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authorWillian Padovani Germano <wpgermano@gmail.com>2004-07-20 12:16:46 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2004-07-20 12:16:46 +0400
commit7b3b3ae432f692ed32f57aa70bdab5b89a05be21 (patch)
tree5cb77a8ba082858798b6312a8b6d20824abaaf53 /source/blender/python/api2_2x/NMesh.h
parent9bf16550706c7fdf22d6d76b0e5a41ec3b538fbc (diff)
Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!):
-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games: It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc. Ended up making the above error in screenmain(). About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux. BPython: -- Window: added GetScreens, SetScreen and improved GetScreenInfo. -- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None). This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices. Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender. -- doc updates.
Diffstat (limited to 'source/blender/python/api2_2x/NMesh.h')
-rw-r--r--source/blender/python/api2_2x/NMesh.h146
1 files changed, 0 insertions, 146 deletions
diff --git a/source/blender/python/api2_2x/NMesh.h b/source/blender/python/api2_2x/NMesh.h
index efaba2a9e17..93c2031c17a 100644
--- a/source/blender/python/api2_2x/NMesh.h
+++ b/source/blender/python/api2_2x/NMesh.h
@@ -101,152 +101,6 @@ static PyObject *g_nmeshmodule = NULL;
#define BPy_NMVert_Check(v) ((v)->ob_type == &NMVert_Type)
#define BPy_NMCol_Check(v) ((v)->ob_type == &NMCol_Type)
-
-static char NMesh_addVertGroup_doc[] =
-"add a named and empty vertex(deform) Group to a mesh that has been linked\n\
-to an object. ";
-
-static char NMesh_removeVertGroup_doc[] =
-"remove a named vertex(deform) Group from a mesh that has been linked\n\
-to an object. Will remove all verts assigned to group.";
-
-static char NMesh_assignVertsToGroup_doc[] =
-"Adds an array (a python list) of vertex points (by index) to a named\n\
-vertex group. The list will have an associated wieght assigned to them.\n\
-The weight represents the amount of influence this group has over these\n\
-vertex points. Weights should be in the range of 0.0 - 1.0.\n\
-The assignmode can be either 'add', 'subtract', or 'replace'. If this vertex\n\
-is not assigned to the group 'add' creates a new association with the weight\n\
-specified, otherwise the weight given is added to the current weight of the\n\
-vertex.\n\
-'subtract' will attempt to subtract the weight passed from a vertex already\n\
-associated with a group, else it does nothing. 'replace' attempts to replace\n\
-the weight with the new weight value for an already associated vertex/group,\n\
-else it does nothing. The mesh must have all it's vertex points set before\n\
-attempting to assign any vertex points to a vertex group.";
-
-static char NMesh_removeVertsFromGroup_doc[] =
-"Remove an array (a python list) of vertex points from a named group in a\n\
-mesh that has been linked to an object. If no list is given this will remove\n\
-all vertex point associations with the group passed";
-
-static char NMesh_getVertsFromGroup_doc[] =
-"By passing a python list of vertex indices and a named group, this will\n\
-return a python list representing the indeces that are a part of this vertex.\n\
-group. If no association was found for the index passed nothing will be\n\
-return for the index. An optional flag will also return the weights as well";
-
-static char NMesh_renameVertGroup_doc[] =
-"Renames a vertex group";
-
-static char NMesh_getVertGroupNames_doc[] =
-"Returns a list of all the vertex group names";
-
-static char M_NMesh_doc[] =
-"The Blender.NMesh submodule";
-
-static char M_NMesh_Col_doc[]=
-"([r, g, b, a]) - Get a new mesh color\n\n\
