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authorJoseph Gilbert <ascotan@gmail.com>2005-11-07 23:03:32 +0300
committerJoseph Gilbert <ascotan@gmail.com>2005-11-07 23:03:32 +0300
commitf09a3611be65c8fa8581a87c3d80a10e5c6eb65a (patch)
tree5dbff810da7d86e3f4267c269713c1526c5a7ac5 /source/blender/python/api2_2x/Bone.h
parenta39559ea11bf45c8a446fc84ad4fb079f72fdc29 (diff)
*armature api for python
- don't get too excited - allows you to get armatures from a scene - makeEditable()/saveChanges() puts the armature into out of editmode (pythonically) - Armature.bones is a dictionary that contains all the bones in the armature and can be iterated - getters are available for: name, roll (dictionary) keys are BONESPACE, ARMATURESPACE head (dictionary) keys are BONESPACE, ARMATURESPACE tail (dictionary) keys are BONESPACE, ARMATURESPACE matrix (dictionary) keys are BONESPACE, ARMATURESPACE weight deform_dist subdivisions options (list of constants) parent children Setter work only in editmode. Some are not fully implemented. Type class is embedded in the module. This means the construct is called as follows: Blender.Armature.ArmatureType() import Blender.Armature as Armature arm = Armature.Get('myarm') for name, bone in arm.bones.items(): ...print name, bone, bone.matrix['ARMATURESPACE'] more documentation is forth coming. This is an alpha for this api.
Diffstat (limited to 'source/blender/python/api2_2x/Bone.h')
-rw-r--r--source/blender/python/api2_2x/Bone.h75
1 files changed, 72 insertions, 3 deletions
diff --git a/source/blender/python/api2_2x/Bone.h b/source/blender/python/api2_2x/Bone.h
index b63bfc2d491..bcc0685a9df 100644
--- a/source/blender/python/api2_2x/Bone.h
+++ b/source/blender/python/api2_2x/Bone.h
@@ -23,9 +23,7 @@
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
- * This is a new part of Blender.
- *
- * Contributor(s): Jordi Rovira i Bonet, Joseph Gilbert
+ * Contributor(s): Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -35,6 +33,75 @@
#include <Python.h>
#include "DNA_armature_types.h"
+
+//-------------------TYPE CHECKS---------------------------------
+#define BoneObject_Check(v) ((v)->ob_type == &Bone_Type)
+#define EditBoneObject_Check(v) ((v)->ob_type == &EditBone_Type)
+//-------------------TYPEOBJECT----------------------------------
+PyTypeObject EditBone_Type;
+PyTypeObject Bone_Type;
+//-------------------STRUCT DEFINITION----------------------------
+typedef struct {
+ PyObject_HEAD
+ Bone * bone;
+} BPy_Bone;
+
+typedef struct {
+ PyObject_HEAD
+ struct Bone *temp; //temp tracking
+ char parent[32];
+ char name[32];
+ float roll;
+ float head[3];
+ float tail[3];
+ int flag;
+ float length;
+ float dist;
+ float weight;
+ float xwidth;
+ float zwidth;
+ float ease1;
+ float ease2;
+ float rad_head;
+ float rad_tail;
+ short segments;
+} BPy_EditBone;
+//-------------------VISIBLE PROTOTYPES-------------------------
+PyObject *PyBone_FromBone(struct Bone *bone);
+struct Bone *PyBone_AsBone(BPy_Bone *py_Bone);
+
+#endif
+
+
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+
+/*
+#ifndef EXPP_BONE_H
+#define EXPP_BONE_H
+
+#include <Python.h>
+#include "DNA_armature_types.h"
#include "Mathutils.h"
//--------------------------Python BPy_Bone structure definition.-------
@@ -73,3 +140,5 @@ PyObject *Bone_Init( void );
int updateBoneData( BPy_Bone * self, Bone * parent );
#endif
+
+*/ \ No newline at end of file