
-Bone_setLoc (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setTail()---------------------------------
+static PyObject *Bone_setTail( BPy_Bone * self, PyObject * args )
{
- float f1, f2, f3;
- int status;
-
- if (PyObject_Length (args) == 3)
- status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
- else
- status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
-
- if (!status)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected 3 (or a list of 3) float arguments"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->loc->vec[0] = f1;
- self->loc->vec[1] = f2;
- self->loc->vec[2] = f3;
- }else{
- //use bone datastruct
- self->bone->loc[0] = f1;
- self->bone->loc[1] = f2;
- self->bone->loc[2] = f3;
- }
- return EXPP_incr_ret (Py_None);
+ float f1, f2, f3;
+ int status;
+
+ if( PyObject_Length( args ) == 3 )
+ status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
+ else
+ status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
+
+ if( !status )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected 3 (or a list of 3) float arguments" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->tail->vec[0] = f1;
+ self->tail->vec[1] = f2;
+ self->tail->vec[2] = f3;
+ } else {
+ //use bone datastruct
+ self->bone->tail[0] = f1;
+ self->bone->tail[1] = f2;
+ self->bone->tail[2] = f3;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setSize()--------------------------------------------------------------------------
-static PyObject *
-Bone_setSize (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setLoc()----------------------------------
+static PyObject *Bone_setLoc( BPy_Bone * self, PyObject * args )
{
- float f1, f2, f3;
- int status;
-
- if (PyObject_Length (args) == 3)
- status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
- else
- status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
-
- if (!status)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected 3 (or a list of 3) float arguments"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->size->vec[0] = f1;
- self->size->vec[1] = f2;
- self->size->vec[2] = f3;
- }else{
- //use bone datastruct
- self->bone->size[0] = f1;
- self->bone->size[1] = f2;
- self->bone->size[2] = f3;
- }
- return EXPP_incr_ret (Py_None);
+ float f1, f2, f3;
+ int status;
+
+ if( PyObject_Length( args ) == 3 )
+ status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
+ else
+ status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
+
+ if( !status )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected 3 (or a list of 3) float arguments" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->loc->vec[0] = f1;
+ self->loc->vec[1] = f2;
+ self->loc->vec[2] = f3;
+ } else {
+ //use bone datastruct
+ self->bone->loc[0] = f1;
+ self->bone->loc[1] = f2;
+ self->bone->loc[2] = f3;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setQuat()--------------------------------------------------------------------------
-static PyObject *
-Bone_setQuat (BPy_Bone * self, PyObject * args)
+
+//--------------- BPy_Bone.setSize()---------------------------------
+static PyObject *Bone_setSize( BPy_Bone * self, PyObject * args )
{
- float f1, f2, f3, f4;
- PyObject *argument;
- QuaternionObject *quatOb;
- int status;
+ float f1, f2, f3;
+ int status;
+
+ if( PyObject_Length( args ) == 3 )
+ status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
+ else
+ status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
- if (!PyArg_ParseTuple(args, "O", &argument))
- return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected quaternion or float list"));
+ if( !status )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected 3 (or a list of 3) float arguments" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->size->vec[0] = f1;
+ self->size->vec[1] = f2;
+ self->size->vec[2] = f3;
+ } else {
+ //use bone datastruct
+ self->bone->size[0] = f1;
+ self->bone->size[1] = f2;
+ self->bone->size[2] = f3;
+ }
+ return EXPP_incr_ret( Py_None );
+}
- if(QuaternionObject_Check(argument)){
- status = PyArg_ParseTuple(args, "O!", &quaternion_Type, &quatOb);
+//--------------- BPy_Bone.setQuat()-------------------------------
+static PyObject *Bone_setQuat( BPy_Bone * self, PyObject * args )
+{
+ float f1, f2, f3, f4;