-[r=255, g=255, b=255, a=255] Specify the color components";
-
-static char M_NMesh_Face_doc[] =
-"(vertexlist = None) - Get a new face, and pass optional vertex list";
-
-static char NMFace_append_doc[] =
-"(vert) - appends Vertex 'vert' to face vertex list";
-
-static char M_NMesh_Vert_doc[] =
-"([x, y, z]) - Get a new vertice\n\n\
-[x, y, z] Specify new coordinates";
-
-static char NMesh_addMaterial_doc[] =
-"(material) - add a new Blender Material 'material' to this Mesh's materials\n\
-list.";
-
-static char NMesh_insertKey_doc[] =
-"(frame = None, type = 'relative') - inserts a Mesh key at the given frame\n\
-if called without arguments, it inserts the key at the current Scene frame.\n\
-(type) - 'relative' or 'absolute'. Only relevant on the first call to this\n\
-function for each nmesh.";
-
-static char NMesh_removeAllKeys_doc[] =
-"() - removes all keys from this mesh\n\
-returns True if successful or False if this NMesh wasn't linked to a real\n\
-Blender Mesh yet or the Mesh had no keys";
-
-static char NMesh_getSelectedFaces_doc[] =
-"(flag = None) - returns list of selected Faces\n\
-If flag = 1, return indices instead";
-
-static char NMesh_getActiveFace_doc[] =
-"returns the index of the active face ";
-
-static char NMesh_hasVertexUV_doc[] =
-"(flag = None) - returns 1 if Mesh has per vertex UVs ('Sticky')\n\
-The optional argument sets the Sticky flag";
-
-static char NMesh_hasFaceUV_doc[] =
-"(flag = None) - returns 1 if Mesh has textured faces\n\
-The optional argument sets the textured faces flag";
-
-static char NMesh_hasVertexColours_doc[] =
-"(flag = None) - returns 1 if Mesh has vertex colours.\n\
-The optional argument sets the vertex colour flag";
-
-static char NMesh_getVertexInfluences_doc[] =
-"Return a list of the influences of bones in the vertex \n\
-specified by index. The list contains pairs with the \n\
-bone name and the weight.";
-
-
-static char NMesh_update_doc[] = "(recalc_normals = 0) - updates the Mesh.\n\
-if recalc_normals is given and is equal to 1, normal vectors are recalculated.";
-
-static char NMesh_getMode_doc[] =
-"() - get the mode flags of this nmesh as an or'ed int value.";
-
-static char NMesh_setMode_doc[] =
-"(none to 5 strings) - set the mode flags of this nmesh.\n\
-() - unset all flags.";
-
-static char NMesh_getMaxSmoothAngle_doc[] =
-"() - get the max smooth angle for mesh auto smoothing.";
-
-static char NMesh_setMaxSmoothAngle_doc[] =
-"(int) - set the max smooth angle for mesh auto smoothing in the range\n\
-[1,80] in degrees.";
-
-static char NMesh_getSubDivLevels_doc[] =
-"() - get the subdivision levels for display and rendering: [display, render]";
-
-static char NMesh_setSubDivLevels_doc[] =
-"([int, int]) - set the subdivision levels for [display, render] -- they are\n\
-clamped to the range [1,6].";
-
-static char M_NMesh_New_doc[] =
-"() - returns a new, empty NMesh mesh object\n";
-
-static char M_NMesh_GetRaw_doc[] =
-"([name]) - Get a raw mesh from Blender\n\n\
-[name] Name of the mesh to be returned\n\n\
-If name is not specified a new empty mesh is\n\
-returned, otherwise Blender returns an existing\n\
-mesh.";
-
-static char M_NMesh_GetRawFromObject_doc[] =
-"(name) - Get the raw mesh used by a Blender object\n\n\
-(name) Name of the object to get the mesh from\n\n\
-This returns the mesh as used by the object, which\n\
-means it contains all deformations and modifications.";
-
-static char M_NMesh_PutRaw_doc[] =
-"(mesh, [name, renormal]) - Return a raw mesh to Blender\n\n\
-(mesh) The NMesh object to store\n\
-[name] The mesh to replace\n\
-[renormal=1] Flag to control vertex normal recalculation\n\n\
-If the name of a mesh to replace is not given a new\n\
-object is created and returned.";
-
/* Typedefs for the new types */
typedef struct {