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authorWillian Padovani Germano <wpgermano@gmail.com>2004-01-17 02:40:14 +0300
committerWillian Padovani Germano <wpgermano@gmail.com>2004-01-17 02:40:14 +0300
commitf3c5206b717a9b2d6b78344e92277f6f58f24229 (patch)
tree6b0f3d73370366946eb8b5741c53355d68d8af0a /source/blender/python/api2_2x/NMesh.c
parent24c43b835d48de0c02ced5160d0d0831bc5cb55e (diff)
Scripts menus:
-- added re-eval entry to Scripts Win -> Scripts menu -- added it also as a button at Info Win -> File Paths, Python path -- updated bpymenus code: added 'Blender' tag, for version; made a .Bpymenus file be written only if there's actual data to save made file->export menu open a scriptspace only if none is available already -- bug fixes (bugs 866 and 879, related) for linking and sharing mesh data: http://projects.blender.org/tracker/?func=detail&atid=125&aid=866&group_id=9 http://projects.blender.org/tracker/?func=detail&atid=125&aid=879&group_id=9
Diffstat (limited to 'source/blender/python/api2_2x/NMesh.c')
-rw-r--r--source/blender/python/api2_2x/NMesh.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/python/api2_2x/NMesh.c b/source/blender/python/api2_2x/NMesh.c
index 14d3e47876c..473ae7666d3 100644
--- a/source/blender/python/api2_2x/NMesh.c
+++ b/source/blender/python/api2_2x/NMesh.c
@@ -24,7 +24,8 @@
*
* This is a new part of Blender.
*
- * Contributor(s): Willian P. Germano, Jordi Rovira i Bonet, Joseph Gilbert
+ * Contributor(s): Willian P. Germano, Jordi Rovira i Bonet, Joseph Gilbert,
+ * Bala Gi
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -845,12 +846,6 @@ static PyObject *NMesh_update(PyObject *self, PyObject *args)
mesh_update(mesh);
nmesh_updateMaterials(nmesh);
-/**@ This is another ugly fix due to the weird material handling of blender.
- * it makes sure that object material lists get updated (by their length)
- * according to their data material lists, otherwise blender crashes.
- * It just stupidly runs through all objects...BAD BAD BAD.
- */
- test_object_materials((ID *)mesh);
if (nmesh->name && nmesh->name != Py_None)
new_id(&(G.main->mesh), &mesh->id, PyString_AsString(nmesh->name));
@@ -1775,6 +1770,14 @@ Material **nmesh_updateMaterials(BPy_NMesh *nmesh)
matlist = 0;
}
mesh->totcol = len;
+
+/**@ This is another ugly fix due to the weird material handling of blender.
+ * it makes sure that object material lists get updated (by their length)
+ * according to their data material lists, otherwise blender crashes.
+ * It just stupidly runs through all objects...BAD BAD BAD.
+ */
+ test_object_materials((ID *)mesh);
+
return matlist;
}
@@ -1950,12 +1953,6 @@ static int convert_NMeshToMesh (Mesh *mesh, BPy_NMesh *nmesh)
}
}
- //-- balagi 01/14/2004 , fix supplied by ascotan
- if(nmesh->materials){
- mesh->mat = EXPP_newMaterialList_fromPyList (nmesh->materials);
- }
- //-- balagi end
-
return 1;
}
@@ -2213,6 +2210,9 @@ Mesh *Mesh_FromPyObject (PyObject *pyobj, Object *ob)
new_id(&(G.main->mesh), &mesh->id, PyString_AsString(nmesh->name));
mesh_update(mesh);
+
+ nmesh_updateMaterials(nmesh);
+
return mesh;
}