+ PyObject *argument;
+ QuaternionObject *quatOb;
+ int status;
+
+ if( !PyArg_ParseTuple( args, "O", &argument ) )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_TypeError,
+ "expected quaternion or float list" ) );
+
+ if( QuaternionObject_Check( argument ) ) {
+ status = PyArg_ParseTuple( args, "O!", &quaternion_Type,
+ &quatOb );
f1 = quatOb->quat[0];
f2 = quatOb->quat[1];
f3 = quatOb->quat[2];
f4 = quatOb->quat[3];
- }else{
- status = PyArg_ParseTuple (args, "(ffff)", &f1, &f2, &f3, &f4);
- }
-
- if (!status)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "unable to parse argument"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->quat->quat[0] = f1;
- self->quat->quat[1] = f2;
- self->quat->quat[2] = f3;
- self->quat->quat[3] = f4;
- }else{
- //use bone datastruct
- self->bone->quat[0] = f1;
- self->bone->quat[1] = f2;
- self->bone->quat[2] = f3;
- self->bone->quat[3] = f4;
- }
- return EXPP_incr_ret (Py_None);
+ } else {
+ status = PyArg_ParseTuple( args, "(ffff)", &f1, &f2, &f3,
+ &f4 );
+ }
+
+ if( !status )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "unable to parse argument" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->quat->quat[0] = f1;
+ self->quat->quat[1] = f2;
+ self->quat->quat[2] = f3;
+ self->quat->quat[3] = f4;
+ } else {
+ //use bone datastruct
+ self->bone->quat[0] = f1;
+ self->bone->quat[1] = f2;
+ self->bone->quat[2] = f3;
+ self->bone->quat[3] = f4;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setParent()-------------------------------------------------------------------------
-static PyObject *
-Bone_setParent(BPy_Bone *self, PyObject *args)
+
+//--------------- BPy_Bone.setParent()------------------------------
+static PyObject *Bone_setParent( BPy_Bone * self, PyObject * args )
{
- BPy_Bone* py_bone;
+ BPy_Bone *py_bone;
float M_boneObjectspace[4][4];
float iM_parentRest[4][4];
- if (!PyArg_ParseTuple(args, "O", &py_bone))
- return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected bone object argument"));
+ if( !PyArg_ParseTuple( args, "O", &py_bone ) )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_TypeError,
+ "expected bone object argument" ) );
- if (!self->bone) { //test to see if linked to armature
+ if( !self->bone ) { //test to see if linked to armature
//use python vars
- BLI_strncpy(self->parent, py_bone->name, strlen(py_bone->name) + 1);
- }else{
+ BLI_strncpy( self->parent, py_bone->name,
+ strlen( py_bone->name ) + 1 );
+ } else {
//use bone datastruct
- if(!py_bone->bone)
- return (EXPP_ReturnPyObjError (PyExc_TypeError, "Parent bone must be linked to armature first!"));
+ if( !py_bone->bone )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_TypeError,
+ "Parent bone must be linked to armature first!" ) );
- if(py_bone->bone == self->bone)
- return (EXPP_ReturnPyObjError (PyExc_AttributeError, "Cannot parent to self"));
+ if( py_bone->bone == self->bone )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_AttributeError,
+ "Cannot parent to self" ) );
//test to see if were creating an illegal loop by parenting to child
- if(testChildbase(self->bone, py_bone->bone))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError, "Cannot parent to child"));
+ if( testChildbase( self->bone, py_bone->bone ) )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_AttributeError,
+ "Cannot parent to child" ) );
- //set the parent of self - in this case we are changing the parenting after this bone
+ //set the parent of self - in this case
+ //we are changing the parenting after this bone
//has been linked in it's armature
- if(self->bone->parent){ //we are parenting something previously parented
+ if( self->bone->parent ) { //we are parenting something previously parented
//remove the childbase link from the parent bone
- BLI_remlink(&self->bone->parent->childbase, self->bone);
+ BLI_remlink( &self->bone->parent->childbase,
+ self->bone );
//now get rid of the parent transformation
- get_objectspace_bone_matrix(self->bone->parent, M_boneObjectspace, 0,0);
- Mat4MulVecfl(M_boneObjectspace, self->bone->head);
- Mat4MulVecfl(M_boneObjectspace, self->bone->tail);
-
+ get_objectspace_bone_matrix( self->bone->parent,
+ M_boneObjectspace, 0, 0 );
+ Mat4MulVecfl( M_boneObjectspace, self->bone->head );
