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authorWillian Padovani Germano <wpgermano@gmail.com>2003-06-07 07:49:45 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2003-06-07 07:49:45 +0400
commitad61dd37ef059b14b8e929d14d64306dcc4ba207 (patch)
tree7d7beaf7af3256225151c532321537602c37f893 /source/blender/python/api2_2x/Scene.c
parentb499fac975115444e18bcaa3ac6ec5a82592ffaa (diff)
* Improved error checking in BPY_interface.c:
Applied a fix suggested by Guignot * Added part of Module Blender.Scene. * Added doxygen comments to Camera.c .
Diffstat (limited to 'source/blender/python/api2_2x/Scene.c')
-rw-r--r--source/blender/python/api2_2x/Scene.c571
1 files changed, 571 insertions, 0 deletions
diff --git a/source/blender/python/api2_2x/Scene.c b/source/blender/python/api2_2x/Scene.c
new file mode 100644
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+++ b/source/blender/python/api2_2x/Scene.c
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+/*
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * This is a new part of Blender.
+ *
+ * Contributor(s): Willian P. Germano
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+*/
+
+/**
+ * \file Scene.c
+ * \ingroup scripts
+ * \brief Blender.Scene Module and Scene PyObject implementation.
+ *
+ * Note: Parameters between "<" and ">" are optional. But if one of them is
+ * given, all preceding ones must be given, too. Of course, this only relates
+ * to the Python functions and methods described here and only inside Python
+ * code. [ This will go to another file later, probably the main exppython
+ * doc file].
+ */
+
+#include <BKE_main.h>
+#include <BKE_global.h>
+#include <BKE_scene.h>
+#include <BKE_library.h>
+#include <BLI_blenlib.h>
+
+#include "Scene.h"
+
+/*****************************************************************************/
+/* Python BPy_Scene defaults: */
+/*****************************************************************************/
+
+/*****************************************************************************/
+/* Python API function prototypes for the Scene module. */
+/*****************************************************************************/
+static PyObject *M_Scene_New (PyObject *self, PyObject *args,
+ PyObject *keywords);
+static PyObject *M_Scene_Get (PyObject *self, PyObject *args);
+static PyObject *M_Scene_getCurrent (PyObject *self);
+static PyObject *M_Scene_unlink (PyObject *self, PyObject *arg);
+
+/*****************************************************************************/
+/* The following string definitions are used for documentation strings. */
+/* In Python these will be written to the console when doing a */
+/* Blender.Scene.__doc__ */
+/*****************************************************************************/
+static char M_Scene_doc[] = "";
+
+static char M_Scene_New_doc[] = "";
+
+static char M_Scene_Get_doc[] = "";
+
+static char M_Scene_getCurrent_doc[] = "";
+
+static char M_Scene_unlink_doc[] = "";
+
+/*****************************************************************************/
+/* Python method structure definition for Blender.Scene module: */
+/*****************************************************************************/
+struct PyMethodDef M_Scene_methods[] = {
+ {"New",(PyCFunction)M_Scene_New, METH_VARARGS|METH_KEYWORDS,
+ M_Scene_New_doc},
+ {"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
+ {"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
+ {"getCurrent",(PyCFunction)M_Scene_getCurrent,
+ METH_NOARGS, M_Scene_getCurrent_doc},
+ {"unlink", M_Scene_unlink, METH_VARARGS, M_Scene_unlink_doc},
+ {NULL, NULL, 0, NULL}
+};
+
+/*****************************************************************************/
+/* Python BPy_Scene methods declarations: */
+/*****************************************************************************/
