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authorTon Roosendaal <ton@blender.org>2004-11-13 21:30:07 +0300
committerTon Roosendaal <ton@blender.org>2004-11-13 21:30:07 +0300
commit59f08429ab8e33fee6a66d3f80b769dcc48eee37 (patch)
tree1ad8cdffb20690b003253968189e15b9556a3ffa /source/blender/python/api2_2x/Scene.h
parentb236448386df9ae4145ead2e901e3132ef3ed75a (diff)
Fix for bug #1791
- onlyshadow material defaulted to black when no shadow calc was used, is now 100% transparent - AO 'shadows' were not included in onlyshadow material - alpha render appeared to be wrong since 2.32... it was gamma corrected giving difference in OSA render with 'Gamma' on That alpha issue i am going to tackle once, it is not well functioning, and might be combined with new 'transmission' colors idea
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