+ Mat4MulVecfl( M_boneObjectspace, self->bone->tail );
+
//add to the childbase of new parent
- BLI_addtail (&py_bone->bone->childbase, self->bone);
+ BLI_addtail( &py_bone->bone->childbase, self->bone );
//transform bone according to new parent
- get_objectspace_bone_matrix(py_bone->bone, M_boneObjectspace, 0,0);
- Mat4Invert (iM_parentRest, M_boneObjectspace);
- Mat4MulVecfl(iM_parentRest, self->bone->head);
- Mat4MulVecfl(iM_parentRest, self->bone->tail);
+ get_objectspace_bone_matrix( py_bone->bone,
+ M_boneObjectspace, 0, 0 );
+ Mat4Invert( iM_parentRest, M_boneObjectspace );
+ Mat4MulVecfl( iM_parentRest, self->bone->head );
+ Mat4MulVecfl( iM_parentRest, self->bone->tail );
//set parent
self->bone->parent = py_bone->bone;
- }else{ //not previously parented
+ } else { //not previously parented
//add to the childbase of new parent
- BLI_addtail (&py_bone->bone->childbase, self->bone);
+ BLI_addtail( &py_bone->bone->childbase, self->bone );
//transform bone according to new parent
- get_objectspace_bone_matrix(py_bone->bone, M_boneObjectspace, 0,0);
- Mat4Invert (iM_parentRest, M_boneObjectspace);
- Mat4MulVecfl(iM_parentRest, self->bone->head);
- Mat4MulVecfl(iM_parentRest, self->bone->tail);
+ get_objectspace_bone_matrix( py_bone->bone,
+ M_boneObjectspace, 0, 0 );
+ Mat4Invert( iM_parentRest, M_boneObjectspace );
+ Mat4MulVecfl( iM_parentRest, self->bone->head );
+ Mat4MulVecfl( iM_parentRest, self->bone->tail );
self->bone->parent = py_bone->bone;
}
}
- return EXPP_incr_ret (Py_None);
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setWeight()-------------------------------------------------------------------------
-static PyObject *
-Bone_setWeight(BPy_Bone *self, PyObject *args)
+
+//--------------- BPy_Bone.setWeight()----------------------------
+static PyObject *Bone_setWeight( BPy_Bone * self, PyObject * args )
{
- float weight;
-
- if (!PyArg_ParseTuple (args, "f", &weight))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected float argument"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->weight = weight;
- }else{
- //use bone datastruct
- self->bone->weight = weight;
- }
- return EXPP_incr_ret (Py_None);
+ float weight;
+
+ if( !PyArg_ParseTuple( args, "f", &weight ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected float argument" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->weight = weight;
+ } else {
+ //use bone datastruct
+ self->bone->weight = weight;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.clearParent()-------------------------------------------------------------------------
-static PyObject *
-Bone_clearParent(BPy_Bone *self)
+
+//--------------- BPy_Bone.clearParent()--------------------------
+static PyObject *Bone_clearParent( BPy_Bone * self )
{
- bArmature *arm = NULL;
- Bone *bone = NULL;
- Bone *parent = NULL;
- Bone *child = NULL;
- Bone *childPrev = NULL;
- int firstChild;
- float M_boneObjectspace[4][4];
- char *parent_str = "";
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- BLI_strncpy(self->parent, parent_str, strlen(parent_str) + 1);
- }else{
- //use bone datastruct
- if(self->bone->parent == NULL)
- return EXPP_incr_ret(Py_None);
-
- //get parent and remove link
- parent = self->bone->parent;
- self->bone->parent = NULL;
-
- //remove the childbase link from the parent bone
- firstChild = 1;
- for(child = parent->childbase.first; child; child = child->next){
- if(child == self->bone && firstChild){
+ bArmature *arm = NULL;
+ Bone *bone = NULL;
+ Bone *parent = NULL;
+ Bone *child = NULL;
+ Bone *childPrev = NULL;
+ int firstChild;
+ float M_boneObjectspace[4][4];
+ char *parent_str = "";
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ BLI_strncpy( self->parent, parent_str,
+ strlen( parent_str ) + 1 );
+ } else {
+ //use bone datastruct
+ if( self->bone->parent == NULL )
+ return EXPP_incr_ret( Py_None );
+
+ //get parent and remove link
+ parent = self->bone->parent;
+ self->bone->parent = NULL;
+
+ //remove the childbase link from the parent bone
+ firstChild = 1;
+ for( child = parent->childbase.first; child;
+ child = child->next ) {
+ if( child == self->bone && firstChild ) {
parent->childbase.first = child->next;
child->next = NULL;
break;
+ }
+ if( child == self->bone && !firstChild ) {
+ childPrev->next = child->next;
