diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-05-02 04:49:41 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-05-02 04:49:41 +0400 |
commit | d7235265fec9560a9f90272cb1dbd3a3d398234e (patch) | |
tree | 11ac8eced4b7be27f43895572d7029c33d6a2087 /source/blender/python/api2_2x/Mesh.c | |
parent | c24aa10561c3e301989df0d7f227f478f846143a (diff) |
PyAPI, Mesh.c - added renderColorLayer and renderUVLayer to the mesh
buttons_editing.c - use icons for mesh viewport layer/render layer
Diffstat (limited to 'source/blender/python/api2_2x/Mesh.c')
-rw-r--r-- | source/blender/python/api2_2x/Mesh.c | 40 |
1 files changed, 33 insertions, 7 deletions
diff --git a/source/blender/python/api2_2x/Mesh.c b/source/blender/python/api2_2x/Mesh.c index 7cd2b8cc1cb..85feedf86ba 100644 --- a/source/blender/python/api2_2x/Mesh.c +++ b/source/blender/python/api2_2x/Mesh.c @@ -6530,7 +6530,14 @@ static PyObject *Mesh_getColorLayerNames( BPy_Mesh * self ) static PyObject *Mesh_getActiveLayer( BPy_Mesh * self, void *type ) { CustomData *data = &self->mesh->fdata; - int i = CustomData_get_active_layer_index(data, (int)type); + int layer_type = (int)type; + int i; + if (layer_type < 0) { /* hack, if negative, its the renderlayer.*/ + layer_type = -layer_type; + i = CustomData_get_render_layer_index(data, layer_type); + } else { + i = CustomData_get_active_layer_index(data, layer_type); + } if (i == -1) /* so -1 is for no active layer 0+ for an active layer */ Py_RETURN_NONE; else { @@ -6542,17 +6549,22 @@ static int Mesh_setActiveLayer( BPy_Mesh * self, PyObject * value, void *type ) { CustomData *data = &self->mesh->fdata; char *name; - int i,ok,n; + int i,ok,n,layer_type = (int)type, render=0; if( !PyString_Check( value ) ) return EXPP_ReturnIntError( PyExc_ValueError, "expected a string argument" ); - + + if (layer_type<0) { + layer_type = -layer_type; + render = 1; + } + name = PyString_AsString( value ); ok = 0; n = 0; for(i=0; i < data->totlayer; ++i) { - if(data->layers[i].type == (int) type) { + if(data->layers[i].type == layer_type) { if (strcmp(data->layers[i].name, name)==0) { ok = 1; break; @@ -6564,9 +6576,12 @@ static int Mesh_setActiveLayer( BPy_Mesh * self, PyObject * value, void *type ) if (!ok) return EXPP_ReturnIntError( PyExc_ValueError, "layer name does not exist" ); - - CustomData_set_layer_active(data, (int)type, n); - mesh_update_customdata_pointers(self->mesh); + if (render) { + CustomData_set_layer_render(data, layer_type, n); + } else { + CustomData_set_layer_active(data, layer_type, n); + mesh_update_customdata_pointers(self->mesh); + } return 0; } @@ -7696,6 +7711,17 @@ static PyGetSetDef BPy_Mesh_getseters[] = { (getter)Mesh_getActiveLayer, (setter)Mesh_setActiveLayer, "Name of the active vertex color layer", (void *)CD_MTFACE}, + /* hack flip CD_MCOL so it uses the render setting */ + {"renderColorLayer", + (getter)Mesh_getActiveLayer, (setter)Mesh_setActiveLayer, + "Name of the render UV layer", + (void *)-CD_MCOL}, + {"renderUVLayer", + (getter)Mesh_getActiveLayer, (setter)Mesh_setActiveLayer, + "Name of the render vertex color layer", + (void *)-CD_MTFACE}, + + /* Multires */ {"multiresLevelCount", |