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author | Ton Roosendaal <ton@blender.org> | 2004-11-13 21:30:07 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-11-13 21:30:07 +0300 |
commit | 59f08429ab8e33fee6a66d3f80b769dcc48eee37 (patch) | |
tree | 1ad8cdffb20690b003253968189e15b9556a3ffa /source/blender/python/api2_2x/Scene.h | |
parent | b236448386df9ae4145ead2e901e3132ef3ed75a (diff) |
Fix for bug #1791
- onlyshadow material defaulted to black when no shadow calc was used, is
now 100% transparent
- AO 'shadows' were not included in onlyshadow material
- alpha render appeared to be wrong since 2.32... it was gamma corrected
giving difference in OSA render with 'Gamma' on
That alpha issue i am going to tackle once, it is not well functioning, and
might be combined with new 'transmission' colors idea
Diffstat (limited to 'source/blender/python/api2_2x/Scene.h')
0 files changed, 0 insertions, 0 deletions