+ child->next = NULL;
+ break;
+ }
+ firstChild = 0;
+ childPrev = child;
}
- if(child == self->bone && !firstChild){
- childPrev->next = child->next;
- child->next = NULL;
- break;
- }
- firstChild = 0;
- childPrev = child;
- }
- //now get rid of the parent transformation
- get_objectspace_bone_matrix(parent, M_boneObjectspace, 0,0);
+ //now get rid of the parent transformation
+ get_objectspace_bone_matrix( parent, M_boneObjectspace, 0, 0 );
- //transformation of local bone
- Mat4MulVecfl(M_boneObjectspace, self->bone->head);
- Mat4MulVecfl(M_boneObjectspace, self->bone->tail);
+ //transformation of local bone
+ Mat4MulVecfl( M_boneObjectspace, self->bone->head );
+ Mat4MulVecfl( M_boneObjectspace, self->bone->tail );
- //get the root bone
- while(parent->parent != NULL){
- parent = parent->parent;
- }
+ //get the root bone
+ while( parent->parent != NULL ) {
+ parent = parent->parent;
+ }
- //add unlinked bone to the bonebase of the armature
- for (arm = G.main->armature.first; arm; arm= arm->id.next) {
- for(bone = arm->bonebase.first; bone; bone = bone->next){
- if(parent == bone){
- //we found the correct armature - now add it as root bone
- BLI_addtail (&arm->bonebase, self->bone);
- break;
+ //add unlinked bone to the bonebase of the armature
+ for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
+ for( bone = arm->bonebase.first; bone;
+ bone = bone->next ) {
+ if( parent == bone ) {
+ //we found the correct armature - now add it as root bone
+ BLI_addtail( &arm->bonebase,
+ self->bone );
+ break;
+ }
}
- }
+ }
}
- }
- return EXPP_incr_ret (Py_None);
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.clearChildren()-------------------------------------------------------------------------
-static PyObject *
-Bone_clearChildren(BPy_Bone *self)
-{
- Bone *root = NULL;
- Bone *child = NULL;
- bArmature *arm = NULL;
- Bone *bone = NULL;
- Bone *prev = NULL;
- Bone *next = NULL;
- float M_boneObjectspace[4][4];
- int first;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- return EXPP_incr_ret (Py_None);
- }else{
- //use bone datastruct
- if(self->bone->childbase.first == NULL)
- return EXPP_incr_ret(Py_None);
+
+//--------------- BPy_Bone.clearChildren()------------------------
+static PyObject *Bone_clearChildren( BPy_Bone * self )
+{
+ Bone *root = NULL;
+ Bone *child = NULL;
+ bArmature *arm = NULL;
+ Bone *bone = NULL;
+ Bone *prev = NULL;
+ Bone *next = NULL;
+ float M_boneObjectspace[4][4];
+ int first;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ return EXPP_incr_ret( Py_None );
+ } else {
+ //use bone datastruct
+ if( self->bone->childbase.first == NULL )
+ return EXPP_incr_ret( Py_None );
//is this bone a part of an armature....
//get root bone for testing
root = self->bone->parent;
- if(root != NULL){
- while (root->parent != NULL){
+ if( root != NULL ) {
+ while( root->parent != NULL ) {
root = root->parent;
}
- }else{
+ } else {
root = self->bone;
}
//test armatures for root bone
- for(arm= G.main->armature.first; arm; arm = arm->id.next){
- for(bone = arm->bonebase.first; bone; bone = bone->next){
- if(bone == root)
+ for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
+ for( bone = arm->bonebase.first; bone;
+ bone = bone->next ) {
+ if( bone == root )
break;
}
- if(bone == root)
+ if( bone == root )
break;
}
- if(arm == NULL)
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't find armature that contains this bone"));
-
- //now get rid of the parent transformation
- get_objectspace_bone_matrix(self->bone, M_boneObjectspace, 0,0);
-
- //set children as root
- first = 1;
- for(child = self->bone->childbase.first; child; child = next){
- //undo transformation of local bone
- Mat4MulVecfl(M_boneObjectspace, child->head);
- Mat4MulVecfl(M_boneObjectspace, child->tail);
-
- //set next pointers to NULL
- if(first){
- prev = child;
- first = 0;
- }else{
- prev->next = NULL;
- prev = child;
- }
- next = child->next;
+ if( arm == NULL )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_RuntimeError,
+ "couldn't find armature that contains this bone" ) );
+
+ //now get rid of the parent transformation
+ get_objectspace_bone_matrix( self->bone, M_boneObjectspace, 0,
+ 0 );
+
+ //set children as root
+ first = 1;
