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authorTon Roosendaal <ton@blender.org>2005-09-11 14:12:31 +0400
committerTon Roosendaal <ton@blender.org>2005-09-11 14:12:31 +0400
commitf20f4e4307b0fc63dd26984b68e296344ac8c95f (patch)
treeb72f83da761b3e33c0276e07de1f6331623c7050 /source/blender/python/api2_2x/Bone.c
parent42ee04702c61f84b2180c89956aeb017fc315c4e (diff)
Bug fix #3033
Using "make parent armature with creating vertex groups" option gave corrupted memory when one or more bones had the "Deform" option not set. Was caused by old boneclass SKINNABLE variable. To end this confusement, removed this define from code. Note for future Armature tool coders; don't use this bonelooper functionality. Operations in Object mode for armatures should use the Pose Channels, which is a simple ListBase to go over. I have to recode the 'create vertexgroups' still...
Diffstat (limited to 'source/blender/python/api2_2x/Bone.c')
-rw-r--r--source/blender/python/api2_2x/Bone.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/Bone.c b/source/blender/python/api2_2x/Bone.c
index 8d66b08265a..6a6980107a2 100644
--- a/source/blender/python/api2_2x/Bone.c
+++ b/source/blender/python/api2_2x/Bone.c
@@ -619,7 +619,6 @@ static PyObject *M_Bone_New( PyObject * self, PyObject * args )
BLI_strncpy( py_bone->parent, parent_str, strlen( parent_str ) + 1 );
py_bone->roll = 0.0f;
py_bone->flag = 32;
- py_bone->boneclass = BONE_SKINNABLE;
py_bone->dist = 1.0f;
py_bone->weight = 1.0f;
Vector_Zero( py_bone->head );