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authorCampbell Barton <ideasman42@gmail.com>2008-03-10 15:17:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2008-03-10 15:17:58 +0300
commit2b42733105b4f7a89a880e53ea706a24515f0840 (patch)
treea0dadb144815524b7ecfbe995636f8d2e2a70cec /source/blender/python/api2_2x/Image.c
parent0ec0f2a02fb4d6e87db8fe8c7b9027ceab0263af (diff)
Applied [#7076] Updated Python Image API to use float buffers in getPixelF/setPixelF
and added an image.updateDisplay() function to update imbuf->rect from imbuf->rect_float also corrected some docstrings and epydocs
Diffstat (limited to 'source/blender/python/api2_2x/Image.c')
-rw-r--r--source/blender/python/api2_2x/Image.c98
1 files changed, 58 insertions, 40 deletions
diff --git a/source/blender/python/api2_2x/Image.c b/source/blender/python/api2_2x/Image.c
index ec822004596..a182563170d 100644
--- a/source/blender/python/api2_2x/Image.c
+++ b/source/blender/python/api2_2x/Image.c
@@ -38,6 +38,7 @@
#include "BKE_library.h"
#include "BKE_image.h"
#include "BKE_idprop.h"
+#include "BKE_utildefines.h"
#include "BIF_drawimage.h"
#include "BLI_blenlib.h"
#include "DNA_space_types.h" /* FILE_MAXDIR = 160 */
@@ -106,6 +107,7 @@ static PyObject *Image_setStart( BPy_Image * self, PyObject * args );
static PyObject *Image_setEnd( BPy_Image * self, PyObject * args );
static PyObject *Image_setSpeed( BPy_Image * self, PyObject * args );
static PyObject *Image_reload( BPy_Image * self );
+static PyObject *Image_updateDisplay( BPy_Image * self );
static PyObject *Image_glLoad( BPy_Image * self );
static PyObject *Image_glFree( BPy_Image * self );
static PyObject *Image_getPixelF( BPy_Image * self, PyObject * args );
@@ -126,11 +128,11 @@ static PyObject *Image_makeCurrent( BPy_Image * self );
static PyMethodDef BPy_Image_methods[] = {
/* name, method, flags, doc */
{"getPixelF", ( PyCFunction ) Image_getPixelF, METH_VARARGS,
- "(int, int) - Get pixel color as floats 0.0-1.0 returns [r,g,b,a]"},
+ "(int, int) - Get pixel color as floats returns [r,g,b,a]"},
{"getPixelI", ( PyCFunction ) Image_getPixelI, METH_VARARGS,
"(int, int) - Get pixel color as ints 0-255 returns [r,g,b,a]"},
{"setPixelF", ( PyCFunction ) Image_setPixelF, METH_VARARGS,
- "(int, int, [f r,f g,f b,f a]) - Set pixel color using floats 0.0-1.0"},
+ "(int, int, [f r,f g,f b,f a]) - Set pixel color using floats"},
{"setPixelI", ( PyCFunction ) Image_setPixelI, METH_VARARGS,
"(int, int, [i r, i g, i b, i a]) - Set pixel color using ints 0-255"},
{"getMaxXY", ( PyCFunction ) Image_getMaxXY, METH_NOARGS,
@@ -159,6 +161,8 @@ static PyMethodDef BPy_Image_methods[] = {
"() - Return Image object's bind code value"},
{"reload", ( PyCFunction ) Image_reload, METH_NOARGS,
"() - Reload the image from the filesystem"},
+ {"updateDisplay", ( PyCFunction ) Image_updateDisplay, METH_NOARGS,
+ "() - Update the display image from the floating point buffer (if it exists)"},
{"glLoad", ( PyCFunction ) Image_glLoad, METH_NOARGS,
"() - Load the image data in OpenGL texture memory.\n\
The bindcode (int) is returned."},
@@ -199,7 +203,7 @@ static PyMethodDef BPy_Image_methods[] = {
static char M_Image_doc[] = "The Blender Image module\n\n";
static char M_Image_New_doc[] =
- "() - return a new Image object";
+ "(name, width, height, depth) - all args are optional, return a new Image object";
static char M_Image_Get_doc[] =
"(name) - return the image with the name 'name', \
@@ -243,7 +247,7 @@ static PyObject *M_Image_New( PyObject * self, PyObject * args)
if (width > 5000 || height > 5000 || width < 1 || height < 1)
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"Image width and height must be between 1 and 5000" ) );
- image = BKE_add_image_size(width, height, name, 0, 0, color);
+ image = BKE_add_image_size(width, height, name, depth==128 ? 1 : 0, 0, color);
if( !image )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create PyObject Image_Type" ) );
@@ -382,27 +386,25 @@ static PyObject *M_Image_Load( PyObject * self, PyObject * value )
/**
* getPixelF( x, y )
* returns float list of pixel colors in rgba order.
- * returned values are floats normalized to 0.0 - 1.0.
- * blender images are all 4x8 bit at the moment apr-2005
- */
+ * returned values are floats , in the full range of the float image source.
