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authorCampbell Barton <ideasman42@gmail.com>2007-05-26 08:39:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-05-26 08:39:31 +0400
commit30dd4fafd13e84ed7363c0c0f6ab17a384098450 (patch)
treede0b558fe48f4a25be9d328c9b645a9795d458e4 /source/blender/python/api2_2x/Scene.c
parentea9b3dc387f5a167cf6b9e53f7be63e9b76de241 (diff)
More memory leaks fixed - in IDProp, Bone.head, tail, matrix, ob.DupObjects (my fault) and in Effect module as well as a few others.
Also stopped using Py_BuildValue for strings, ints and floats.
Diffstat (limited to 'source/blender/python/api2_2x/Scene.c')
-rw-r--r--source/blender/python/api2_2x/Scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/Scene.c b/source/blender/python/api2_2x/Scene.c
index 25df96a33bd..b692c391520 100644
--- a/source/blender/python/api2_2x/Scene.c
+++ b/source/blender/python/api2_2x/Scene.c
@@ -1170,7 +1170,7 @@ static PyObject *Scene_play( BPy_Scene * self, PyObject * args )
areawinset( sa->win );
/* play_anim returns 0 for normal exit or 1 if user canceled it */
- ret = Py_BuildValue( "i", play_anim( mode ) );
+ ret = PyInt_FromLong( (long)play_anim( mode ) );
if( sa )
areawinset( oldsa->win );