+ for( child = self->bone->childbase.first; child; child = next ) {
+ //undo transformation of local bone
+ Mat4MulVecfl( M_boneObjectspace, child->head );
+ Mat4MulVecfl( M_boneObjectspace, child->tail );
+
+ //set next pointers to NULL
+ if( first ) {
+ prev = child;
+ first = 0;
+ } else {
+ prev->next = NULL;
+ prev = child;
+ }
+ next = child->next;
- //remove parenting and linking
- child->parent = NULL;
- BLI_remlink(&self->bone->childbase, child);
+ //remove parenting and linking
+ child->parent = NULL;
+ BLI_remlink( &self->bone->childbase, child );
- //add as root
- BLI_addtail (&arm->bonebase, child);
+ //add as root
+ BLI_addtail( &arm->bonebase, child );
+ }
}
- }
- Py_INCREF(Py_None);
- return Py_None;
+ Py_INCREF( Py_None );
+ return Py_None;
}
-//--------------- BPy_Bone.hide()---------------------------------------------------------------------------------
-static PyObject *
-Bone_hide(BPy_Bone *self)
+
+//--------------- BPy_Bone.hide()-----------------------------------
+static PyObject *Bone_hide( BPy_Bone * self )
{
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- return EXPP_ReturnPyObjError (PyExc_TypeError, "link bone to armature before attempting to hide/unhide");
- }else{
- //use bone datastruct
- if(!(self->bone->flag & BONE_HIDDEN))
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "link bone to armature before attempting to hide/unhide" );
+ } else {
+ //use bone datastruct
+ if( !( self->bone->flag & BONE_HIDDEN ) )
self->bone->flag |= BONE_HIDDEN;
- }
- return EXPP_incr_ret (Py_None);
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.unhide()---------------------------------------------------------------------------------
-static PyObject *
-Bone_unhide(BPy_Bone *self)
+
+//--------------- BPy_Bone.unhide()-------------------------------
+static PyObject *Bone_unhide( BPy_Bone * self )
{
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- return EXPP_ReturnPyObjError (PyExc_TypeError, "link bone to armature before attempting to hide/unhide");
- }else{
- //use bone datastruct
- if(self->bone->flag & BONE_HIDDEN)
- self->bone->flag &= ~BONE_HIDDEN;
- }
- return EXPP_incr_ret (Py_None);
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "link bone to armature before attempting to hide/unhide" );
+ } else {
+ //use bone datastruct
+ if( self->bone->flag & BONE_HIDDEN )
+ self->bone->flag &= ~BONE_HIDDEN;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.setPose()-----------------------------------------------------------------------------------
-static PyObject *
-Bone_setPose (BPy_Bone *self, PyObject *args)
+
+//--------------- BPy_Bone.setPose()-------------------------------
+static PyObject *Bone_setPose( BPy_Bone * self, PyObject * args )
{
Bone *root = NULL;
bPoseChannel *chan = NULL;
bPoseChannel *setChan = NULL;
bPoseChannel *test = NULL;
- Object *object =NULL;
+ Object *object = NULL;
bArmature *arm = NULL;
Bone *bone = NULL;
PyObject *flaglist = NULL;
@@ -1331,230 +1466,253 @@ Bone_setPose (BPy_Bone *self, PyObject *args)
int flagValue = 0;
int makeCurve = 1;
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- return EXPP_ReturnPyObjError (PyExc_TypeError, "cannot set pose unless bone is linked to armature");
- }else{
- //use bone datastruct
- if (!PyArg_ParseTuple (args, "O!|O!", &PyList_Type, &flaglist, &Action_Type, &py_action))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected list of flags and optional action"));
-
- for(x = 0; x < PyList_Size(flaglist); x++){
- item = PyList_GetItem(flaglist, x);
- if(PyInt_Check(item)){
- flagValue |= PyInt_AsLong(item);
- }else{
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected list of flags (ints)"));
- }
- }
-
- //is this bone a part of an armature....
- //get root bone for testing
- root = self->bone->parent;
- if(root != NULL){
- while (root->parent != NULL){
- root = root->parent;
- }
- }else{
- root = self->bone;
- }
- //test armatures for root bone
- for(arm= G.main->armature.first; arm; arm = arm->id.next){
- for(bone = arm->bonebase.first; bone; bone = bone->next){
- if(bone == root)
- break;
- }
- if(bone == root)
- break;
- }
- if(arm == NULL)
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "bone must belong to an armature to set it's pose!"));
-
- //find if armature is object linked....
