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authorKen Hughes <khughes@pacific.edu>2006-11-17 20:50:43 +0300
committerKen Hughes <khughes@pacific.edu>2006-11-17 20:50:43 +0300
commit318a694a2592af3324df5b0bde2a66db67f55145 (patch)
treec636131e9268c142b16d9c6d920aec1c8194c1af /source/blender/python/api2_2x/Scene.c
parent27c42ee06233e889f95ac5114f785c6b354c176f (diff)
Get rid of various warnings with gcc under linux
Diffstat (limited to 'source/blender/python/api2_2x/Scene.c')
-rw-r--r--source/blender/python/api2_2x/Scene.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/python/api2_2x/Scene.c b/source/blender/python/api2_2x/Scene.c
index 150aa0b9fd3..f76da8f6174 100644
--- a/source/blender/python/api2_2x/Scene.c
+++ b/source/blender/python/api2_2x/Scene.c
@@ -45,6 +45,7 @@ struct View3D;
#include "BKE_library.h"
#include "BKE_scene.h"
#include "BKE_font.h"
+#include "BKE_idprop.h"
#include "BLI_blenlib.h" /* only for SceneObSeq_new */
#include "BSE_drawview.h" /* for play_anim */
#include "BSE_headerbuttons.h" /* for copy_scene */
@@ -286,7 +287,7 @@ static PyObject *Scene_getAttr( BPy_Scene * self, char *name )
/* accept both Layer (for compatibility with ob.Layer) and Layers */
else if( strncmp( name, "Layer", 5 ) == 0 )
- attr = PyInt_FromLong( self->scene->lay & (1<<20)-1 );
+ attr = PyInt_FromLong( self->scene->lay & ((1<<20)-1) );
/* Layers returns a bitmask, layers returns a list of integers */
else if( strcmp( name, "layers") == 0)
return Scene_getLayers(self);
@@ -1296,7 +1297,7 @@ static PyObject *SceneObSeq_add( BPy_SceneObSeq * self, PyObject *pyobj )
static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args )
{
void *data = NULL;
- short type;
+ short type = OB_EMPTY;
struct Object *object;
Base *base;
PyObject *py_data;
@@ -1424,7 +1425,7 @@ static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args )
base->object = object; /* link object to the new base */
- base->lay= object->lay = scene->lay & (1<<20)-1; /* Layer, by default visible*/
+ base->lay= object->lay = scene->lay & ((1<<20)-1); /* Layer, by default visible*/
base->flag = SELECT;
object->id.us = 1; /* we will exist once in this scene */