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authorCampbell Barton <ideasman42@gmail.com>2006-12-28 14:09:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2006-12-28 14:09:36 +0300
commit2feea3dcc36fbd250445e4efca756e50d221be29 (patch)
tree2fd20815b65bdd9dce61af704bc2be4d3fbe57fa /source/blender/python/api2_2x/Scene.h
parent356ea2ff28517cc8e32c5af117e0f697174d8ee7 (diff)
made scn.objects more flexible... you can now things like...
scn.objects.selected = [] # deselect all scn.objects.selected = scn.objects # select all scn.objects.context = [ob1, ob2...] Added epydoc examples and updates importer scripts to use this de-select-all method.
Diffstat (limited to 'source/blender/python/api2_2x/Scene.h')
-rw-r--r--source/blender/python/api2_2x/Scene.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/python/api2_2x/Scene.h b/source/blender/python/api2_2x/Scene.h
index ee4c4573983..4d294700c63 100644
--- a/source/blender/python/api2_2x/Scene.h
+++ b/source/blender/python/api2_2x/Scene.h
@@ -42,6 +42,8 @@ extern PyTypeObject SceneObSeq_Type;
#define BPy_Scene_Check(v) \
((v)->ob_type == &Scene_Type)
+#define BPy_SceneObSeq_Check(v) \
+ ((v)->ob_type == &SceneObSeq_Type)
/*---------------------------Python BPy_Scene structure definition----------*/
typedef struct {
@@ -63,7 +65,7 @@ typedef struct {
PyObject *Scene_Init( void );
PyObject *Scene_CreatePyObject( Scene * cam );
-Scene *Scene_FromPyObject( PyObject * pyobj );
+/*Scene *Scene_FromPyObject( PyObject * pyobj );*/ /* not used yet */
int Scene_CheckPyObject( PyObject * pyobj );
Scene *GetSceneByName( char *name );