- for(object = G.main->object.first; object; object = object->id.next){
- if(object->data == arm){
- break;
- }
- }
-
- if(object == NULL)
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "armature must be linked to an object to set a pose!"));
-
- //set the active action as this one
- if(py_action !=NULL){
- if(py_action->action != NULL){
- object->action = py_action->action;
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ return EXPP_ReturnPyObjError( PyExc_TypeError,
+ "cannot set pose unless bone is linked to armature" );
+ } else {
+ //use bone datastruct
+ if( !PyArg_ParseTuple
+ ( args, "O!|O!", &PyList_Type, &flaglist, &Action_Type,
+ &py_action ) )
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_AttributeError,
+ "expected list of flags and optional action" ) );
+
+ for( x = 0; x < PyList_Size( flaglist ); x++ ) {
+ item = PyList_GetItem( flaglist, x );
+ if( PyInt_Check( item ) ) {
+ flagValue |= PyInt_AsLong( item );
+ } else {
+ return ( EXPP_ReturnPyObjError
+ ( PyExc_AttributeError,
+ "expected list of flags (ints)" ) );
+ }
+ }
+
+ //is this bone a part of an armature....
+ //get root bone for testing
+ root = self->bone->parent;
+ if( root != NULL ) {
+ while( root->parent != NULL ) {
+ root = root->parent;
+ }
+ } else {
+ root = self->bone;
}
- }
-
- //if object doesn't have a pose create one
- if (!object->pose)
- object->pose = MEM_callocN(sizeof(bPose), "Pose");
-
- //if bone does have a channel create one
- verify_pose_channel(object->pose, self->bone->name);
- //create temp Pose Channel
- chan = MEM_callocN(sizeof(bPoseChannel), "PoseChannel");
- //set the variables for this pose
- memcpy (chan->loc, self->bone->loc, sizeof (chan->loc));
- memcpy (chan->quat, self->bone->quat, sizeof (chan->quat));
- memcpy (chan->size, self->bone->size, sizeof (chan->size));
- strcpy (chan->name, self->bone->name);
- chan->flag |= flagValue;
- //set it to the channel
- setChan = set_pose_channel(object->pose, chan);
- //frees unlinked pose/bone channels from object
- collect_pose_garbage(object);
-
- //create an action if one not already assigned to object
- if (!py_action && !object->action){
- object->action = (bAction*)add_empty_action();
- object->ipowin= ID_AC;
- }else{
- //test if posechannel is already in action
- for(test = object->action->chanbase.first; test; test = test->next){
- if(test == setChan)
- makeCurve = 0; //already there
+ //test armatures for root bone
+ for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
+ for( bone = arm->bonebase.first; bone;
+ bone = bone->next ) {
+ if( bone == root )
+ break;
+ }
+ if( bone == root )
+ break;
+ }
+ if( arm == NULL )
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "bone must belong to an armature to set it's pose!" ) );
+
+ //find if armature is object linked....
+ for( object = G.main->object.first; object;
+ object = object->id.next ) {
+ if( object->data == arm ) {
+ break;
+ }
}
- }
-
- //set action keys
- if (setChan->flag & POSE_ROT){
- set_action_key(object->action, setChan, AC_QUAT_X, makeCurve);
- set_action_key(object->action, setChan, AC_QUAT_Y, makeCurve);
- set_action_key(object->action, setChan, AC_QUAT_Z, makeCurve);
- set_action_key(object->action, setChan, AC_QUAT_W, makeCurve);
- }
- if (setChan->flag & POSE_SIZE){
- set_action_key(object->action, setChan, AC_SIZE_X, makeCurve);
- set_action_key(object->action, setChan, AC_SIZE_Y, makeCurve);
- set_action_key(object->action, setChan, AC_SIZE_Z, makeCurve);
- }
- if (setChan->flag & POSE_LOC){
- set_action_key(object->action, setChan, AC_LOC_X, makeCurve);
- set_action_key(object->action, setChan, AC_LOC_Y, makeCurve);
- set_action_key(object->action, setChan, AC_LOC_Z, makeCurve);
- }
- //rebuild ipos
- remake_action_ipos(object->action);
-
- //rebuild displists
- rebuild_all_armature_displists();
+
+ if( object == NULL )
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "armature must be linked to an object to set a pose!" ) );
+
+ //set the active action as this one
+ if( py_action != NULL ) {
+ if( py_action->action != NULL ) {
+ object->action = py_action->action;
+ }
+ }
+ //if object doesn't have a pose create one