+ */
static PyObject *Image_getPixelF( BPy_Image * self, PyObject * args )
{
PyObject *attr;
ImBuf *ibuf= BKE_image_get_ibuf(self->image, NULL);
- char *pixel; /* image data */
int index; /* offset into image data */
int x = 0;
int y = 0;
- int pixel_size = 4; /* each pixel is 4 x 8-bits packed in unsigned int */
+ int pixel_size = 4; /* each pixel is 4 x 32 bit float */
int i;
if( !PyArg_ParseTuple( args, "ii", &x, &y ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected 2 integers" );
- if( !ibuf || !ibuf->rect ) /* loading didn't work */
+ if( !ibuf || (!ibuf->rect_float && !ibuf->rect)) /* loading didn't work */
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't load image data in Blender" );
@@ -428,15 +430,26 @@ static PyObject *Image_getPixelF( BPy_Image * self, PyObject * args )
"couldn't allocate memory for color list" );
index = ( x + y * ibuf->x ) * pixel_size;
-
- pixel = ( char * ) ibuf->rect;
- for (i=0; i<4; i++) {
- PyList_SetItem( attr, i, PyFloat_FromDouble( ( ( double ) pixel[index+i] ) / 255.0 ));
+
+ /* if a float buffer exists, use it, otherwise convert the 8bpc buffer to float values */
+ if (ibuf->rect_float) {
+ float *pixelf; /* image data */
+
+ pixelf = ibuf->rect_float;
+ for (i=0; i<4; i++) {
+ PyList_SetItem( attr, i, PyFloat_FromDouble( (double)pixelf[index+i] ) );
+ }
+ } else {
+ char *pixelc; /* image data */
+
+ pixelc = ( char * ) ibuf->rect;
+ for (i=0; i<4; i++) {
+ PyList_SetItem( attr, i, PyFloat_FromDouble( ( ( double ) pixelc[index+i] ) / 255.0 ));
+ }
}
return attr;
}
-
/**
* getPixelI( x, y )
* returns integer list of pixel colors in rgba order.
@@ -497,12 +510,11 @@ static PyObject *Image_getPixelI( BPy_Image * self, PyObject * args )
static PyObject *Image_setPixelF( BPy_Image * self, PyObject * args )
{
ImBuf *ibuf= BKE_image_get_ibuf(self->image, NULL);
- char *pixel; /* image data */
+ float *pixel; /* image data */
int index; /* offset into image data */
int x = 0;
int y = 0;
- int a = 0;
- int pixel_size = 4; /* each pixel is 4 x 8-bits packed in unsigned int */
+ int pixel_size = 4; /* each pixel is 4 x 32 bit float */
float p[4];
if( !PyArg_ParseTuple
@@ -510,7 +522,7 @@ static PyObject *Image_setPixelF( BPy_Image * self, PyObject * args )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected 2 integers and an array of 4 floats" );
- if( !ibuf || !ibuf->rect ) /* didn't work */
+ if( !ibuf ) /* didn't work */
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't load image data in Blender" );
@@ -522,28 +534,16 @@ static PyObject *Image_setPixelF( BPy_Image * self, PyObject * args )
|| y > ( ibuf->y - 1 )
|| x < ibuf->xorig || y < ibuf->yorig )
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
- "x or y is out of ruange" );
-
- for( a = 0; a < 4; a++ ) {
- if( p[a] > 1.0 || p[a] < 0.0 )
- return EXPP_ReturnPyObjError( PyExc_RuntimeError,
- "r, g, b, or a is out of range" );
- }
-
-
- /*
- assumption: from looking at source, skipx is often not set,
- so we calc ourselves
- */
+ "x or y is out of range" );
+ /* if no float buffer already exists, add it */
+ if (!ibuf->rect_float) imb_addrectfloatImBuf(ibuf);
+
index = ( x + y * ibuf->x ) * pixel_size;
- pixel = ( char * ) ibuf->rect;
-
- pixel[index] = ( char ) ( p[0] * 255.0 );
- pixel[index + 1] = ( char ) ( p[1] * 255.0 );
- pixel[index + 2] = ( char ) ( p[2] * 255.0 );
- pixel[index + 3] = ( char ) ( p[3] * 255.0 );
+ pixel = ibuf->rect_float + index;
+
+ QUATCOPY(pixel, p);
ibuf->userflags |= IB_BITMAPDIRTY;
Py_RETURN_NONE;
@@ -821,8 +821,11 @@ static PyObject *Image_getDepth( BPy_Image * self )
if( !ibuf ) /* didn't work */
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't load image data in Blender" );
-
- return PyInt_FromLong( (long)ibuf->depth );
+ if (ibuf->rect_float) {
+ return PyInt_FromLong( (long)128 );
+ } else {
+ return PyInt_FromLong( (long)ibuf->depth );
+ }
}
@@ -865,6 +868,21 @@ static PyObject *Image_reload( BPy_Image * self )
Py_RETURN_NONE;
}
+static PyObject *Image_updateDisplay( BPy_Image * self )
+{
+ ImBuf *ibuf= BKE_image_get_ibuf(self->image, NULL);
+
+ if( !ibuf ) /* didn't work */
+ return EXPP_ReturnPyObjError( PyExc_RuntimeError,
+ "couldn't load image data in Blender" );
+
+ IMB_rect_from_float(ibuf);
+
+ Py_RETURN_NONE;
+}
+
+
+
static PyObject *Image_glFree( BPy_Image * self )
{
Image *image = self->image;