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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-06 00:50:23 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-12-06 00:50:23 +0300 |
commit | 26b8892c9c6733e2716df4aa84d02e3ff5331735 (patch) | |
tree | 0d552b20e3678176c5b0a6a804d33b3c6de4be80 /source/blender/python/api2_2x/Object.c | |
parent | b0c01a414b0915ae73a704e4c676ab985be82a04 (diff) |
Bugfix for mysteriously disappearing left eyeball. Bounding boxes
used for clipping were being stored in the mesh, but modifiers
can result in two objects with the same mesh having a different
bounding box. Solution is to store bounding box in the object.
Diffstat (limited to 'source/blender/python/api2_2x/Object.c')
-rw-r--r-- | source/blender/python/api2_2x/Object.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/Object.c b/source/blender/python/api2_2x/Object.c index f873c4321b3..f151653e356 100644 --- a/source/blender/python/api2_2x/Object.c +++ b/source/blender/python/api2_2x/Object.c @@ -1484,7 +1484,7 @@ static PyObject *Object_getBoundBox( BPy_Object * self ) switch ( self->object->type ) { case OB_MESH: me = self->object->data; - vec = (float*) mesh_get_bb(me)->vec; + vec = (float*) mesh_get_bb(self->object)->vec; break; case OB_CURVE: case OB_FONT: |