+static PyObject *Scene_getName(BPy_Scene *self);
+static PyObject *Scene_setName(BPy_Scene *self, PyObject *args);
+
+/*****************************************************************************/
+/* Python BPy_Scene methods table: */
+/*****************************************************************************/
+static PyMethodDef BPy_Scene_methods[] = {
+ /* name, method, flags, doc */
+ {"getName", (PyCFunction)Scene_getName, METH_NOARGS,
+ "() - Return Scene name"},
+ {"setName", (PyCFunction)Scene_setName, METH_VARARGS,
+ "(str) - Change Scene name"},
+ {0}
+};
+
+/*****************************************************************************/
+/* Python Scene_Type callback function prototypes: */
+/*****************************************************************************/
+static void Scene_DeAlloc (BPy_Scene *self);
+static int Scene_Print (BPy_Scene *self, FILE *fp, int flags);
+static int Scene_SetAttr (BPy_Scene *self, char *name, PyObject *v);
+static int Scene_Compare (BPy_Scene *a, BPy_Scene *b);
+static PyObject *Scene_GetAttr (BPy_Scene *self, char *name);
+static PyObject *Scene_Repr (BPy_Scene *self);
+
+/*****************************************************************************/
+/* Python Scene_Type structure definition: */
+/*****************************************************************************/
+PyTypeObject Scene_Type =
+{
+ PyObject_HEAD_INIT(NULL)
+ 0, /* ob_size */
+ "Scene", /* tp_name */
+ sizeof (BPy_Scene), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ /* methods */
+ (destructor)Scene_DeAlloc, /* tp_dealloc */
+ (printfunc)Scene_Print, /* tp_print */
+ (getattrfunc)Scene_GetAttr, /* tp_getattr */
+ (setattrfunc)Scene_SetAttr, /* tp_setattr */
+ (cmpfunc)Scene_Compare, /* tp_compare */
+ (reprfunc)Scene_Repr, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_as_hash */
+ 0,0,0,0,0,0,
+ 0, /* tp_doc */
+ 0,0,0,0,0,0,
+ BPy_Scene_methods, /* tp_methods */
+ 0, /* tp_members */
+};
+
+/**
+ * \defgroup Scene_Module Blender.Scene module functions
+ *
+ */
+
+/*@{*/
+
+/**
+ * \brief Python module function: Blender.Scene.New()
+ *
+ * This is the .New() function of the Blender.Scene submodule. It creates
+ * new Scene in Blender and returns its Python wrapper object. The
+ * parameter is optional and defaults to name = 'Scene'.
+ * \param <name> - string: The Scene name.
+ * \return A new Scene PyObject.
+ */
+
+static PyObject *M_Scene_New(PyObject *self, PyObject *args, PyObject *kword)
+{
+ char *name = "Scene";
+ char *kw[] = {"name", NULL};
+ PyObject *pyscene; /* for the Scene object wrapper in Python */
+ Scene *blscene; /* for the actual Scene we create in Blender */
+
+ printf ("In Scene_New()\n");
+
+ if (!PyArg_ParseTupleAndKeywords(args, kword, "|s", kw, &name))
+ return (EXPP_ReturnPyObjError (PyExc_AttributeError,
+ "expected a string or an empty argument list"));
+
+ blscene = add_scene(name); /* first create the Scene in Blender */
+
+ if (blscene) /* now create the wrapper obj in Python */
+ pyscene = Scene_CreatePyObject (blscene);
+ else
+ return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
+ "couldn't create Scene obj in Blender"));
+
+ if (pyscene == NULL)
+ return (EXPP_ReturnPyObjError (PyExc_MemoryError,
+ "couldn't create Scene PyObject"));
+
+ return pyscene;
+}
+
+/**
+ * \brief Python module function: Blender.Scene.Get()
+ *
+ * This is the .Get() function of the Blender.Scene submodule. It searches
+ * the list of current Scene objects and returns a Python wrapper for
+ * the one with the name provided by the user. If called with no arguments,
+ * it returns a list of all current Scene object names in Blender.
+ * \param <name> - string: The name of an existing Blender Scene object.
+ * \return () - A list with the names of all current Scene objects;\n
+ * \return (name) - A Python wrapper for the Scene called 'name'
+ * in Blender.
