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authorTon Roosendaal <ton@blender.org>2005-05-20 22:16:18 +0400
committerTon Roosendaal <ton@blender.org>2005-05-20 22:16:18 +0400
commitd99f64b82346da82f4f1a179c6f3b647f90d44ed (patch)
tree5ed006ed0cf16e021ba31c4c80e0e8750d656411 /source/blender/python/api2_2x/Bone.c
parentbc62536fac2f2ed378a64f62fc51183a89130ec4 (diff)
Manipulators now draw on location of optimal subsurf vertices. Looks
nicer, but be aware that these locations are 'virtual', derived from the actual Mesh Cage vertices you don't see. Normal transform (and actual transform with Manipulators) remains on the original vertices, which also shows with dashed line towards pivot on scale/rotate.
Diffstat (limited to 'source/blender/python/api2_2x/Bone.c')
0 files changed, 0 insertions, 0 deletions