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author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-03 09:17:04 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-07-03 09:17:04 +0400 |
commit | 928282772051eadd29b26a43b4c217ebf06d0ba9 (patch) | |
tree | 36e2a9906ed924e962554df716d30f0ad1bce798 /source/blender/python/api2_2x/Sys.c | |
parent | 90d4f7a3c1f6f789df61f348f974813a260014f5 (diff) |
New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)
Thanks to them for the new contributions!
(I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?)
BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".
The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
Diffstat (limited to 'source/blender/python/api2_2x/Sys.c')
-rw-r--r-- | source/blender/python/api2_2x/Sys.c | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/source/blender/python/api2_2x/Sys.c b/source/blender/python/api2_2x/Sys.c index de6da24496f..39412fada16 100644 --- a/source/blender/python/api2_2x/Sys.c +++ b/source/blender/python/api2_2x/Sys.c @@ -33,6 +33,7 @@ #include <BLI_blenlib.h> #include <PIL_time.h> #include <Python.h> +#include <sys/stat.h> #include "gen_utils.h" #include "modules.h" @@ -92,7 +93,12 @@ Each successive call is garanteed to return values greater than or\n\ equal to the previous call."; static char M_sys_exists_doc[] = -"(path) - Return 1 if given pathname (file or dir) exists, 0 otherwise."; +"(path) - Check if the given pathname exists.\n\ +The return value is as follows:\n\ +\t 0: path doesn't exist;\n\ +\t 1: path is an existing filename;\n\ +\t 2: path is an existing dirname;\n\ +\t-1: path exists but is neither a regular file nor a dir."; /*****************************************************************************/ /* Python method structure definition for Blender.sys module: */ @@ -337,16 +343,20 @@ static PyObject *M_sys_time (PyObject *self) static PyObject *M_sys_exists (PyObject *self, PyObject *args) { + struct stat st; char *fname = NULL; - int i = 0; + int res = 0, i = -1; if (!PyArg_ParseTuple(args, "s", &fname)) return EXPP_ReturnPyObjError (PyExc_TypeError, - "expected string (file path) argument"); + "expected string (pathname) argument"); - i = BLI_exists(fname); + res = stat(fname, &st); - if (i) return Py_BuildValue("i", 1); /* path was found */ + if (res == -1) i = 0; + else if (S_ISREG(st.st_mode)) i = 1; + else if (S_ISDIR(st.st_mode)) i = 2; + /* i stays as -1 if path exists but is neither a regular file nor a dir */ - return Py_BuildValue("i", 0); /* path doesn't exist */ + return Py_BuildValue("i", i); } |