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authorDaniel Genrich <daniel.genrich@gmx.net>2008-01-29 19:32:42 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-01-29 19:32:42 +0300
commit5da7f4df472f41997a1f424315f94d0d04b3dd30 (patch)
treee89ba6ccf1bec0b9d34ee3a62d3f17b295de76c1 /source/blender/python/api2_2x/Mathutils.c
parent9c1fa1ff4d5d5d21170d7a56c00abc6476b85dda (diff)
-= Cloth cleanup =-
Fixes: - Cloth event refactor to solve 2 unknown cache bugs - Cloth vgroup refactor (faster + scalable stinnes now working) - Cloth + Collision modifier on one object crash - Editmode + faceextrude on baked cloth crash - Stiffness groups would get pinned - Correct scaled stiffness calculation - Fixes freeing error under some circumstances - Deactivating reset/cache freeing when in editmode - Autobaking setting doesn't get screwed up anymore - More than 1 collision object in a scene could explode - Pinning + not protected cache didn't reset cloth - Start simulation on first frame and not on 2nd - Maximum structstiff now correct (copy-paste error) - Loading file with baked cloth calculate the spring length correctly - Loading file behaviour improved with cache - Collision object is evaluated first (untested) - Debug output activated with rt>0 Be carefull: Files with some cloth cache or something should be regenerated.
Diffstat (limited to 'source/blender/python/api2_2x/Mathutils.c')
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