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authorDaniel Dunbar <daniel@zuster.org>2005-07-20 00:14:17 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-07-20 00:14:17 +0400
commit1df154d14026daf7837f7ed6ea6553145436ae52 (patch)
tree32eae4e00158f1c9a320ef524b4b53ad7ac4139d /source/blender/python/api2_2x/Lattice.c
parentf1763b2f0878096d5ddb5b6aa96bda71aaeb6be1 (diff)
- split {curve,lattice,armature}_deform_verts out of mesh_deform
- removed mesh_deform (merge into mesh_modifier) - switch python lattice_apply function to use object_apply_deform, this isn't exactly equivalent but the python system shouldn't have been calling that deep into the kernel anyway. New feature: Modifier stack - added Object.modifiers (list of ModifierData elements) - added DNA_modifier_types.h o contains type definition for the file data for the various modifier types - added BKE_modifier.h o contains modifierType_get_info (access to modifier type registry) o structs and defines for runtime modifier usage - updated mesh_calc_modifiers to evaluate modifier stack (note that for the time being it also evaluates the old style modifiers so files should load and work as normal). - add file handling modifier code (todo: don't replicate on object copy) - add modifier stack UI code (lives in object panel) Only real new feature at the moment is that you can apply lattices and curves *after* a subdivision surface which was never possible before. Todo: - DEP graph updating does not work correctly yet, so you generally have to tab cycle to see results. - editmode calculation does not use modifier stack. - bug fixes (there must be a few in there somewhere)
Diffstat (limited to 'source/blender/python/api2_2x/Lattice.c')
-rw-r--r--source/blender/python/api2_2x/Lattice.c26
1 files changed, 6 insertions, 20 deletions
diff --git a/source/blender/python/api2_2x/Lattice.c b/source/blender/python/api2_2x/Lattice.c
index efb19794e39..6fa7423f54f 100644
--- a/source/blender/python/api2_2x/Lattice.c
+++ b/source/blender/python/api2_2x/Lattice.c
@@ -705,26 +705,12 @@ static PyObject *Lattice_applyDeform( BPy_Lattice * self, PyObject *args )
* method is needed. Or for users who actually want to apply the
* deformation n times. */
if((self->Lattice == par->data)) {
- if ((base->object->type != OB_MESH) || forced) {
-
- if (base->object->type==OB_MESH) {
- Mesh *me = base->object->data;
- float (*vcos)[3] = malloc(sizeof(*vcos)*me->totvert);
- int a;
-
- for (a=0; a<me->totvert; a++) {
- VECCOPY(vcos[a], me->mvert[a].co);
- }
- mesh_deform( base->object, vcos );
- for (a=0; a<me->totvert; a++) {
- VECCOPY(me->mvert[a].co, vcos[a]);
- }
-
- free(vcos);
- } else {
- object_deform( base->object );
- }
- }
+ /* I do not know what to do with this function
+ * at the moment given the changing modifier system.
+ * Calling into the modifier system in the first place
+ * isn't great... -zr
+ */
+ object_apply_deform(base->object);
}
}
base = base->next;