+ */
+
+static PyObject *M_Scene_Get(PyObject *self, PyObject *args)
+{
+ char *name = NULL;
+ Scene *scene_iter;
+
+ if (!PyArg_ParseTuple(args, "|s", &name))
+ return (EXPP_ReturnPyObjError (PyExc_TypeError,
+ "expected string argument (or nothing)"));
+
+ scene_iter = G.main->scene.first;
+
+ if (name) { /* (name) - Search scene by name */
+
+ PyObject *wanted_scene = NULL;
+
+ while ((scene_iter) && (wanted_scene == NULL)) {
+
+ if (strcmp (name, scene_iter->id.name+2) == 0)
+ wanted_scene = Scene_CreatePyObject (scene_iter);
+
+ scene_iter = scene_iter->id.next;
+ }
+
+ if (wanted_scene == NULL) { /* Requested scene doesn't exist */
+ char error_msg[64];
+ PyOS_snprintf(error_msg, sizeof(error_msg),
+ "Scene \"%s\" not found", name);
+ return (EXPP_ReturnPyObjError (PyExc_NameError, error_msg));
+ }
+
+ return wanted_scene;
+ }
+
+ else { /* () - return a list of all scenes in Blender */
+ int index = 0;
+ PyObject *scenelist, *pystr;
+
+ scenelist = PyList_New (BLI_countlist (&(G.main->scene)));
+
+ if (scenelist == NULL)
+ return (PythonReturnErrorObject (PyExc_MemoryError,
+ "couldn't create PyList"));
+
+ while (scene_iter) {
+ pystr = PyString_FromString (scene_iter->id.name+2);
+
+ if (!pystr)
+ return (PythonReturnErrorObject (PyExc_MemoryError,
+ "couldn't create PyString"));
+
+ PyList_SET_ITEM (scenelist, index, pystr);
+
+ scene_iter = scene_iter->id.next;
+ index++;
+ }
+
+ return scenelist;
+ }
+}
+
+/**
+ * \brief Python module function: Blender.Scene.getCurrent()
+ *
+ * \return A Python wrapper for the currently active scene.
+ */
+
+PyObject *M_Scene_getCurrent (PyObject *self)
+{
+ return Scene_CreatePyObject ((Scene *)G.scene);
+}
+
+/**
+ * \brief Python module function: Blender.Scene.unlink()
+ *
+ * This function actually frees the Blender Scene object linked to this
+ * Python wrapper. It calls free_libblock(), which calls free_scene(),
+ * where all objects linked to this scene have their user counts decremented.
+ * But there's no garbage collecting of objects in Blender yet.
+ * NOTE: a SystemError is raised if the user tries to remove the currently
+ * active Scene. Letting it be done would crash Blender.
+ * \param pyobj BPy_Scene*: A Scene PyObject wrapper.
+ */
+
+PyObject *M_Scene_unlink (PyObject *self, PyObject *arg)
+{
+ PyObject *pyobj;
+ Scene *scene;
+
+ if (!PyArg_ParseTuple (arg, "O!", &Scene_Type, &pyobj))
+ return EXPP_ReturnPyObjError (PyExc_TypeError,
+ "expected Scene PyType object");
+
+ scene = ((BPy_Scene *)pyobj)->scene;
+
+ if (scene == G.scene)
+ return EXPP_ReturnPyObjError (PyExc_SystemError,
+ "current Scene cannot be removed!");
+
+ free_libblock(&G.main->scene, scene);
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+/*@}*/
+
+/**
+ * \brief Initializes the Blender.Scene submodule
+ *
+ * This function is used by Blender_Init() in Blender.c to register the
+ * Blender.Scene submodule in the main Blender module.
+ * \return PyObject*: The initialized submodule.