+ if( !object->pose )
+ object->pose = MEM_callocN( sizeof( bPose ), "Pose" );
+
+ //if bone does have a channel create one
+ verify_pose_channel( object->pose, self->bone->name );
+ //create temp Pose Channel
+ chan = MEM_callocN( sizeof( bPoseChannel ), "PoseChannel" );
+ //set the variables for this pose
+ memcpy( chan->loc, self->bone->loc, sizeof( chan->loc ) );
+ memcpy( chan->quat, self->bone->quat, sizeof( chan->quat ) );
+ memcpy( chan->size, self->bone->size, sizeof( chan->size ) );
+ strcpy( chan->name, self->bone->name );
+ chan->flag |= flagValue;
+ //set it to the channel
+ setChan = set_pose_channel( object->pose, chan );
+ //frees unlinked pose/bone channels from object
+ collect_pose_garbage( object );
+
+ //create an action if one not already assigned to object
+ if( !py_action && !object->action ) {
+ object->action = ( bAction * ) add_empty_action( );
+ object->ipowin = ID_AC;
+ } else {
+ //test if posechannel is already in action
+ for( test = object->action->chanbase.first; test;
+ test = test->next ) {
+ if( test == setChan )
+ makeCurve = 0; //already there
+ }
+ }
+
+ //set action keys
+ if( setChan->flag & POSE_ROT ) {
+ set_action_key( object->action, setChan, AC_QUAT_X,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_QUAT_Y,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_QUAT_Z,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_QUAT_W,
+ makeCurve );
+ }
+ if( setChan->flag & POSE_SIZE ) {
+ set_action_key( object->action, setChan, AC_SIZE_X,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_SIZE_Y,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_SIZE_Z,
+ makeCurve );
+ }
+ if( setChan->flag & POSE_LOC ) {
+ set_action_key( object->action, setChan, AC_LOC_X,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_LOC_Y,
+ makeCurve );
+ set_action_key( object->action, setChan, AC_LOC_Z,
+ makeCurve );
+ }
+ //rebuild ipos
+ remake_action_ipos( object->action );
+
+ //rebuild displists
+ rebuild_all_armature_displists( );
}
- return EXPP_incr_ret (Py_None);
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.getBoneclass()----------------------------------------------------------------------------
-static PyObject *
-Bone_getBoneclass (BPy_Bone * self)
+//--------------- BPy_Bone.getBoneclass()--------------------------
+static PyObject *Bone_getBoneclass( BPy_Bone * self )
{
- PyObject *attr = NULL;
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- attr = returnBoneclassEnum(self->boneclass);
- }else{
- //use bone datastruct
- attr = returnBoneclassEnum(self->bone->boneclass);
- }
- if (attr)
- return attr;
-
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.Boneclass attribute"));
+ PyObject *attr = NULL;
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ attr = returnBoneclassEnum( self->boneclass );
+ } else {
+ //use bone datastruct
+ attr = returnBoneclassEnum( self->bone->boneclass );
+ }
+ if( attr )
+ return attr;
+
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.Boneclass attribute" ) );
}
-//--------------- BPy_Bone.setBoneclass()-------------------------------------------------------------------------
-static PyObject *
-Bone_setBoneclass(BPy_Bone *self, PyObject *args)
+
+//--------------- BPy_Bone.setBoneclass()---------------------------
+static PyObject *Bone_setBoneclass( BPy_Bone * self, PyObject * args )
{
- int boneclass;
-
- if (!PyArg_ParseTuple (args, "i", &boneclass))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected enum argument"));
-
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- self->boneclass = boneclass;
- }else{
- //use bone datastruct
- self->bone->boneclass = boneclass;
- }
- return EXPP_incr_ret (Py_None);
+ int boneclass;
+
+ if( !PyArg_ParseTuple( args, "i", &boneclass ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected enum argument" ) );
+
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ self->boneclass = boneclass;
+ } else {
+ //use bone datastruct
+ self->bone->boneclass = boneclass;
+ }
+ return EXPP_incr_ret( Py_None );
}
-//--------------- BPy_Bone.hasIK()----------------------------------------------------------------------------
-static PyObject *
