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authorWillian Padovani Germano <wpgermano@gmail.com>2005-05-25 08:52:52 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2005-05-25 08:52:52 +0400
commit2a1fe1b0cbbb45cbec7d9864ad79b1b321880da0 (patch)
tree098787ab375a550fd606ff7965a13d3e5b0960e7 /source/blender/python/api2_2x/Mathutils.c
parent524e411dbfce7702c270a590c78aba4012f66666 (diff)
BPython bug fixes:
- Patch #2491: Mathutils.AngleBetweenVecs BUGFIX http://projects.blender.org/tracker/?func=detail&aid=2491&group_id=9&atid=127 - #2607: Python String button can segfault if the allowable length is greater than 400 http://projects.blender.org/tracker/?func=detail&atid=125&aid=2607&group_id=9 - #2490: Vector == None gives warning http://projects.blender.org/tracker/?func=detail&aid=2490&group_id=9&atid=125 - #2476: Image.Draw() http://projects.blender.org/tracker/?func=detail&aid=2476&group_id=9&atid=125 All reported by Campbell, who also wrote the #2491 patch. Ken Hughes provided patches for #2490 and #2476. Thanks guys.
Diffstat (limited to 'source/blender/python/api2_2x/Mathutils.c')
-rw-r--r--source/blender/python/api2_2x/Mathutils.c42
1 files changed, 33 insertions, 9 deletions
diff --git a/source/blender/python/api2_2x/Mathutils.c b/source/blender/python/api2_2x/Mathutils.c
index 910b1587974..8c8a69f7a1d 100644
--- a/source/blender/python/api2_2x/Mathutils.c
+++ b/source/blender/python/api2_2x/Mathutils.c
@@ -25,7 +25,7 @@
*
* This is a new part of Blender.
*
- * Contributor(s): Joseph Gilbert
+ * Contributor(s): Joseph Gilbert, Campbell Barton
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -369,8 +369,19 @@ static PyObject *M_Mathutils_DotVecs( PyObject * self, PyObject * args )
static PyObject *M_Mathutils_AngleBetweenVecs( PyObject * self,
PyObject * args )
{
+ // original vectors, makea copy of these
VectorObject *vec1;
VectorObject *vec2;
+
+ /* copy of the 2 input vectors, these can be normalized
+ without input vectors being normalized. bugfix
+ no need to use vector objects, just use floats
+ No Chance of 4D vectors getting in.
+
+ Use doubles, since floats will return nan when input vecs are large.*/
+ double vec1copy[3];
+ double vec2copy[3];
+
float norm;
double dot, angleRads;
int x;
@@ -386,30 +397,43 @@ static PyObject *M_Mathutils_AngleBetweenVecs( PyObject * self,
if( vec1->size > 3 || vec2->size > 3 )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"only 2D,3D vectors are supported\n" ) );
-
- //normalize vec1
+
+ /* Check for 2 vectors being the same */
+ if (vec1->size == 3 &&
+ vec1->vec[0] == vec2->vec[0] &&
+ vec1->vec[1] == vec2->vec[1] &&
+ vec1->vec[2] == vec2->vec[2])
+ return PyFloat_FromDouble( dot ); /* 2 points are the same, return zero */
+ else if (vec1->size == 2 &&
+ vec1->vec[0] == vec2->vec[0] &&
+ vec1->vec[1] == vec2->vec[1])
+ return PyFloat_FromDouble( dot ); /* 2 points are the same, return zero */
+
+ //normalize vec1copy
norm = 0.0f;
for( x = 0; x < vec1->size; x++ ) {
- norm += vec1->vec[x] * vec1->vec[x];
+ vec1copy[x] = vec1->vec[x]; /* Assign new vector in the loop */
+ norm += vec1copy[x] * vec1copy[x];
}
norm = ( float ) sqrt( norm );
for( x = 0; x < vec1->size; x++ ) {
- vec1->vec[x] /= norm;
+ vec1copy[x] /= norm;
}
- //normalize vec2
+ //normalize vec2copy
norm = 0.0f;
for( x = 0; x < vec2->size; x++ ) {
- norm += vec2->vec[x] * vec2->vec[x];
+ vec2copy[x] = vec2->vec[x]; /* Assign new vector in the loop */
+ norm += vec2copy[x] * vec2copy[x];
}
norm = ( float ) sqrt( norm );
for( x = 0; x < vec2->size; x++ ) {
- vec2->vec[x] /= norm;
+ vec2copy[x] /= norm;
}
//dot product
for( x = 0; x < vec1->size; x++ ) {
- dot += vec1->vec[x] * vec2->vec[x];
+ dot += vec1copy[x] * vec2copy[x];
}
//I believe saacos checks to see if the vectors are normalized