+ */
+
+PyObject *M_Scene_Init (void)
+{
+ PyObject *submodule;
+
+ printf ("In M_Scene_Init()\n");
+
+ Scene_Type.ob_type = &PyType_Type;
+
+ submodule = Py_InitModule3("Blender.Scene",
+ M_Scene_methods, M_Scene_doc);
+
+ return submodule;
+}
+
+/**
+ * \brief Creates a new Python wrapper from an existing Blender Scene obj
+ *
+ * \param scene - Scene*: A pointer to an existing Blender Scene object.
+ * \return PyObject*: The Scene wrapper created.
+ */
+
+PyObject *Scene_CreatePyObject (Scene *scene)
+{
+ BPy_Scene *pyscene;
+
+ pyscene = (BPy_Scene *)PyObject_NEW (BPy_Scene, &Scene_Type);
+
+ if (!pyscene)
+ return EXPP_ReturnPyObjError (PyExc_MemoryError,
+ "couldn't create BPy_Scene object");
+
+ pyscene->scene = scene;
+
+ return (PyObject *)pyscene;
+}
+
+/**
+ * \brief Checks if the given object is of type BPy_Scene
+ *
+ * \param pyobj - PyObject*: A pointer to a Scene PyObject.
+ * \return int: True or false.
+ */
+
+int Scene_CheckPyObject (PyObject *pyobj)
+{
+ return (pyobj->ob_type == &Scene_Type);
+}
+
+/**
+ * \brief Returns the Blender Scene object from the given PyObject
+ *
+ * \param pyobj - PyObject*: A pointer to a Scene PyObject.
+ * \return Scene*: A pointer to the wrapped Blender Scene object.
+ */
+
+Scene *Scene_FromPyObject (PyObject *pyobj)
+{
+ return ((BPy_Scene *)pyobj)->scene;
+}
+
+/*****************************************************************************/
+/* Python BPy_Scene methods: */
+/*****************************************************************************/
+
+/**
+ * \defgroup Scene_Methods Scene Method Functions
+ *
+ * These are the Scene PyObject method functions. They are used to get and
+ * set values for the Scene member variables.
+ */
+
+/*@{*/
+
+/**
+ * \brief Scene PyMethod getName
+ *
+ * \return string: The Scene name.
+ */
+
+static PyObject *Scene_getName(BPy_Scene *self)
+{
+ PyObject *attr = PyString_FromString(self->scene->id.name+2);
+
+ if (attr) return attr;
+
+ return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
+ "couldn't get Scene.name attribute"));
+}
+
+/**
+ * \brief Scene PyMethod setName
+ * \param name - string: The new Scene name.
+ */
+
+static PyObject *Scene_setName(BPy_Scene *self, PyObject *args)
+{
+ char *name;
+ char buf[21];
+
+ if (!PyArg_ParseTuple(args, "s", &name))
+ return (EXPP_ReturnPyObjError (PyExc_TypeError,
+ "expected string argument"));
+
+ PyOS_snprintf(buf, sizeof(buf), "%s", name);
+
+ rename_id(&self->scene->id, buf);
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+/*@}*/
+
+/**
+ * \defgroup Scene_callbacks Callback functions for the Scene PyType
+ *
+ * These callbacks are called by the Python interpreter when dealing with
+ * PyObjects of type Scene.
+ */
+
+/*@{*/
+
+/**
+ * \brief The Scene PyType destructor
+ */
+
+static void Scene_DeAlloc (BPy_Scene *self)
+{
+ PyObject_DEL (self);
+}
+
+/**
+ * \brief The Scene PyType attribute getter
+ *
+ * This is the callback called when a user tries to retrieve the contents of
+ * Scene PyObject data members. Ex. in Python: "print myscene.lens".