-Bone_hasIK (BPy_Bone * self)
+
+//--------------- BPy_Bone.hasIK()-------------------------------
+static PyObject *Bone_hasIK( BPy_Bone * self )
{
- if (!self->bone) { //test to see if linked to armature
- //use python vars
- if(self->flag & BONE_IK_TOPARENT){
- Py_INCREF (Py_True);
+ if( !self->bone ) { //test to see if linked to armature
+ //use python vars
+ if( self->flag & BONE_IK_TOPARENT ) {
+ Py_INCREF( Py_True );
return Py_True;
- }else{
- Py_INCREF (Py_False);
+ } else {
+ Py_INCREF( Py_False );
return Py_False;
- }
- }else{
- //use bone datastruct
- if(self->bone->flag & BONE_IK_TOPARENT){
- Py_INCREF (Py_True);
+ }
+ } else {
+ //use bone datastruct
+ if( self->bone->flag & BONE_IK_TOPARENT ) {
+ Py_INCREF( Py_True );
return Py_True;
- }else{
- Py_INCREF (Py_False);
+ } else {
+ Py_INCREF( Py_False );
return Py_False;
- }
- }
- return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
- "couldn't get Bone.Boneclass attribute"));
+ }
+ }
+ return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't get Bone.Boneclass attribute" ) );
}
-//--------------- BPy_Bone.getRestMatrix()----------------------------------------------------------------------------
-static PyObject *
-Bone_getRestMatrix(BPy_Bone * self, PyObject *args)
+
+//--------------- BPy_Bone.getRestMatrix()-------------------------
+static PyObject *Bone_getRestMatrix( BPy_Bone * self, PyObject * args )
{
char *local = "worldspace";
char *bonespace = "bonespace";
char *worldspace = "worldspace";
- PyObject *matrix;
+ PyObject *matrix;
float delta[3];
float root[3];
float p_root[3];
- if (!PyArg_ParseTuple (args, "|s", &local))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected string"));
+ if( !PyArg_ParseTuple( args, "|s", &local ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected string" ) );
- if(!BLI_streq(local, bonespace) && !BLI_streq(local, worldspace))
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "expected 'bonespace' or 'worldspace'"));
+ if( !BLI_streq( local, bonespace ) && !BLI_streq( local, worldspace ) )
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "expected 'bonespace' or 'worldspace'" ) );
- matrix = newMatrixObject(PyMem_Malloc(16 * sizeof(float)),4,4);
+ matrix = newMatrixObject( PyMem_Malloc( 16 * sizeof( float ) ), 4, 4 );
- if (!self->bone) { //test to see if linked to armature
+ if( !self->bone ) { //test to see if linked to armature
//use python vars
- if(BLI_streq(local, worldspace)){
- VecSubf (delta, self->tail->vec, self->head->vec);
- make_boneMatrixvr( *((MatrixObject*)matrix)->matrix, delta, self->roll);
- }else if(BLI_streq(local, bonespace)){
- return (EXPP_ReturnPyObjError (PyExc_AttributeError,
- "bone not yet linked to an armature....'"));
+ if( BLI_streq( local, worldspace ) ) {
+ VecSubf( delta, self->tail->vec, self->head->vec );
+ make_boneMatrixvr( *( ( MatrixObject * ) matrix )->
+ matrix, delta, self->roll );
+ } else if( BLI_streq( local, bonespace ) ) {
+ return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
+ "bone not yet linked to an armature....'" ) );
}
- }else{
+ } else {
//use bone datastruct
- if(BLI_streq(local, worldspace)){
- get_objectspace_bone_matrix (self->bone, *((MatrixObject*)matrix)->matrix, 1, 1);
- }else if(BLI_streq(local, bonespace)){
- VecSubf (delta, self->bone->tail, self->bone->head);
- make_boneMatrixvr( *((MatrixObject*)matrix)->matrix, delta, self->bone->roll);
- if(self->bone->parent){
- get_bone_root_pos(self->bone,root,1);
- get_bone_root_pos(self->bone->parent,p_root,1);
- VecSubf(delta,root,p_root);
- VECCOPY(((MatrixObject*)matrix)->matrix[3], delta);
+ if( BLI_streq( local, worldspace ) ) {
+ get_objectspace_bone_matrix( self->bone,
+ *( ( MatrixObject * )
+ matrix )->matrix, 1,
+ 1 );
+ } else if( BLI_streq( local, bonespace ) ) {
+ VecSubf( delta, self->bone->tail, self->bone->head );
+ make_boneMatrixvr( *( ( MatrixObject * ) matrix )->
+ matrix, delta, self->bone->roll );
+ if( self->bone->parent ) {
+ get_bone_root_pos( self->bone, root, 1 );
+ get_bone_root_pos( self->bone->parent, p_root,
+ 1 );
+ VecSubf( delta, root, p_root );
+ VECCOPY( ( ( MatrixObject * ) matrix )->
+ matrix[3], delta );
}
}
}