+ */
+
+static PyObject *Scene_GetAttr (BPy_Scene *self, char *name)
+{
+ PyObject *attr = Py_None;
+
+ if (strcmp(name, "name") == 0)
+ attr = PyString_FromString(self->scene->id.name+2);
+
+ else if (strcmp(name, "__members__") == 0) {
+ attr = Py_BuildValue("[s,s,s,s,s,s,s,s,s]",
+ "name", "type", "mode", "lens", "clipStart",
+ "clipEnd", "drawSize", "Types", "Modes");
+ }
+
+ if (!attr)
+ return (EXPP_ReturnPyObjError (PyExc_MemoryError,
+ "couldn't create PyObject"));
+
+ if (attr != Py_None) return attr; /* member attribute found, return it */
+
+ /* not an attribute, search the methods table */
+ return Py_FindMethod(BPy_Scene_methods, (PyObject *)self, name);
+}
+
+/**
+ * \brief The Scene PyType attribute setter
+ *
+ * This is the callback called when the user tries to change the value of some
+ * Scene data member. Ex. in Python: "myscene.lens = 45.0".
+ */
+
+static int Scene_SetAttr (BPy_Scene *self, char *name, PyObject *value)
+{
+ PyObject *valtuple;
+ PyObject *error = NULL;
+
+/* We're playing a trick on the Python API users here. Even if they use
+ * Scene.member = val instead of Scene.setMember(val), we end up using the
+ * function anyway, since it already has error checking, clamps to the right
+ * interval and updates the Blender Scene structure when necessary. */
+
+/* First we put "value" in a tuple, because we want to pass it to functions
+ * that only accept PyTuples. Using "N" doesn't increment value's ref count */
+ valtuple = Py_BuildValue("(N)", value);
+
+ if (!valtuple) /* everything OK with our PyObject? */
+ return EXPP_ReturnIntError(PyExc_MemoryError,
+ "SceneSetAttr: couldn't create PyTuple");
+
+/* Now we just compare "name" with all possible BPy_Scene member variables */
+ if (strcmp (name, "name") == 0)
+ error = Scene_setName (self, valtuple);
+
+ else { /* Error: no member with the given name was found */
+ Py_DECREF(valtuple);
+ return (EXPP_ReturnIntError (PyExc_AttributeError, name));
+ }
+
+/* valtuple won't be returned to the caller, so we need to DECREF it */
+ Py_DECREF(valtuple);
+
+ if (error != Py_None) return -1;
+
+/* Py_None was incref'ed by the called Scene_set* function. We probably
+ * don't need to decref Py_None (!), but since Python/C API manual tells us
+ * to treat it like any other PyObject regarding ref counting ... */
+ Py_DECREF(Py_None);
+ return 0; /* normal exit */
+}
+
+/**
+ * \brief The Scene PyType compare function
+ *
+ * This function compares two given Scene PyObjects, returning 0 for equality
+ * and -1 otherwise. In Python it becomes 1 if they are equal and 0 case not.
+ * The comparison is done with their pointers to Blender Scene objects,
+ * so any two wrappers pointing to the same Blender Scene will be
+ * considered the same Scene PyObject. Currently, only the "==" and "!="
+ * comparisons are meaninful -- the "<", "<=", ">" or ">=" are not.
+ */
+
+static int Scene_Compare (BPy_Scene *a, BPy_Scene *b)
+{
+ Scene *pa = a->scene, *pb = b->scene;
+ return (pa == pb) ? 0:-1;
+}
+
+/**
+ * \brief The Scene PyType print callback
+ *
+ * This function is called when the user tries to print a PyObject of type
+ * Scene. It builds a string with the name of the wrapped Blender Scene.
+ */
+
+static int Scene_Print(BPy_Scene *self, FILE *fp, int flags)
+{
+ fprintf(fp, "[Scene \"%s\"]", self->scene->id.name+2);
+ return 0;
+}
+
+/**
+ * \brief The Scene PyType repr callback
+ *
+ * This function is called when the statement "repr(myscene)" is executed in
+ * Python. Repr gives a string representation of a PyObject.
+ */
+
+static PyObject *Scene_Repr (BPy_Scene *self)
+{
+ return PyString_FromString(self->scene->id.name+2);
+}
+
+/*@}*/